while surfing smurfy's mechlab, I noticed that PGI increased the tube-count on every Kintaro mech to about 15-20. After testing my KTO-18 i can confirm that those 1 and 6 tube-launchers are indeed replaced with bigger ones. That leads me as an owner of the Golden Boy to a serious questions: Why would someone buy a Golden Boy now?
The one thing that made the Golden Boy viable in comparison to the other variants before the patch was its high tube-counts. It was the only Kintaro that could load 15 and 20 launchers. Therefore it has by far the worst mobility of all Kintaros, something like a balance for those tubes (lesser torso twist/pitch and max. engine rating 290). All other Kintaros were more mobile, but could fire only smaller volleys.
I was ok with the GB's mobility downside, because of the unique tube-counts (which were awesome as a LRM carrier). But now? If you compare the Golden Boy with the KTO-19, the only benefit now is 1 more missile launcher in the CT. Because of its location, the real benefits are either 2 more SRMs/SSRMs or 5 more LRMs, nothing more. The rest of the hardpoints are identical. In Comparison, the KTO-19 can load an engine up to 360(!) and has a greater torso twist/pitch, which is clearly superior to those 2-5 more missiles of the GB.
I understand that hero mechs shouldn't be more viable than other mechs (or at least not a lot more). But since the last patch, the Golden Boy is the only hero mech right now, that has no advantage and especially positive uniqueness at all (which is the one thing, that makes it a hero mech). The hardpoints are identical to the KTO-19 despite 1 small missile launcher. For that "uniquenes", its mobility is reduced to the worst of the hole chassis.
Every other hero mech is at least on par or a little better than its chassis-variants. Even Fang and Dragon Slayer are, despite the fact, that other variants can mount the same weaponry. At least they don't have any disadvantage in comparison to those nearly identical variants.
Don't get me wrong, i still love my Golden Boy. But i don't understand, why you, PGI, would call that mech a hero mech right now. There's nothing unique about it (despite the unique mobility downside, painting and C-Bill boost). It would be much more of a hero mech, if you at least would remove those downsides, relocate those hardpoints (like on other hero mechs) or even add something unique to the GB (higher max. engine than the other variants, 1 additional hardpoint or module slot or something like that).
Edited by Tjalf, 07 September 2013 - 04:10 PM.