"cap In Hand" Apology
#1
Posted 17 September 2013 - 03:52 PM
Had a team of about 6 lights make a lighting partial cap run - well it was supposed to be a partial cap before we went backstabbin' but believe it or not two newer players got fouled in the base and the cap went the distance.
Now I hate fast cap matches believe it or not. I think its a legit tactic but it went wrong that time and was NOT Fun for all concerned. As one of the Light pilots involved I apologize to the enemy and the balance of my team for a dull and pointless match. It was a snafu but that doesn't count. It should not have gotten that far.
So apologies one and all
-Cas
#2
Posted 20 September 2013 - 02:54 AM
#3
Posted 20 September 2013 - 03:16 AM
I don't get why people would rather get a measly 300 exp and a pathetic 25k than have fun make 1k experience and 100,000 c-bills.
Didn't the earnings nerf hurt us enough already? Do people really want to earn even less.
#4
Posted 20 September 2013 - 07:25 AM
#5
Posted 21 September 2013 - 02:28 AM
Ensaine, on 20 September 2013 - 02:54 AM, said:
I am afraid your right. You can be sure I am gonna be MUCH more careful in the future.
DarkDevilDancer, on 20 September 2013 - 03:16 AM, said:
I don't get why people would rather get a measly 300 exp and a pathetic 25k than have fun make 1k experience and 100,000 c-bills.
Didn't the earnings nerf hurt us enough already? Do people really want to earn even less.
Yes Its perfectly valid to get some "insurance" against the rest of the PUG team going belly up on you leaving you and the other fast Mechs to face 10+ freshish Atlai... That was what I was telling the others on our team we should do.
But as for your other points I agree, No I don't want a measly 300 xp for an honorless win. Unless its a choice between that and a measly 100 XP for an honorless Loss. What I thought we were gonna do here WENT WRONG due to N00bishness and well I should have known better and broke off and done some damage at least even if I cannot FORCE the other Lights OFF the cap point.
Mutaroc, on 20 September 2013 - 07:25 AM, said:
Sigh! I agree completely. Mea Culpa. Consider me chastised & repentant. That WAS the purpose of making this thread, apologising for being a party to just such nonsense for no good reason. By thre time we capped out i was off the cap point myself and half way across the map. I found out from a friend that two of the lights had gotten snarled up in the drill rig and were pushing against each other trying to get free, capping while they did so.. Jeez! Woulda been funny to watch I suppose had it not snuffed the game as it did.
Just so there is no doubt on my stance let me reiterate. I am all for capping down to 90% IN CASE we lose the main battle but as soon as we have that insurance I would rather fight and get in my licks, preferably killing off ALL opponents for the win.
However with the current cap slow down if your solo or a pair of fast survivors in a 10 something roll over YOU CANNOT cap out and pull a win any more unless you have pre capped a bit first. That was what I was hoping we were doing and what I may try again in the future.
#6
Posted 21 September 2013 - 11:53 PM
DarkDevilDancer, on 20 September 2013 - 03:16 AM, said:
I don't get why people would rather get a measly 300 exp and a pathetic 25k than have fun make 1k experience and 100,000 c-bills.
Didn't the earnings nerf hurt us enough already? Do people really want to earn even less.
If you are in a light and speed/jamming is your first weapon rather then armor or guns, the majority of cases your exp would not be linked to kills or damage. I'm personally quite sick in seeing heavies doing the 1-step-forward-1-step-back dance while sniping at each other from distance. Once I even put up a tango on my cd player and they were surprisely even keeping the beat. While this was quite funny to see (and I really regret not to have made a video) it was actually one of the things I would rather not see in MW.
#7
Posted 22 September 2013 - 01:47 PM
I don't mind lights capping, specially if it's in conquest. Being out-capped because your lights wanted to laze around your ankles like a lost kitty is much worse.
#8
Posted 22 September 2013 - 01:53 PM
#9
Posted 27 September 2013 - 12:07 PM
Caswallon, on 17 September 2013 - 03:52 PM, said:
Had a team of about 6 lights make a lighting partial cap run - well it was supposed to be a partial cap before we went backstabbin' but believe it or not two newer players got fouled in the base and the cap went the distance.
Now I hate fast cap matches believe it or not. I think its a legit tactic but it went wrong that time and was NOT Fun for all concerned. As one of the Light pilots involved I apologize to the enemy and the balance of my team for a dull and pointless match. It was a snafu but that doesn't count. It should not have gotten that far.
So apologies one and all
-Cas
Its okay to cap, As long as it isn't "OMG OMG OMG OMG OMG RUSH THE CAP OR WE GET NOTHING!!1!!" before the two teams even spot each other. I prefer capping one my team has killed off all the slower mechs and there is no point in running after a few annoying Jenners, Commandos, And Cicadas. As long as you get a decent amount of Cbills and XP its alright.
#10
Posted 27 September 2013 - 12:25 PM
DarkDevilDancer, on 20 September 2013 - 03:16 AM, said:
I don't get why people would rather get a measly 300 exp and a pathetic 25k than have fun make 1k experience and 100,000 c-bills.
Didn't the earnings nerf hurt us enough already? Do people really want to earn even less.
I've only seen one game where there was a mad rush to cap in Assault. I assume there was a 4 man that planned it and everyone followed the frackin' Atlas, as they say.
How many games have you been in that wound up 2 to 10? At that point the only way to win is cap, but no way you will cap the base before they show up and gank you. UNLESS, you pre-capped it some early on.
Oh and one or two lights rushing their base can often get multiple mechs to pull back, I've even had Assaults come after me. Course by then I had half the base capped by myself, but the point is ANY mech that comes back to base is one less on the firing line you have to face.
As to capping when it's 11 to 1, what's that one mech really worth? A kill is worth 150 XP DIVIDED among the killers. Capping has a bonus for everyone, even in Assault, more if you help cap.
#11
Posted 27 September 2013 - 02:07 PM
DarkDevilDancer, on 20 September 2013 - 03:16 AM, said:
I don't get why people would rather get a measly 300 exp and a pathetic 25k than have fun make 1k experience and 100,000 c-bills.
Didn't the earnings nerf hurt us enough already? Do people really want to earn even less.
and if a pack of lights can speed cap 3 matches in the time it takes for you to finish 1 match that's 900 exp and 75k...which isn't a bad finish at all for the time frame.
#12
Posted 27 September 2013 - 04:11 PM
And instead of creating some ******** Marquis of Queensbury rules about the "honor" of capping, freaking protect and plan against a cap. Because insults and calling people noobs isn't going to stop them. You have 12 players on your team, it's not that damned hard. If you're a 'follow the blob' player maybe send 2 mechs in the other direction on the map to loop around back to the main fight if they don't intercept any capping scouts or detect that the whole other team took the other route.
These aren't sparring matches with referees. It's a game to fight and win. So if you want to win, you might just have to fight 3 lights off from capping your base.
#13
Posted 27 September 2013 - 09:38 PM
He's apologized, not sure if any of the offended party will see this, but it's a class act to at least make the attempt.
#14
Posted 29 September 2013 - 03:31 AM
Monsoon, on 27 September 2013 - 09:38 PM, said:
He's apologized, not sure if any of the offended party will see this, but it's a class act to at least make the attempt.
I started this thread in an effort to show not all base cappers are insensitive to those that came to play MWO to FIGHT! We/I get that! I would like to add to my damage & kill count too thank you. However especially in the light of the cap speed slow down it becomes MORE necessary to cap early to have any chance of that tactic being valid.
SOLO Mechs can't effectively cap any more. So contrary to what PGI intended PACKS of Mechs are going cap hunting now. I have seen a huge upswing in folks sending 3+ fast machines out to base cap. I am trying to make folks see that if you do that the more sensible (Honourable??) thing to do is shave the cap bar down to an acceptable level then go mix it up in support of the Heavy Boyz on the battle line.
Capping in assault is the tactic of last resort IMOHO under the current rules. But:
- If my team gets stomped and its just me left I HAVE NO CHANCE of fighting it out in a Light in most cases
- With cap slowdown I HAVE NO CHANCE of capping out either from scratch
- But if I have played tactically I can give myself (or whomever the last survivor is) a chance to win by cap.
#15
Posted 29 September 2013 - 04:12 AM
While I despise early base rushes, I would never jeopardize the strategic depth that capping brings to the game. It is probably the only thing keeping mechs under the heavy class viable. If you want to plod across the battlefield in your ponderous, over-gunned Assault mech, then sure, fill your boots, but understand that your unprotected rear echelon may be violated by robot ninjas.
Heavies/Assaults control the battlefield with firepower and resilience. Lights/Mediums do so by out maneuvering the enemy.
Edit: autocorrect, you so random.
Edited by Kiiyor, 29 September 2013 - 04:12 AM.
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