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Rip Pretty Baby


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#1 rageagainstthedyingofthelight

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Posted 03 September 2013 - 10:16 AM

Anyone else spend $30 on an energy based mech, designed to hold 3 PPC's, that gets completely owned by any Catafract/Jagger that decides to load 2 UAC5's or 3 AC5s and own you? All the while your shut down and they are generating near zero heat? And you with your 21 double heat syncs can't even fire a 2 LPL 1 MPL burst more than three times? If your going to gut out all energy based mechs, then raise the ton/ammo ratio on the ballistics. Then we can all be screwed together instead of just going after one play style.

#2 Homeless Bill

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Posted 03 September 2013 - 12:18 PM

The Pretty Baby is a terrible 'mech. And this is coming from a diehard Awesome pilot whose only Hero 'mech is as Pretty Baby. Between the hitboxes and the terrible hardpoints, it's nearly unsalvageable.

#3 Kaeb Odellas

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Posted 03 September 2013 - 12:37 PM

Some things:

1. The Pretty Baby has always been terrible, so I don't understand the reference in your thread title. That's not new.
2. LPLs still suck, so don't use them?
3. UAC5s have always been pretty ridiculous, especially with the new jamming rate, so I guess I agree with you there?
4. Ammo explodes. Energy weapons don't. Shoot their legs

Edited by Kaeb Odellas, 03 September 2013 - 08:04 PM.


#4 Burning Chrome

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Posted 03 September 2013 - 12:43 PM

The lack of intelligent planning on PGI's part is astounding sometimes.

Given the issues with the Awesome's torso/hitboxes, it should be immune the the ridiculous "ghost heat" when firing 3 PPCs...y'know cuz it was designed around that loadout hurr durr.

Maybe that should be for the 8Q and 9M only? Seems to offset the sniping with the vulnerability and it can't jump.

Then again they gave the 9M like what 3 or 4 missle hardpoints as well?

I rarely, rarely see Awesomes in game, which is a shame as it looks, well, awesome.

#5 HATER 1

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Posted 03 September 2013 - 01:38 PM

What gets me is you spent money on this steaming pile.

Joking aside, this smacks of the typical PGI fix-it attitude.

Understand something: I expect PPC balancing is far from over, seeing as they have a penchant for not doing things right the first time, or second time, or even the 6th.

Edited by HATER 1, 03 September 2013 - 01:47 PM.


#6 Metalmantis

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Posted 03 September 2013 - 08:07 PM

Yea I think they really overlooked the balance issue here. Wasn't the PPC,s its the ac2,s and ac5,s that if anything got nerfed it was those weapons. My energy Mechs now are pretty much underdogs to the ballistic weapons now. Hope they go back and rebalance as its sad that so many good mechs were affected by this change. actually I think that they should make heat = to the opposite weapon of the opposite class. I see LRM mechs and ballistics dominating the battlefield if it stays as is.

Edited by Metalmantis, 03 September 2013 - 08:11 PM.


#7 DarthPayne

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Posted 06 September 2013 - 08:17 AM

I don't know about the Pretty Baby, but I love the Awesome. Well, most of all the 9M variant. I used to love the others, too, but of the "slow" ones, only the 8R is of any use for its missile capacity. The 8Q and 8T have a massive heat problem when you want some decent firepower. I've spent about two hours this week trying to come up with a useful 8Q but I always end up with spare tonnage and not enough slots for more heat sinks. If the maximum engine rating for the 8Q and maybe the 8T were raised to 320 or 325, I think that could alleviate some of the problems. But yes, the 8Q was meant for 3 PPCs and you simply can't run that right now. IMO, given the other drawbacks, an exception to the PPC heat penalty just for the Awesome would be in order.

#8 MadTulip

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Posted 09 September 2013 - 11:58 PM

Dont cry for me argentiiiiina..

http://mwo.smurfy-ne...dc398a4cb29f2cf

is a well working build.

#9 Rushin Roulette

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Posted 10 September 2013 - 01:19 AM

Upgraded your engine (for better speed and turning speeds), gave you better Laser range, better heat efficiency, better Missile damage (not spread out as much and shooting SRM4 instead of SRM4, then SRM2 out of a 4 tube launcher) and 1 Ton more SRM Ammo..

Although I really think that an XL engine on a brawler Awsome is suicide;

PRETTY BABY

#10 Asmosis

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Posted 10 September 2013 - 09:15 PM

although i'd agree XL anything on an assault is a bad idea, the awesome gets some slack there because its CT is soo huge, it doesnt normally lose the side torso like an atlas or highlander would.

being able to use a 400 rating engine is a decent advantage for both speed and heat sink space.

#11 MadTulip

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Posted 10 September 2013 - 11:52 PM

The build rushin roulett was posting is my older build befor i switched to LPL. Try both to see whats working best for u. I started to like the LPL because you dont have to face the enemy for that long with them which goes in line with the to big CT of AWS and XL arguments. The arms of an AWS shield your torso pretty well if you turn 90°. Often i charge in with the shoulder and wait for the enemy impact before i face them and quickly shoot back. Also the LPLs together with 2 more SRMs have more BOOM. A brawler is usualy not a stustained fire build which is why youd like to spend your heat fast and it might be not that important to have the most efficient damage per heat ratio. Also in a brawling situation with look,fire,turn away weapons (think of NOT UAC5) damage will divide over the whole mech better then in most other situations.

This AWS is one of the few fast tanks with a lot of punch in the game atm i believe. If you have a situation where both teams wait on two sides of the same chockepoint you have the option to charge in the enemy assaults and try to get in theire back. You ofc will receive all fire but you will also face them with the decision to turn to you and enable the rest of youre more fragile team to follow up save and use that time (given they are able). If the enemy doesnt face you select an assault and target its CT rear. You can kill ATLs in 2 or 3 volleys. If you have heat, shoot SMRs and dont shoot lasers (if SRMs hit) (SRM have about 3 damage per heat, lasters have about 1.25 so your SRMs give you more damage for the heat)..CTFs i.e. work well in team with the AWS as they also travel aroudn 80kph with XL340 and are sometimes builds which have to face the enemy all the time (ilya UAC5 i.e.). You have to try this several times until you get a feeling for the situation in which you can do this. You have to take care to get tan on all sides equially. Also use your rear armor to catch one if thats still the only thing full. Even if you die this often leeds to such a bad position for the enemy that the rest of your guys are able to mob them up more then they did you. with experience you can do this without diing very nicely and thats mainly what i like about this mech.

Edited by MadTulip, 11 September 2013 - 12:17 AM.


#12 Solomon Ward

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Posted 10 September 2013 - 11:55 PM

I think Awesomes should get the quirk to use 3 PPC´s without Ghost Heat.

#13 Exoth3rmic

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Posted 11 September 2013 - 12:23 AM

View PostSolomon Ward, on 10 September 2013 - 11:55 PM, said:

I think Awesomes should get the quirk to use 3 PPC´s without Ghost Heat.


This wouldn't help the pretty baby, it has only 2 energy hard points capable of fitting a ppc.

#14 Thariel

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Posted 11 September 2013 - 12:43 AM

wow, crying about the hitboxes ? i'd kill for those on any other assault mech. You can run XL with absolutely no risk of being side-cored.
gives you 15 tons advantage over other assaults... or 30+ kph. That's huge. If you can't take advantage of this it is not the Mech's fault but yours

Edited by Thariel, 11 September 2013 - 12:43 AM.


#15 rageagainstthedyingofthelight

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Posted 11 September 2013 - 06:46 AM

Thariel, you have obviously never piloted one. You can run an XL engine because it takes more talent to miss the CT on an awesome than it does to hit it. The mech is actually shaped like a hit box.





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