

Rip Pretty Baby
#1
Posted 03 September 2013 - 10:16 AM
#2
Posted 03 September 2013 - 12:18 PM
#3
Posted 03 September 2013 - 12:37 PM
1. The Pretty Baby has always been terrible, so I don't understand the reference in your thread title. That's not new.
2. LPLs still suck, so don't use them?
3. UAC5s have always been pretty ridiculous, especially with the new jamming rate, so I guess I agree with you there?
4. Ammo explodes. Energy weapons don't. Shoot their legs
Edited by Kaeb Odellas, 03 September 2013 - 08:04 PM.
#4
Posted 03 September 2013 - 12:43 PM
Given the issues with the Awesome's torso/hitboxes, it should be immune the the ridiculous "ghost heat" when firing 3 PPCs...y'know cuz it was designed around that loadout hurr durr.
Maybe that should be for the 8Q and 9M only? Seems to offset the sniping with the vulnerability and it can't jump.
Then again they gave the 9M like what 3 or 4 missle hardpoints as well?
I rarely, rarely see Awesomes in game, which is a shame as it looks, well, awesome.
#5
Posted 03 September 2013 - 01:38 PM
Joking aside, this smacks of the typical PGI fix-it attitude.
Understand something: I expect PPC balancing is far from over, seeing as they have a penchant for not doing things right the first time, or second time, or even the 6th.
Edited by HATER 1, 03 September 2013 - 01:47 PM.
#6
Posted 03 September 2013 - 08:07 PM
Edited by Metalmantis, 03 September 2013 - 08:11 PM.
#7
Posted 06 September 2013 - 08:17 AM
#8
Posted 09 September 2013 - 11:58 PM
#9
Posted 10 September 2013 - 01:19 AM
Although I really think that an XL engine on a brawler Awsome is suicide;
PRETTY BABY
#10
Posted 10 September 2013 - 09:15 PM
being able to use a 400 rating engine is a decent advantage for both speed and heat sink space.
#11
Posted 10 September 2013 - 11:52 PM
This AWS is one of the few fast tanks with a lot of punch in the game atm i believe. If you have a situation where both teams wait on two sides of the same chockepoint you have the option to charge in the enemy assaults and try to get in theire back. You ofc will receive all fire but you will also face them with the decision to turn to you and enable the rest of youre more fragile team to follow up save and use that time (given they are able). If the enemy doesnt face you select an assault and target its CT rear. You can kill ATLs in 2 or 3 volleys. If you have heat, shoot SMRs and dont shoot lasers (if SRMs hit) (SRM have about 3 damage per heat, lasters have about 1.25 so your SRMs give you more damage for the heat)..CTFs i.e. work well in team with the AWS as they also travel aroudn 80kph with XL340 and are sometimes builds which have to face the enemy all the time (ilya UAC5 i.e.). You have to try this several times until you get a feeling for the situation in which you can do this. You have to take care to get tan on all sides equially. Also use your rear armor to catch one if thats still the only thing full. Even if you die this often leeds to such a bad position for the enemy that the rest of your guys are able to mob them up more then they did you. with experience you can do this without diing very nicely and thats mainly what i like about this mech.
Edited by MadTulip, 11 September 2013 - 12:17 AM.
#12
Posted 10 September 2013 - 11:55 PM
#14
Posted 11 September 2013 - 12:43 AM
gives you 15 tons advantage over other assaults... or 30+ kph. That's huge. If you can't take advantage of this it is not the Mech's fault but yours
Edited by Thariel, 11 September 2013 - 12:43 AM.
#15
Posted 11 September 2013 - 06:46 AM
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