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Why Did They Ultra Nerf The Gauss?


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#41 TOGSolid

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Posted 11 September 2013 - 05:32 PM

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actualy played eve sens it came out so im sure iv played longer than u :)

Then you are definitely a high sec carebear because that game has had some REALLY huge swings in balance that caused some seriously screwed up **** shows.

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I want my dual Gauss build back.. why am I getting punished although I didnt abuse the game ?

If you can't do well with dual Gauss then you're really, really bad. I ran a twin gauss Jager all day yesterday and racked up a ton of kills.

#42 Lightfoot

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Posted 11 September 2013 - 05:50 PM

Definately a case of the squeaky wheel gets the grease, or CHEEEZE in the case of the Gauss Rifle nerf.

I can't figure out why the lowest DPS per ton ballistic weapon needed a nerf. It's really bad for game balance because it forced everyone to switch to the more damaging 2xAC5 and 2xUAC5 because 90 percent of MWO's players can't make the nerf work and the other 10% know they just need to switch to UAC-5s like everyone else. So goofy to nerf a low DPS weapon everyone liked.... except some unhappy Gauss non-users on the forums who thought it was OP.

Those players who felt the Gauss was OP need to go test all the game's weapons before asking for a nerf to something. A simple examination of switching out the Gauss with the alternative ballistic weapons would show how weak the Gauss really is. I just put 2xUAC5's on my mechs and started ripping stuff apart at 600-700 meters and at close range they never miss. I mentioned this on the forums about 4 weeks ago, but, you know how that works.

#43 Victor Morson

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Posted 11 September 2013 - 08:30 PM

The Gauss is more powerful than ever and this thread is hilarious. It's like it was written on opposite day.

Once you learn to deal with the charge - it is king.

#44 ColourfulConfetti

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Posted 13 September 2013 - 07:05 PM

Dear god, nerfed? Are you kidding me? They are even more powerful than before! I played a couple games myself, last game, 7 kills, 602 damage, and no, I don't consider myself that good, but they are even worse than before, assuming you don't have terrible reflexes or terrible timing, which in that case, work on your timing, it really isn't that hard to circumvent the charge up delay, seriously.

#45 TOGSolid

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Posted 13 September 2013 - 07:18 PM

View PostVictor Morson, on 11 September 2013 - 08:30 PM, said:

The Gauss is more powerful than ever and this thread is hilarious. It's like it was written on opposite day.

Once you learn to deal with the charge - it is king.

Yup. Like I've been saying, anyone claiming the Gauss is bad or useless now is doing nothing but exposing themselves as massive frauds with bad opinions.

#46 KillerTKE

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Posted 13 September 2013 - 08:42 PM

View PostFlying Blind, on 08 September 2013 - 08:39 AM, said:

The recent change to gauss rifle was actually a buff. Stop crying and learn to use it. Once you have it figured out you will find it is better than ever. Took me all of 1 or 2 matches to figure it out.

The lack of how it works in any tutorial form is what will frustrate new players. Yes, you can learn to use it, and I have, It's the lack of any explanation to newer players on the mechanics that should and has frustrated a newer players. I've done well, but I'm not a "new" player base to bring in. Any change should have at least an immediate "loading screen" informative about how to use it. The faster projectile speed is nice, it balances some of the mechanics. They should have a simple tutorial for all the weapons and on how to use them, that would take a few days for to set up a mech moving in a set pattern and you get to shoot at it, for a limited number of c-bill and xp. A simple introduction with a maximum number of uses for each weapon for each intro. For how to shoot LRM, gauss, PPC, and so on. That wouldn't require a complicated AI, just a simple system.

#47 tigerija

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Posted 14 September 2013 - 12:32 AM

Hm, they changed how it works. They need to do this for all weapons. So each weapon has its own role.

#48 TOGSolid

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Posted 14 September 2013 - 12:44 AM

View PostKillerTKE, on 13 September 2013 - 08:42 PM, said:

The lack of how it works in any tutorial form is what will frustrate new players. Yes, you can learn to use it, and I have, It's the lack of any explanation to newer players on the mechanics that should and has frustrated a newer players. I've done well, but I'm not a "new" player base to bring in. Any change should have at least an immediate "loading screen" informative about how to use it. The faster projectile speed is nice, it balances some of the mechanics. They should have a simple tutorial for all the weapons and on how to use them, that would take a few days for to set up a mech moving in a set pattern and you get to shoot at it, for a limited number of c-bill and xp. A simple introduction with a maximum number of uses for each weapon for each intro. For how to shoot LRM, gauss, PPC, and so on. That wouldn't require a complicated AI, just a simple system.

Boosting the volume of the charge sound and maybe putting some sort of electrical effect along the gauss itself (only viewable to the player and no one else) would help act as cues that the weapon is charging. I do agree a proper tutorial is needed but that's been an obvious problem for a while.

#49 Inconspicuous

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Posted 14 September 2013 - 12:47 AM

View PostZureal, on 08 September 2013 - 07:05 AM, said:

WHY? why the SUPER ULTRA nerf???


Because it's pretty funny... :(

#50 Poptimus Rhyme Wallace

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Posted 14 September 2013 - 12:51 AM

View Postnemesis271989, on 11 September 2013 - 05:27 PM, said:



In My opinion there is no actual problem with uac 5 - there is a problem with the game mechanic, because simple xml script for Logitech Hardware (I own 3 of them) or a 3rd party software that allow UAC5 prevent from jamming completely. So, everything user does is hold a button and enjoying easy kills...


IMHO any kind of macro or 3rd party software is akin to 'Roids, only difference is high KDR dont give access to local ***** like infalted muscles do, so in some bizarre way it is even sadder than "juicing".

#51 verybad

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Posted 14 September 2013 - 01:03 AM

Because it was the default weapon for idiots.

#52 Lightfoot

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Posted 16 September 2013 - 08:06 PM

I don't understand why the Gauss Rifle is the only weapon to have this massive nerf. It's not the highest DPS/ ton weapon as everyone now knows. Now players just stick 2 UAC-5, AC-5 together and they do 50% to double the damage of the gauss at the same range or point blank range. Favored mech for this is the Jagermech or Cataphract, two of the most popular mechs in MWO. And this was going on prior to the Gauss nerf, it's nothing new. It's almost the default config in MWO, and was.

I think the Gauss was just appealing to new players, and say what you want about their skill, intelligence, etc., is popularity a valid basis for a nerf? Because it's not the damage and the Gauss certainly was not breaking the game.

#53 Morikuro

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Posted 17 September 2013 - 01:22 AM

The gauss is actually better now, aside from snapshooting being somewhat nerfed for it. The projectile speed is horrible good, though it rewards sniping a lot more than it did thanks to that + the charge up. Brawling is not meaningfully impacted with the new mechanics, unless you coordinate it with a lot of other weapons. You'll probably see even more dedicated snipers with it now.

#54 Lupus Aurelius

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Posted 18 September 2013 - 06:41 AM

View PostTOGSolid, on 13 September 2013 - 07:18 PM, said:

Yup. Like I've been saying, anyone claiming the Gauss is bad or useless now is doing nothing but exposing themselves as massive frauds with bad opinions.

I've been playing since closed beta, neither noob nor unskilled, I typically have no problem hitting targets at range. Regardless of people saying they have no problem with it, that does not justify the change, the purpose was to nerf the weapon by removing the ability to instantly take the shot. Claims to thius being a buff are nonsense, it's a little faster, but the old speed was just fine,

I NEVER HAD A PROBLEM HITTING TARGETS WITH THE OLD SPEED. ( see, same argument method, the "i never had a problem...) Ant that is true, the old speed was just fine. Tell you what, I'll be happy with this change when all the ballistics have the same mechanism, call it "loading the chamber"

Edited by Lupus Aurelius, 18 September 2013 - 06:41 AM.


#55 Joseph Mallan

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Posted 18 September 2013 - 07:28 AM

View PostTezcatli, on 08 September 2013 - 08:54 AM, said:

They said they wanted to make it more of a sniper weapon.

Then it should have been given a hair trigger not a Charging requirement. The Charge mechanic is a good 2 hex Minimum idea, but for sniping.... Dumb as a sack of rocks.

Edited by Joseph Mallan, 18 September 2013 - 07:29 AM.


#56 Darius Deadeye

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Posted 18 September 2013 - 07:36 AM

Before the "nerf" I averaged 500dmg in my ilya (triple uac) and now i average 400dmg. I'm not THAT skilled, so it feels more fair now.

#57 l33tworks

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Posted 18 September 2013 - 07:37 AM

Oh how I wish the devs could organise a 12 vs 12 of the old system vs new system gauss. All the people that like the new system vs the people that like the old.

Guess who will get *****.

#58 AC

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Posted 18 September 2013 - 10:58 AM

@ everyone that says it is better now... you are being silly. Yes, you can master the weapon, but it is NOT user friendly in any way. I would trade the speed increase it got for getting rid of the charge delay any day of the week.





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