

On To The Next One
#1
Posted 05 September 2013 - 10:05 AM
Victors. Yes, it's an assault but my understanding is it handles like a heavy. Good mobility, jumpjets, and great firepower. I also like the idea of a jumping AC20, and I love brawling. Howeverver, it is expensive, even if I do have a 350XL available.
Orion. Looks like it will live up to the idea of benefitsng a mini-Atlas, with brawling yet again being the focus.
Montero. I hear the moans already, but SRMs are my second love, right behind ballistics. This thong has them in spades, and would also allow me to run LRMs if I want.
What do you think, and why?
#2
Posted 05 September 2013 - 10:33 AM
#3
Posted 05 September 2013 - 10:52 AM
#4
Posted 05 September 2013 - 01:03 PM
#5
Posted 05 September 2013 - 01:16 PM
As to the other two. I would likely go for Orion over the Kintaro simply because 75 tons is the sweet spot for heavy mechs and it has such diverse build out options that you have a ton of flexibilty.
The problem with the Kintaro is that it is just not that good. Sure you can SRM boat it, but then you have to deal with alot of Ghost Heat and the amount of ammo you have to carry to feed 4-5 SRM6s is staggering. Also to be honest, you really need Artemis to make those SRMs into mech shreading, killing machines. However that adds alot of weight and your already weight starved on a 55 ton mech. Lastely you have to survive to get in close with those SRMs and I am not sure the Kintaro has the durability required to really do that.
#6
Posted 05 September 2013 - 01:28 PM
Bishop Steiner, on 05 September 2013 - 01:03 PM, said:
You are right but its just not the hunchback I have noticed this on all the mechs I have bought and used on multiple accounts PGI is unwilling to admit the hitboxes are all way to big on CT/back/torsos the mechs are very flimsy and die to fast once the battle begins. Also there is damage leakage from CT to back and to other parts of the mech which would be ok if the mechs had more armor and PGI used a splash damage calculation instead of damage to exact area calculation. I would go Kintaro it is a fabulous mech in speed and loadout but like all PGI mechs its life span is very short in 90% of the battles unless you can hit and run and back shoot mechs.In a face to face confrontation 1v1-1-3 good luck most mechs cant stand and fight straight up for more that 30 seconds which really sucks. P.S and if you overheat now a lot they nerfed all the heat sinks again so go light on weapons more heat sinks.
Edited by GoManGo, 05 September 2013 - 01:29 PM.
#7
Posted 05 September 2013 - 01:40 PM
then Orion, then Kintaro.
I like Mediums, but I don't like Medium brawlers, per se, and that is really the only role the Kintaro seems to do well in, boating SRMs or SSRMs. The Orion seems decent (aside from it's relatively large CT), but until the other freebies are out to really test, I can't recommend it. I have mastered every VTR variant out there, and feel that it is possibly the most versatile mech in the game, able to do anything but Scout, essentially (and the DragonSlayer can do a decent Charger impersonation with a 400XL and "Steiner Scout"), has JJs which can be HUGE, and pack all 3 weapon categories. The size is not horrible either.
If pressed, I would list the VTR, Jagermechs and then Cataphracts as the best mechs in the game, in that order. (With Stalkers, Jenners and Centurions in the second tier, mostly because they are more role and style specific)
#8
Posted 05 September 2013 - 07:34 PM
I should be able to pick up the S tomorrow. Also, is the Dragon Slayer worthwhile? I ha en't heard much about it, and what I did hear was mixed. Some good, some not so good.
Edited by Pastor Priest, 05 September 2013 - 07:35 PM.
#9
Posted 05 September 2013 - 09:53 PM
#11
Posted 07 September 2013 - 02:38 PM
#12
Posted 07 September 2013 - 08:45 PM
#13
Posted 08 September 2013 - 08:02 AM
Took this loadout for a spin this morning, and I love it! The agility and firepower are amazing!
#14
Posted 08 September 2013 - 08:09 AM
#15
Posted 08 September 2013 - 08:13 AM
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