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Legitamate And Simple Solution To Weapons Systems For Mwo


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#21 Werewolf486 ScorpS

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Posted 20 September 2013 - 12:06 PM

View PostShibas, on 15 September 2013 - 03:27 AM, said:

So, it's hard points sizes under a different name? And pretty much what you have done is severely limited customization on an already restricted system. So for an atlas-d my only option is small or medium laser for the arms? Wow, look at variety. You'll have more options for the color grey on a mech than weapons.


Nope, you missed it entirely. Try to reread it. You'd be limited to two Class one weapons or 4 class two's in the arm on a Fatlas D. Also what you call customization I call exploitation of a broken game system to achieve something that breaks game balance. Do you remember 6 PPC Stalkers and such? It's kinda funny how most get it and agree with the idea, yet there are always a few who seem to either misunderstand what they are reading, don't grasp the idea, or just want to hold on to a boat of some sort.

#22 malfnuction

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Posted 20 September 2013 - 12:43 PM

I like Werewolfs ideas to simplify the weapon/chassis loadouts. But the real reason I am responding is to the complicated way PGI named all the variants of the same chassis. I screwed up by getting the same mech twice because of how confusing the naming conventions are. How about an Atlas-1,Atlas-2, etc instead of tagging them with the entire alphabet? I know it wont happen but at least its off my chest ;)

#23 Werewolf486 ScorpS

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Posted 24 September 2013 - 11:10 AM

Keep it simple, makes it nicer!

#24 Livewyr

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Posted 21 October 2013 - 11:04 AM

Nice plug from the other thread..

Anyways: All this would do, is the same thing that hardpoint limitations would do- reduce mech variety by making only certain mechs viable for the FOTM.

(As if we didn't have enough 'phracts and jagers...)

#25 KingCobra

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Posted 21 October 2013 - 11:18 AM

There was a simple solution to it all and none of what the OP stated has to be done all can remain the same in todays game play. At the beginning of closed beta many proposed deleting the alpha shot from the game and using the actual weapons in a group as the main way to fire in game play. Each weapon group would be limited to so many same weapons types 2-3small or medium weapons and 1 large weapon per group and a firing delay would be 3-5 seconds between firing each weapons group or longer 5- 7 seconds if needed. No heat nerfs no massive alpha shots just tactical skilled game play where skill at aiming was rewarded by solo and team players during battles.NO more 1 shot alpha's mechs would actually last a bit longer in game play for new players to survive and have fun. But NO PGI/DEVS never listen to anything that might make the game fun and a true challenge instead turning the meta into Alpha Wars Online. I truly think the devs need to change there light bulbs in those thinking caps for once and listen to the people that play MWO day in and day out before we all leave the game.

Edited by KingCobra, 21 October 2013 - 11:24 AM.


#26 STARFUZZ

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Posted 21 October 2013 - 01:34 PM

Maybe Im missing something, But it would be great to assign weapons/groups to certain buttons in Mech lab. I change from loadout to loadout and mech to mech. I dont like haveing to start the game and then need to play with the groupings there.

Also, Make the gauss auto charge. Difficult to push the button to charge and then again to fire.

#27 Werewolf486 ScorpS

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Posted 21 October 2013 - 05:29 PM

View PostLivewyr, on 21 October 2013 - 11:04 AM, said:

Nice plug from the other thread..

Anyways: All this would do, is the same thing that hardpoint limitations would do- reduce mech variety by making only certain mechs viable for the FOTM.

(As if we didn't have enough 'phracts and jagers...)


Actually it kinda opens things up more to weapons types. I'll use the 4G as an example, the ballistic point would no longer be Ballistic only, but would accept Beam weapons as well. The Awesome would be able to pack 3 ballistics on the 8Q and 9M in the PPC ports it currently has. Also as I stated it would make the Awesomes viable again as it would be able to pack 3 ERPPC with no ghost heat.

Edited by Werewolf486, 21 October 2013 - 05:31 PM.


#28 Livewyr

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Posted 23 October 2013 - 04:39 AM

View PostWerewolf486, on 21 October 2013 - 05:29 PM, said:


Actually it kinda opens things up more to weapons types. I'll use the 4G as an example, the ballistic point would no longer be Ballistic only, but would accept Beam weapons as well. The Awesome would be able to pack 3 ballistics on the 8Q and 9M in the PPC ports it currently has. Also as I stated it would make the Awesomes viable again as it would be able to pack 3 ERPPC with no ghost heat.


<insert whatever mech has the most "Main weapons" mounted highest on the mech here> (Like the stalker)

You have your FOTM.

#29 FinsT

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Posted 23 October 2013 - 05:28 AM

View PostFirewuff, on 08 September 2013 - 05:03 PM, said:

Hunchback 4P ... so 8 Med lasers is ok with no heat penalty?

Sidenote.

Smurfy says 4P can have 9 MLs, even. Yet for heat penalty, as it is now, it doesn't apply, i guess, if the pilot shoots say 6, then 3 others ~1.5 seconds later, rinse repeat. Sure, it is some hindrance now and then that all 9 can't be all fired in the same time, - but if desperately needed, all 9 can be fired without shutdown, as total heat is below 50; and then, quite often, - for example, when flanking an enemy, - it doesn't matter that much if one fires 6 then 3 1.5 seconds later instead of all 9 at once.

Ghost heat doesn't "fix" 9 ML boats; merely makes them some bit less efficient, but that's it. Few days ago, i've seen exactly 4P and exactly loaded with MLs (iirc was 9), and he did ~1.2k damage and 5 kills. Sure, was a PuG, but it still seems quite OP for a medium to do that much, ghost heat or not.

Edited by FinsT, 23 October 2013 - 05:28 AM.


#30 Werewolf486 ScorpS

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Posted 24 October 2013 - 03:25 PM

View PostLivewyr, on 23 October 2013 - 04:39 AM, said:


<insert whatever mech has the most "Main weapons" mounted highest on the mech here> (Like the stalker)

You have your FOTM.


Well the amount of class 1 slots would limit the amount of boating, that's the point. It opens up the builds for direct fire weapons types, but limits them to an acceptable amount. So the Stalker would be hampered by the number of class 1 slots and not boatable.

View PostFinsT, on 23 October 2013 - 05:28 AM, said:

Sidenote.

Smurfy says 4P can have 9 MLs, even. Yet for heat penalty, as it is now, it doesn't apply, i guess, if the pilot shoots say 6, then 3 others ~1.5 seconds later, rinse repeat. Sure, it is some hindrance now and then that all 9 can't be all fired in the same time, - but if desperately needed, all 9 can be fired without shutdown, as total heat is below 50; and then, quite often, - for example, when flanking an enemy, - it doesn't matter that much if one fires 6 then 3 1.5 seconds later instead of all 9 at once.

Ghost heat doesn't "fix" 9 ML boats; merely makes them some bit less efficient, but that's it. Few days ago, i've seen exactly 4P and exactly loaded with MLs (iirc was 9), and he did ~1.2k damage and 5 kills. Sure, was a PuG, but it still seems quite OP for a medium to do that much, ghost heat or not.


The HBK-4P and it's ability to mount 9 med lasers is hampered by tonnage and limitations on space to install DHS, I fear no 4P regardless of Ghost heat as the right shoulder mounts 6 of them and once removed looses 7 with the right arm. I've never had any issues with taking that build down. If the person is crazy enough to mount an XL then it's absolutely nothing to worry about. So the 4P in my opinion is really a bad example to use if you ask me, but if you wanted to use it as one. The 4P could mount class 2 weapons in the arms and head with the right torso mounting one class 1 weapon in the right shoulder and five class 2. So you could (If you are crazy enough) build a 4P with 1 PPC and 8 medium lasers and BAD heat efficiency. You may see some newbs try it, but not anyone with any experience.

I still think this is a way better solution to boats vs. Ghost heat which killed the Awesome's reason to exist.

#31 Rashkae

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Posted 11 November 2013 - 10:31 AM

If only they would get the basics right...

#32 Wolf486

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Posted 22 May 2015 - 02:57 PM

September 2013 this original post was written and now we are almost two years from that date and we still have the same issues with nothing but band-aid fixes that really haven't improved the game but just made useless mechs viable enough to be used. To make things worse PGI makes wholesale changes that destroy builds you've perfected and they still don't understand making subtle changes over time to tune things. I think it's been a combination of poorly conceived variants coupled with the ill conceived weapons management system that has never been fixed just had band-**** slapped on it. It will take a bold move to start over if they want to correct this.

And yes I necroed this thread, because we are having the same discussions over again and again.

#33 Koniving

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Posted 22 May 2015 - 03:57 PM

View PostShibas, on 15 September 2013 - 03:27 AM, said:

So, it's hard points sizes under a different name? And pretty much what you have done is severely limited customization on an already restricted system. So for an atlas-d my only option is small or medium laser for the arms? Wow, look at variety. You'll have more options for the color grey on a mech than weapons.

There's two specific Atlases for large lasers. Wow, look at RS having a use. OMG did someone bring out an Atlas K?

<.< Look at reason to use variants.

Judging by how it has only two classes of hardpoints.... Atlas RS and Atlas K would also be the only Atlases that could carry PPCs.

Looking at the mechs... You'd have a lot more reason to have multiple Awesomes. And a reason to choose one over a Victor or Zeus even without quirks.

Expanding on that, it'd make the Orions much more unique. Timber Wolves wouldn't be able to carry 6 ER LL...no need for mass TBR nerfs?

Just think...
Catapult K2 having a genuine use again...
And Thunderbolts being nifty but not "the only viable 65 tonner for IS in CW."





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