3Rd Pv Added = Mass Exodus = Good.
#1
Posted 08 September 2013 - 02:59 PM
Now i'm 33 and have a busy life schedule and just wanna be able to jump into a game for a few hours, play, blow {Scrap} up, have fun, talk smack and log off as I see fit and not have to engage my mind very much as I have to do that day and day out for my daily work routine and my gaming is supposed to be a relaxing and decompression time for me, simulations style gamplay just simply does not allow me to have fun and relax.
Essentially, my hardcore PC gaming days are become more and more console like in which I want more basic games for me to enjoy and spend my money on if I deem them worthy enough. And apparently, thy poop has hit the fan at a very high speed as it looks like 3rd person view did actually get into the game while i've been gone moving out of state for a new job and it seems A LOT of people have had enough with whatever PGI's tactical plan is for the game which seems to be caterring to more of the general and basic gaming crowd.
But guess what? That's the market that has the "MONEY" Yep, PGI is business like any other thats not non for profit. Yep, you need cash to pay your workers to keep a game working and upgraded. This is not the mid 90's anymore. The market demands for games have change for good or bad. The gaming public wants more instant satisfiaction and less work involved to play/buy video games, wether it be PC, mobile or console. The simulation crowd of the Jane Simulator PC games, Flight Sims, MechWarrior 2 etc..etc... is a very small niche nowadays and guess what? Small niches = low profits in any market, even if its not video games.
PGI I think is likely aware of how many people they haved pissed off with the dumbing "down" of MWO by adding the 3rd person view and not making it a more tactical simulator. So sorry guys, but the general video game crowd has the most money and as the field of dreams movie has a saying
"If you build it, they will come"
Well, MWO is building into an arcade style mechwarrior game now and thats what the market wants and thats what PGI is gonna cander too, me included now that im an older PC gamer and wanna just have basic fun for my gaming nowadays. I actually wanna be able to see my mech walk around and see my sweet paint jobs on my mech now that 3rd person view is finally here, im downloading the game now and looking forward to blowing stuff up once again.
Haters and hurt feelings people should leave, it will allow more room and better opportunties for people who wanna play this game for what it is and won't have to listen to this constant griping and complaining, we are tired of it and we are not sad to see the veteran players of MWO leave because a good portion of the time, they were the ones who have NEVER been happy with the game and have trolled the game and forums with their unhappiness of PGI's vision of MWO.
Good riddance if you are done, start your own Mechwarrior project and do it your way. Stay if you wanna have fun, see you on the battlefield
#2
Posted 08 September 2013 - 03:08 PM
#3
Posted 08 September 2013 - 03:27 PM
Ghost heat and Gauss changes are a far cry from making something easy to jump into for the casual crowd, and it won't stop there. There will continue to be more and more outlandish, unintuitive changes shoehorned in to fix perceived problems, since apparently both the playerbase and PGI are not bright enough to realize that the crying never stops no matter how much you nerf everything the crybabies died to.
"Oh my god, I died! That's so broken!"
NERF
"Oh my god, now they all moved over to something else, and I died to it! It must be broken!"
NERF
"Oh my god, I died again! Why do they keep making this stuff so broken!?!"
NERF
There comes a point when the game becomes so uninteresting that no one plays it.
And the casual gamer type that you suggest should be the target audience are notoriously fickle, seldom playing any one game for long. If that's the target audience, then they either don't understand that or have already decided to go for the quick buck and get out, meaning the game has no future, either way.
#4
Posted 08 September 2013 - 03:29 PM
#5
Posted 08 September 2013 - 03:33 PM
infinite xaer0, on 08 September 2013 - 03:29 PM, said:
They are going to split 1pv and 3pv queues (for all game types) like they said they would?
Please give me the link to that news!!!
#6
Posted 08 September 2013 - 03:34 PM
Steel Claws, on 08 September 2013 - 03:08 PM, said:
One engineer 3 weeks. Tell me, honestly tell me, how is that a significant expendiature of time and resources for a 40 man team? SUre one man can make a big difference but 3PV was NOT a resource intensive endeavor. FAR from it. During a college project a long time ago, we wanted to make a 3rd person platformer using the Unreal Engine 3, it took our level designer who is not a programmer a single week of testing and reading to get a basic 3PV camera working in a primarily 1st person game engine. I highly doubt even if they had that one engineer work on CW it'd have gotten CW on launch. So that complaint is moot and a lack of understanding of game development.
#7
Posted 08 September 2013 - 03:46 PM
You want your dumbed down, easy arcade games is all I got out of that nonsense.
Guess what, simulations have difficulty levels for people who don't know anything about anything with simulations, and the hardest difficulty for the extreme pilots, because they can handle the complexity that arcade players can not.
You can't just say "good riddance" to people who funded a game. Cater to both in some way in the game grows and expands more.
Attitudes like that are mostly the reason ****** games exist in the game market today, because an entire new generation were dumbed down in the 'new' game experiences.
Edited by General Taskeen, 08 September 2013 - 03:47 PM.
#8
Posted 08 September 2013 - 03:54 PM
#9
Posted 08 September 2013 - 04:03 PM
#10
Posted 08 September 2013 - 04:04 PM
1ceTr0n, on 08 September 2013 - 02:59 PM, said:
you will be severely disappointed, and i hope for you,that we don´t see a h8 thread of how "dumped down" the 3pv is
#13
Posted 08 September 2013 - 04:08 PM
1ceTr0n, on 08 September 2013 - 02:59 PM, said:
Now i'm 33 and have a busy life schedule and just wanna be able to jump into a game for a few hours, play, blow {Scrap} up, have fun, talk smack and log off as I see fit and not have to engage my mind very much as I have to do that day and day out for my daily work routine and my gaming is supposed to be a relaxing and decompression time for me, simulations style gamplay just simply does not allow me to have fun and relax.
Essentially, my hardcore PC gaming days are become more and more console like in which I want more basic games for me to enjoy and spend my money on if I deem them worthy enough. And apparently, thy poop has hit the fan at a very high speed as it looks like 3rd person view did actually get into the game while i've been gone moving out of state for a new job and it seems A LOT of people have had enough with whatever PGI's tactical plan is for the game which seems to be caterring to more of the general and basic gaming crowd.
But guess what? That's the market that has the "MONEY" Yep, PGI is business like any other thats not non for profit. Yep, you need cash to pay your workers to keep a game working and upgraded. This is not the mid 90's anymore. The market demands for games have change for good or bad. The gaming public wants more instant satisfiaction and less work involved to play/buy video games, wether it be PC, mobile or console. The simulation crowd of the Jane Simulator PC games, Flight Sims, MechWarrior 2 etc..etc... is a very small niche nowadays and guess what? Small niches = low profits in any market, even if its not video games.
PGI I think is likely aware of how many people they haved pissed off with the dumbing "down" of MWO by adding the 3rd person view and not making it a more tactical simulator. So sorry guys, but the general video game crowd has the most money and as the field of dreams movie has a saying
"If you build it, they will come"
Well, MWO is building into an arcade style mechwarrior game now and thats what the market wants and thats what PGI is gonna cander too, me included now that im an older PC gamer and wanna just have basic fun for my gaming nowadays. I actually wanna be able to see my mech walk around and see my sweet paint jobs on my mech now that 3rd person view is finally here, im downloading the game now and looking forward to blowing stuff up once again.
Haters and hurt feelings people should leave, it will allow more room and better opportunties for people who wanna play this game for what it is and won't have to listen to this constant griping and complaining, we are tired of it and we are not sad to see the veteran players of MWO leave because a good portion of the time, they were the ones who have NEVER been happy with the game and have trolled the game and forums with their unhappiness of PGI's vision of MWO.
Good riddance if you are done, start your own Mechwarrior project and do it your way. Stay if you wanna have fun, see you on the battlefield
This my friends is an incoherent heap of psychobabble.
You can argue 1PV and 3PV all day, or should they nerf this or nerf that all day, All I care about is having something to do with my friends and if it's fun or not. The more PGI makes it easier to meet like-minded people, group up with them and play together then the more fun this game will be in my humble opinion. Right now it's so bland it's nauseating.
#15
Posted 08 September 2013 - 04:11 PM
1: if the HC SIM players that don't want to play with 3PV are the "niche" market..why is PGI refusing to split the queue options on the basis of "if we did that, the 3PV queue would be too small"
2: Driving off any of your player base is a very stupid idea. (Especially if you make them mad.. have you looked at "MWO in the News" recently?)
3: Options are great ideas, refusing options on the basis of "because" is a bad bad idea.
Look up: "Foresight"
#16
Posted 08 September 2013 - 04:15 PM
Easy for the lazy is good, is that what your saying ?
#17
Posted 08 September 2013 - 04:20 PM
Wolfways, on 08 September 2013 - 04:11 PM, said:
not sure..
But HOPEFULLY it's not picking from the whole player base in my matches. It should be picking people who have a similar Elo rating to mine. Which I hope cuts the vast majority of players out of matches I am selected for.
edit: make that 4 failed to find matches lol
Edited by Ghogiel, 08 September 2013 - 04:27 PM.
#18
Posted 08 September 2013 - 04:27 PM
Ghogiel, on 08 September 2013 - 04:20 PM, said:
But HOPEFULLY it's not picking from the whole player base in my matches. It should be picking people who have a similar Elo rating to mine. Which I hope cuts the vast majority of players out of matches I am selected for.
I'm not sure how ELO is supposed to work when it is based on your team wins/losses instead of personal ability.
#20
Posted 08 September 2013 - 05:07 PM
The mindless masses will do that in a months will just amble off to next watering hole.
The Founders and those wanting a bit more than a mech mash will go on to other pursuits.
Then what?
Good riddance you say troll?
Time will of course but it I'm willing to say it ain't gonna be pretty.
Nor fun.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users