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Gauss Not Registering All Damage


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#1 9erRed

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Posted 10 September 2013 - 04:27 PM

Greetings all,

Since the last patch and the changes to the Gauss firing cycle I am now comfortable with this action and actually hold fire and not miss on targets more often. I have run for about a week with the Gauss build on a Highlander 733.

There is something wrong with the damage to the target not being registered correctly. I had different players on Ts riding in "observer" mode and witnessed numerous strikes on mech's from under 800mtrs with nothing more that 180 damage at match end. One in particular was 6 hits on an Assault mech from 600mtrs or less (center mass shots), match ended with damage of just over 200. (6 gauss should have easily destroyed any mech.) (yes I had other weapons but I was testing the gauss) [many other match's scores of easily 600 to 900 or more with different builds, but not when using the gauss]

So to test what was happening I set up a Mech with only 2 gauss and ran this build. Damage from this weapon does not even run comparable to dual AC10. Something is not right.

Has the damage from gauss been changed and not stated? Is there a technical problem with the weapon now that the speed is increased to 2000m/s? Was the nurf hammer slammed onto this weapon?

Q: Has anyone else seen similar instances of lack of damage with the Gauss?

Note: posts from other players are also starting to notice this lack of potential damage from well within the weapons prime damage distance.

Thanks,
9erRed





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