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I Want A True Hardcore Mode


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#1 L1f3H4ck

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Posted 08 September 2013 - 04:42 PM

Hey Guys, it's one of the unsatisfied again. You know, one of those who keeps whining about Gauss-Delays, 3PV, ECM and, in my case, Double Armor.The vocal minority, who, much like the middle-class, is wondering why we're the ones ending up short. Assurances are made, promises have been broken, and plain weird stuff keeps happening, while 'The Man' keeps telling us that's it's all for our best.

The problem is: I get it. I get it all.

I get that the game needs to be accessible to new players. I get that the game needs a broad player base to thrive. I get that a tabletop game as complex as Battletech must be a tough nut to tranlate to a videogame.

But I'm still not getting what I wanted. QQ indeed.

We have been told, that solving the 3PV-problem with a seperate hardcore mode would not offer enough benefit to justify implementation. Well, why don't you offer more with it? Would it be so hard to tweak the rules back to a hardcore Battletech simulation?

Look at it this way: Noone could cry about that, right? The tabletop argument could be used against the complaints for once. Not enough armor? It's tabletop. Too hot? It's tabletop. Broken? It's tabletop. That's what I want, and I'm going to guess, that I'm not alone

So no double armor. An AC20 has to be bad news at close range. Lights nee to be the least favorite target to survive, not rely on armor. And lonely assaults should be fodder for the swarm.

Heat, and lots of it. The Solaris set uses good rules to introduce recycle time and its effects on heat.

No Stealth-ECM. Its purpose is to counter Artemis, BAP, Narc ond some stuff that isn't even in the game yet. Leave it at that, and it's a non-issue.

Maybe even a restriction on Tech-Level. I don't subscribe to the idea of stock-variant games. Tech-Level 1 matches might offer something new though.

Engine ratings could be limited to multiples of weight, like in the tabletop.

There is more, but you see where I'm going with this. Balance is difficult and not always needed. I believe there's a crowd of players who would enjoy adapting to the harsh rules they're given, instead of seeing those rules bent to be more accommodating. Recent examples of games which have been successful in this way include Dark Souls, DayZ anf Hotline Miami. They're all very different games, but none of them are trying to give the player an easy time.

I believe it would add to the game, without standing in the way of the direction the game is headed now. If nothing else, It would make for an interesting experiment. I guess, the numbers would tell rather quickly whether it's well received or not.

Edited by Frechdachs, 08 September 2013 - 04:45 PM.


#2 Tweaks

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Posted 08 September 2013 - 05:45 PM

I think I would love this hardcore mode, but unfortunately, what you're describing is pretty much a new game altogether. We're not talking about just a new game mode, you're talking about a whole new set of game mechanic. It took over 2 years to PGI just to come up with this version which is still in open beta. They already stated they have a feature backlog that is not shrinking that fast.

Paul and his team should put this on their huge wishlist and work on it when they have time, IF it's even doable without recoding 90% of he game.

#3 -Muta-

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Posted 08 September 2013 - 05:57 PM

This is a perfect description for real hardcore.

- Real hardcore is a dead match divided by weight class...

- All 12 vs 12 lights or 12 vs 12 assaults.

- No shutting down option to hide the rest of the match.

- No premade groups (you need to prove yourself as a lone wolf)

- No ECM

- No module sensors

#4 L1f3H4ck

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Posted 13 September 2013 - 02:43 PM

View PostTweaks, on 08 September 2013 - 05:45 PM, said:

I think I would love this hardcore mode, but unfortunately, what you're describing is pretty much a new game altogether. We're not talking about just a new game mode, you're talking about a whole new set of game mechanic. It took over 2 years to PGI just to come up with this version which is still in open beta. They already stated they have a feature backlog that is not shrinking that fast.

Paul and his team should put this on their huge wishlist and work on it when they have time, IF it's even doable without recoding 90% of he game.


I don't know, the damage and heat values are ust a bunch of numbers... Not sure it needs that much additional code.





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