Shooting Down Missiles...
#21
Posted 10 September 2013 - 12:31 PM
#22
Posted 10 September 2013 - 12:47 PM
2. It doesn't make realism sense either. In-universe, laser beams are only a couple centimeters wide. You could fire into a cluster of LRMs and still have a ridiculously small chance of hitting one, much less holding the laser on target long enough to destroy it.
#23
Posted 10 September 2013 - 12:56 PM
Should you be allowed to shoot down missiles, because realistically you can react soon enough to do so? Well, lets implement that feature, but at the same time implement actual real life missile travel speeds..
... Or just stick with what we got, because it works as intended.
#24
Posted 10 September 2013 - 12:59 PM
RandomLurker, on 10 September 2013 - 12:47 PM, said:
2. It doesn't make realism sense either. In-universe, laser beams are only a couple centimeters wide. You could fire into a cluster of LRMs and still have a ridiculously small chance of hitting one, much less holding the laser on target long enough to destroy it.
1.fine
2. it is not only about lasers, small chance to hit so? btw these are military laser that can cut throu mech armor wouldnt have much problem shooting down unarmored missiles , i dont know how much w energy they can shoot in 1 sec but probably they could cut throu missile frame in a fraction of a second imho
Edited by Orkhepaj, 10 September 2013 - 01:00 PM.
#25
Posted 10 September 2013 - 01:09 PM
#26
Posted 10 September 2013 - 01:19 PM
RandomLurker, on 10 September 2013 - 12:47 PM, said:
Because CANON! http://www.sarna.net...-Missile_System Not that I'm advocating this proposition (I'm not).
#27
Posted 10 September 2013 - 01:35 PM
Also, canon laser physics are pretty mind boggling when you start applying real physics to them. Given a 10 second exposure time (assuming the laser duration is the entire length of the game turn), 8 armor points per .5 tons, and assuming the armor is pure steel (which it should, in fact, be much stronger then), the energy input from a medium laser is enough to cause explosive vaporization of the target mass. Go look up the old posts on classic battletech forums for the guys who did the calculations on this stuff. MWO lasers clearly melt the armor, so there's no way they are powerful enough to destroy missiles with a glancing hit, and there's no way you can hold them on target manually, so it just isn't going to work.
As for laser AMS, the system automatically holds the beam on target with computer precision. That's why it -and regular ams for that matter- works.
In the end though, the gameplay balance thing makes it all irrelevent. Apply realism to btech weapons is just going to get you all sorts of headaches
ps. Fun fact: the CBT forum guys also did water displacement measurements on the mech models, calculated the mass/volume ratio, and figured out that most mechs would float in water. Apparently there's a LOT of empty space inside those things
#28
Posted 10 September 2013 - 01:42 PM
#29
Posted 10 September 2013 - 05:48 PM
#30
Posted 10 September 2013 - 06:05 PM
xXButcherBlackXx, on 10 September 2013 - 05:48 PM, said:
No, it wasn't.
For that matter, an average lore/TT MechWarrior (depending on whether they were IS or Clan) had only a ~70-85 percent chance of hitting a stationary 'Mech-sized target when their own 'Mech was standing still; putting enough energy on a single spot on a ~70mm-wide missile that would likely be moving at ~400 m/s would have been effectively impossible for anyone not having "plot device" levels of skill (e.g. anyone not Kai Allard-Liao).
#31
Posted 10 September 2013 - 06:50 PM
Strum Wealh, on 10 September 2013 - 06:05 PM, said:
For that matter, an average lore/TT MechWarrior (depending on whether they were IS or Clan) had only a ~70-85 percent chance of hitting a stationary 'Mech-sized target when their own 'Mech was standing still; putting enough energy on a single spot on a ~70mm-wide missile that would likely be moving at ~400 m/s would have been effectively impossible for anyone not having "plot device" levels of skill (e.g. anyone not Kai Allard-Liao).
I speak of all mech games/shows/movies etc.; of which the overwhelming majority depict missiles being shot down by a blast or sweep of a laser...
Macross, Gundam, Eureka 7, Evangelion(above)...and the list goes on.
Edited by xXButcherBlackXx, 10 September 2013 - 06:51 PM.
#32
Posted 10 September 2013 - 07:09 PM
Not that Btech is remotely close to reality, but it goes to a lot of effort put up the illusion. So making comparisons to reality IS relevant, because straying too far from it goes against the grain of the verse, so to speak.
Don't forget that in Btech universe, computers are scrap. Almost nothing is automated, and all weapons of war are under direct manual control. According to canon, a laser has near-infinite range, and the game range values are only based on the ability of the tracking equipment to make it actually hit the target. Which should tell you how bad said equipment is. (Then why do ER Lasers make more heat? yeah, I know- gameplay trumps all is the answer). AMS itself was Lostech for hundreds of years.
Edited by RandomLurker, 10 September 2013 - 07:13 PM.
#33
Posted 10 September 2013 - 09:23 PM
#34
Posted 12 September 2013 - 05:42 AM
xXButcherBlackXx, on 10 September 2013 - 06:50 PM, said:
I speak of all mech games/shows/movies etc.; of which the overwhelming majority depict missiles being shot down by a blast or sweep of a laser...
Macross, Gundam, Eureka 7, Evangelion(above)...and the list goes on.
Ok then maybe all mechwarriors should be 'emo' teenagers well. As I already said this isn't Macross,gundam or Evangelion . So no shooting down missiles like this.
Edited by Fabe, 12 September 2013 - 05:43 AM.
#35
Posted 12 September 2013 - 05:52 AM
Soda Popinsky, on 10 September 2013 - 08:57 AM, said:
Orkhepaj, on 10 September 2013 - 12:31 PM, said:
#36
Posted 12 September 2013 - 06:44 AM
You CAN shoot down missiles with weapons. The hitboxes behave very strangely, but I've shot missiles out of the air from about 800meters away from any friendlies with ER larges. It is not at all consistent, and sometimes you have to shoot in front or behind the missiles, but they will start exploding spontaneously. I initially got the idea to try when I saw the last MG jagermech on our team lessen his incoming damage by blazing away into the lrm volleys. It didn't help MUCH, but it did probably net him his last kill.
#37
Posted 12 September 2013 - 06:52 AM
Qwaar, on 12 September 2013 - 06:44 AM, said:
You CAN shoot down missiles with weapons. The hitboxes behave very strangely, but I've shot missiles out of the air from about 800meters away from any friendlies with ER larges. It is not at all consistent, and sometimes you have to shoot in front or behind the missiles, but they will start exploding spontaneously. I initially got the idea to try when I saw the last MG jagermech on our team lessen his incoming damage by blazing away into the lrm volleys. It didn't help MUCH, but it did probably net him his last kill.
There was a time that I thought missiles could be shot down. In all of those cases the missiles most likely exploded on their own, due to being shot out of range, while also being shot at; giving the appearance of being shot down.
#38
Posted 12 September 2013 - 11:08 AM
xXButcherBlackXx, on 12 September 2013 - 06:52 AM, said:
back in the old days i made fun of people by saying that it could be done but was incredibly hard because the missiles were small and fast. i encouraged people to stand still and carefully take aim at them. i had to back off and undo the misinformation i was spreading because there were too many people that believed it. i over estimated the intelligence of the forum goers.
missiles will always explode if they travel 1000m and AMS tracers are small and easy to miss for some. those two things are the only ways currently that missiles will explode in mid air.
#39
Posted 12 September 2013 - 12:43 PM
Fabe, on 12 September 2013 - 05:42 AM, said:
1.) Of course MechWarrior isn't any of these since: we can't transform from jets to battleroids like in Macross, fly around in space with an overpowered buster-rifle like in Gundam, or deploy an AT field like in Evangelion. Making this change is in no way going to turn the game into any of these. What it would do would be to correct this oddity of missiles being invulnerable to weapons that can destroy an entire mech. The main argument against, so far, has been that it's impossible, or at least very difficult, to shoot down missiles. If that is the case then why block a feature that other people would like because you think it's difficult and wouldn't make use of it?
2.) Can anyone honestly say that when a missile collides with a Large Laser, PPC, AC-5/10/20, that nothing should happen to it?
BTW, Most probably are emo teenagers .
Edited by xXButcherBlackXx, 12 September 2013 - 12:52 PM.
#40
Posted 12 September 2013 - 02:18 PM
http://mwo.smurfy-net.de/#ammo_types
If this is correct, all missile types have a health of 10. Though I lean on the side of this value being per ton, given everything else in the chart is, it doesn't clearly state which is correct.
So,
Case 1(10 health per missile):
- PPCs, ERPPCs, AC-10/20, and Gauss should destroy a missile instantly.
- A Large Pulse Laser would require you to keep on target for the duration of the beam.
- Theoretically, a collection of lesser lasers could destroy a missile. (Teamwork!)
Case 2 (10 health per ton of missiles):
- A ton of LRM(180 missiles/ton) with a health of 10 means .056 health/missile
- A ton of SRM or SSRM(100 missiles/ton) with a health of 10 means .100 health/missile
- A shot from any weapon can destroy missiles.
Missiles can be destroyed by weapons other than AMS in either case; though if case 2 were adopted, things like the flamer would need to have no effect on missiles for obvious reasons. I'm not even touching on the heat being applied to the missiles, which should have some effect also. As far as ballistics, even an AC-2 should destroy a missile based sheerly on blunt force.
Edited by xXButcherBlackXx, 12 September 2013 - 02:22 PM.
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