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Ui 2.0 Screenshot Tweeted By Bryan E.


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#21 Jin Ma

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Posted 09 September 2013 - 06:23 PM

View PostGalaxyBluestar, on 09 September 2013 - 06:17 PM, said:

is that an mc only hunchie and atlas i see in that list? considering i don't see champion mechs there is there a new hunchie atlas hero pair on the way?


those champion mechs are already out bro

#22 Kanatta Jing

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Posted 09 September 2013 - 06:24 PM

I want to see what is under the "Play Now" tab. I think that is where the candy is hidden.

#23 N a p e s

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Posted 09 September 2013 - 06:27 PM

View PostGalaxyBluestar, on 09 September 2013 - 06:17 PM, said:

is that an mc only hunchie and atlas i see in that list? considering i don't see champion mechs there is there a new hunchie atlas hero pair on the way?


Ya and its right next to the mc only dragon. Plus the last letter in the variant designation is a "c" soit`s the champion mech. You got my hopes up for a hunchie hero...

#24 Ryvucz

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Posted 09 September 2013 - 06:31 PM

I'll have a wall of mechs to stare at... '(O.O)'

But yeah, more immersion like the MechWarrior for Super Nintendo, that had a cool base of operations. =P

#25 GalaxyBluestar

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Posted 09 September 2013 - 06:31 PM

sorry for raising hopes etc etc, i'm very disconectted with the details of this game for... obvious reasons. ;)

Edited by GalaxyBluestar, 09 September 2013 - 06:36 PM.


#26 Destructicus

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Posted 09 September 2013 - 07:34 PM

Man
Nice to see all their hard work has paid off
PGI is a joke

#27 sokitumi

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Posted 09 September 2013 - 08:17 PM

information continually filters down from twitter/reddit totheir official site.

#28 Zyfe

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Posted 09 September 2013 - 08:49 PM

So what have they implemented so far.. a FOR-LOOP? :ph34r:

#29 Country Gravy

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Posted 09 September 2013 - 09:06 PM

Nope. Just the FOR-SKIN.

Edited by Country Gravy, 09 September 2013 - 09:06 PM.


#30 Johnny Z

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Posted 09 September 2013 - 10:16 PM

The screen is functional looking. Looks like they are going for a straight forward interface with not much immersion. Looking forward to seeing the other screen.

#31 627

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Posted 09 September 2013 - 10:23 PM

I think the point of the screen is the seemless adaption to screen size. It is scaling, yay :ph34r:

I hope they get this UI2.0 out fast. Not that i expect too much from it (at least, it's another tab-menu based UI) but it would prove that they can actually finish a feature.

When i think about it, we're lucky that pgi didn't try to put in an immersive menu, like a walkable dropship or mechbay with a command center and a purchase station. That wouldn't be finished in 10 years :D

Edited by 627, 09 September 2013 - 10:23 PM.


#32 GalaxyBluestar

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Posted 09 September 2013 - 10:36 PM

View Post627, on 09 September 2013 - 10:23 PM, said:


When i think about it, we're lucky that pgi didn't try to put in an immersive menu, like a walkable dropship or mechbay with a command center and a purchase station. That wouldn't be finished in 10 years :D


damned optimistic white knights but into every thread nowdays :ph34r:

#33 jozkhan

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Posted 10 September 2013 - 01:31 AM

Man that looks fugly

#34 rollermint

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Posted 10 September 2013 - 02:33 AM

View PostDamocles, on 09 September 2013 - 03:03 PM, said:

menus menus menus. Could have a bit more character and theme to make it actually immersive with the universe.


Yeah, I wished they would go with how it was in Mechwarrior 2 Mercenaries...even the menu in that game was a feast for my mechwarrior heart. I'm sure UI 2.0 is efficient and functional but sometimes, too much "functional" and no immersion "flair" is pretty dull too.

#35 Booran

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Posted 10 September 2013 - 02:45 AM

I'm all for function, although I can sure miss the nostalgia of elaborate menu screens from 90's PC games.
Still, a slicker, more direct UI goes a looooong way for overall experience.

#36 Roadbeer

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Posted 11 September 2013 - 11:48 AM

Wouldn't want to... you know, put those screen shots in the THREAD ABOUT UI 2.0!!!

#useless

#37 CeeKay Boques

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Posted 11 September 2013 - 11:58 AM

Sigh, I color coordinate my mechs, that's how I remember what they are and whats on them. "Orange, Still in progress" "Blue/Gold, Moduled, good to go" "Yellow: I hate this freakin' machine" "Specialized Camo: I love you."

I wish they would show the camo/colors in the thumbnail preview, that's maybe a pretty big resource draw, but c'mon...

Thank you for making a new UI... its not very MechWarrior/Battletechy... but maybe you can buff the lab for immersion instead.

#38 theblackdeath

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Posted 11 September 2013 - 12:49 PM

Refer to my post in suggestions...

http://mwomercs.com/...20#entry2742020

#39 Vila deVere

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Posted 11 September 2013 - 05:26 PM

Sure glad we waited like 9 months for that.... :/

View PostJohnny Z, on 09 September 2013 - 10:16 PM, said:

The screen is functional looking. Looks like they are going for a straight forward interface with not much immersion. Looking forward to seeing the other screen.


These guys don't give a {Scrap} about immersion. To them, the BT universe is just a wrapper for a shooter.

#40 Donnie Silveray

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Posted 12 September 2013 - 05:38 AM

View PostVila deVere, on 11 September 2013 - 05:26 PM, said:

Sure glad we waited like 9 months for that.... :/

These guys don't give a {Scrap} about immersion. To them, the BT universe is just a wrapper for a shooter.


Build me a UI in Cryengine using scaleform that integrates with a server and possible large metagame like CW in 3 months in working condition and I'll believe you. Plus this is a F2P game, it isn't a very good medium for immersion in a user interface unless you seriously go out of your way to do so, which consiidering limited manpower is generally not worth the effort to put in unless it is a core feature.

If you want to have immersion so badly that it permeates the mechlab, play the older games.

Edited by Donnie Silveray, 12 September 2013 - 05:40 AM.






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