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New Feature: Working Hsr And Hit Detection


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#1 ebea51

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Posted 10 September 2013 - 07:04 AM

I would pay for Host State Rewind and Hit Detection.

Im an Australian and I/we have 270-290ms and we cant hit the side of a ******** shed... let alone a light mech, scooting around at 120kph with no collisions, no hitreg, rubbish HSR and (recently) borked SSRMS.

[Hell, we consider ourselves lucky if we get some damage on something moving 60-70kph.

'nuf said.

Edited by ebea51, 10 September 2013 - 07:05 AM.


#2 Ryokens leap

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Posted 10 September 2013 - 08:03 AM

PGI should make a HSR module for MC.

#3 Toong

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Posted 10 September 2013 - 08:06 AM

View Postebea51, on 10 September 2013 - 07:04 AM, said:

I would pay for Host State Rewind and Hit Detection.

Im an Australian and I/we have 270-290ms and we cant hit the side of a ******** shed... let alone a light mech, scooting around at 120kph with no collisions, no hitreg, rubbish HSR and (recently) borked SSRMS.

[Hell, we consider ourselves lucky if we get some damage on something moving 60-70kph.

'nuf said.


Good for you, you can be snarky. Do you feel better?

#4 ebea51

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Posted 10 September 2013 - 03:08 PM

View PostToong, on 10 September 2013 - 08:06 AM, said:


Good for you, you can be snarky. Do you feel better?


No I don't. We still cant hit ****. Ill feel better when both are fixed.

#5 Firewuff

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Posted 10 September 2013 - 05:12 PM

ebea51.... your totally full of it.

They have HSR and good hit detection. I'm in Melbourne and play ALL THE TIME with 230-350 Ping (typically 240ms) and have no problems at all. I've pulled over 1000 damage on my Fract and on one memorable occasion 4 kills and 8 assists with my hunchback with 700 damage. My jenner is an efficent little spider killer most days.

There is no problem here at all. I can snipe a Jenner at 1200 meters with my AC's so hit detection and HSR are working perfectly.





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