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Skill Based Uac/5


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#21 ExplodedZombie

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Posted 10 September 2013 - 01:59 PM

View PostKhobai, on 10 September 2013 - 12:56 AM, said:

Bunch of ridiculously overcomplicated solutions here...

I mean its such a simple fix and yet people are going off the deep end with convoluted solutions that are as bad as PGI's. Whats next? Ghost jamming? The more UAC/5s you fire at once, the more they jam...


I don't believe my formula is complicated...I tried to make it simple, skill-based-ish, with little benefit from macros. Not saying it's right, just fairly simple all-in-all.

#22 Cherry Darling

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Posted 10 September 2013 - 02:16 PM

Honestly, they just need to have the weapon heat spike drastically whenever it double-fires. The more UAC/5s you have, the higher the chance you'll double-fire and the more heat you'll generate...and the less time you can use it with sustained fire.

Keep it simple stupid™. :)

#23 Antonio

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Posted 10 September 2013 - 02:19 PM

I would prefer that the UAC/5 jams (possibly have jam time based on heat level) after a fixed number of double fired shots and that the single-fire cycle time equals the AC/5.

#24 TOGSolid

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Posted 10 September 2013 - 02:47 PM

This:

Quote

You wanna fix UAC/5s? Just increase the cooldown from 1.1 to 1.5

Plus this:

Quote

Personally, I say - Double click fires 2 shells down range but they still have to wait that 1.5 secs of cycle time and have a chance to jam and continuous to increase the chance to jam the more times you use it back to back with out allowing suffient time for the weapon to "cool' down.

The reason for the double click is obvious, forcing the player to both invest more energy and potentially moving their mouse of target when they get too excited and it physically moves the mouse.

Yes you can macro it, but you still suffer the Jam chance as well.


I think would basically solve the UAC issue and give them some solid flavor.

#25 Monky

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Posted 10 September 2013 - 05:18 PM

http://mwomercs.com/...-jam-weirdness/

Here's some thoughts on how to do it





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