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Even Out Golden Boy?!


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Poll: Even out Golden Boy?! (22 member(s) have cast votes)

Do you think that the Golden Boy should have the same or better base stats than its Kintaro brothers?

  1. Voted YES! (15 votes [68.18%] - View)

    Percentage of vote: 68.18%

  2. NO! (7 votes [31.82%] - View)

    Percentage of vote: 31.82%

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#1 Frytrixa

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Posted 11 September 2013 - 01:53 PM

Hey Mechwarriors,

today I want to ask you if you think that the "Golden Boy" (a hero mech) should have at least the same base stats than its C-Bill Kintaro brothers.

Take a closer look at the picture that I've extracted from smurphy's :)

Posted Image

As you can see, the Golden Boy has an disadvantage in Torso and Arm yaw, plus a massive drop in addable engines.

The Golden Boys top speed = 94kph (tweak)
All other Kintaros top speed = 116kph (tweak)


1. The Golden Boy is only purchaseable with real money, why should a customer pay for a product that is worse than the chassis that are for free?

2. There is no other hero mech in MWO that has worse stats compared to its c-bill pendants (its the opposite, all heroes have a small advantage)

3. The hardpoints aren't that uber - only 1 missile slot more.. and that is placed in the useles center torso.


Any arguments against making the Golden Boy at least equal in the base stats?
Let us discuss :rolleyes:

Edited by Frytrixa, 11 September 2013 - 01:54 PM.


#2 Utilyan

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Posted 11 September 2013 - 02:35 PM

I own a GB maybe thats what makes it the "HERO", being the worst variant. Fact they should NERF it.. Like have some asymetrical "defects" like he can only torso twist to his left 20 degrees instead of 90.... Maybe even degrees that aren't rounded to the 5s.

Lets get mechs that have character.

#3 Nassej

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Posted 11 September 2013 - 02:35 PM

1. The real question should bewhy would a customer pay for a product that is worse than the chassis that are for free?
Special Paintjob, the hero 30% c-bill bonus, more hardpoints than any of the other variants, getting the Kintaro early (originally released before it could be purchased with c-bills or MC)

2. Every hero mech usually stands out in one way or another but I would hardly say any Hero mech will give you an overall advantage to any of their c-bill variants. Except for the c-bill boost.

3. Center torso being useless is debatable, it's usually not a first choice for hardpoint placement but it does have it's uses. Also it's the first hero mech to have more hardpoints than any of the c-bill variants.

The big thing with hero mechs is you're not paying for an advantage/better mech, You're paying for a c-bill boost and a unique variant with a unique paintjob.

#4 Angel of Annihilation

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Posted 11 September 2013 - 02:46 PM

View PostFrytrixa, on 11 September 2013 - 01:53 PM, said:


1. The Golden Boy is only purchaseable with real money, why should a customer pay for a product that is worse than the chassis that are for free?


Because the general rule is that any real money purchasable item should be slightly worse than something you can earn in game. This is to avoid pay-to-win scenerios. Granted, there are a few hero mechs that seem to oppose this rule.

Quote

2. There is no other hero mech in MWO that has worse stats compared to its c-bill pendants (its the opposite, all heroes have a small advantage)


Not true. I could argue that Pretty Baby and Wang aren't better than the standard variants, maybe a few more.

Quote

3. The hardpoints aren't that uber - only 1 missile slot more.. and that is placed in the useles center torso.


It is definately not uncommon for the hardpoints on a hero mech to be worse than the standard variants. For example the Wang only has the Ballastic and 2 Energy slots, no missiles. Pretty Baby also has a bad hardpoint selection. I can even argue that the Dragon Slayer has worse hardpoint than the 9K variant.

#5 Wintersdark

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Posted 11 September 2013 - 07:01 PM

I love how you just show some of the stats, and gloss over the hard points. CT hard points are very valuable, run a std engine and they're still firing when everything else is gone.

Most hero's - nearly all of them, in fact - have fewer hard points than the base mechs.

The Golden Boy is fine.

#6 Frytrixa

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Posted 11 September 2013 - 11:58 PM

Isn't it so, that the few hero mechs which have less hardpoints, have an advantage in yaw and/or engine stats?

#7 Khobai

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Posted 12 September 2013 - 04:52 AM

Golden Boy shouldnt be better because thats pay to win. The Ilya already dangerously treads on pay to win. So the Golden Boy shouldnt make that same mistake.

#8 Frytrixa

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Posted 12 September 2013 - 05:39 AM

Hmm, so far I've only read arguments against making the Golden Boy better compared to the rest of the Kintaros.

Is there anything out there why the GB should not be equal at least?

The aspect of "a character" is a good point, I like it aswell when mechs of the same chassis have different stats and play a little bit different. But only if it makes sense.
Cutting the Golden Boy's legs and yaw rotation plus twist speed by giving it a second missile slot in the center torso doesn't make sense at all, you only have 2 options using this slot.
The Misery in example has an additional ballistic slot which other Stalkers don't have and he hase also better base stats...

Edited by Frytrixa, 12 September 2013 - 05:39 AM.


#9 Khobai

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Posted 12 September 2013 - 07:52 AM

Misery also only has 7 hardpoints not the 10 that most stalkers have.

#10 Pale Jackal

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Posted 12 September 2013 - 08:00 AM

The Golden Boy only has a slightly worse engine - really, I have trouble justifying anything above a 300XL on a medium, so you're losing out on only about 10-15 engine rating. People who put 360XL engines in Mediums should just be piloting a light most of the time.

The Golden Boy has slightly worse twist and arm movement, but has an additional hard point.

Now, I haven't piloted Kintaros, but if you wanted to change the torso hit boxes because the CT is too big or something, I'm down with that, but the Golden Boy itself doesn't need a buff. It's better a hero 'mech is slightly too bad than slightly too good. I have an X5, and the only problem I have with it is that PGI doesn't know how to scale 'mechs - like why is a Stalker smaller than a Catapult? Boggles the mind.

#11 Angel of Annihilation

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Posted 12 September 2013 - 01:05 PM

View PostPale Jackal, on 12 September 2013 - 08:00 AM, said:

People who put 360XL engines in Mediums should just be piloting a light most of the time.


I agree. I am pretty much guarentee that my Jenner F with 6 MLs can outfight virtually any medium that is running one of the ultra large XLs just to get it to 110-115 kph. They are bigger, slower and usually have less weapons and not much more armor. Hell a Dragon Slayer Assault mech sporting a 400XL has less firepower than my Jenner.

#12 CDLord HHGD

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Posted 13 September 2013 - 11:13 AM

I think the engines should be opened up, but I use a 250 anyways (my go-to engine for Mediums) so I am unaffected by most of this.

You gotta be careful or you'll incur the wrath of the P2W crowd. PGI is walking a fine line with Hero and Champion mechs and the buff in XP is good enough for me.





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