Imperius, on 09 September 2013 - 08:41 PM, said:
I think you should take a little damage and come to a complete stop and get stunned depending on the speed you hit said object.
Edit:Collisions are going to come back it was said in the NGNG podcast with Bryan Eckman. So lets help them come up with a not so grieving way to implement it.
Adapting the TT rules for it shouldn't be difficult, all the movement restrictions and such were based on pilot skill, so each pilot is on his own for that but for damage, page 29 of the 4th Edition Rulebook has this:
"Both BattleMechs take damage from the collision. The defender takes 1 point of damage for every 10 tons that the charging BattleMech weighs, multiplied by the number of hexes moved by the attacker in the Movement Phase (in MWO parlance that's translated as the attackers speed at moment of impact, divided by 30)
. The charging BattleMech takes 1 point of damage for every 10 tons the target weighs. Round any fractions up.
Group the damage resulting from charging attacks into 5 point clusters. The attacking player rolls once on the appropriate hit location table for each cluster (meaning the damage was applied to the appropriate side the attacker was facing of the target 'mech at moment of impact and the damage had a 'missile like' spread to it)
.
If the attacker is charging a prone BattleMech, the defender takes damage on the appropriate column of the BattleMech Hit Location Table, but the damage to the attacker is taken on the BattleMech Kick Location Table (meaning when colliding with a 'mech that's been knocked down, the damage occurred mostly to the legs)
."
So a 50 ton medium charging a 100 ton assault, at 90kph would end up with a damage calc of:
Defender receives: 50/10*(90/30) = 15
Attacker receives: 100/10 damage = 10
And if the charge attack were reversed where it was Atlas charging the medium:
Defender receives: 100/10*(90/30) = 30
Attacker receives: 100/10 = 10
Charging a 'mech larger than you is not something you'd normally want to do, and the calculations support a "risk vs. reward" balance reflecting that.
Edited by Dimento Graven, 13 September 2013 - 08:55 AM.