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So When Is Assault Going To Lose Base Capture?


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#21 Kazairl

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Posted 14 September 2013 - 04:37 AM

View PostJoseph Mallan, on 10 September 2013 - 03:14 AM, said:

Because an Assault without an objective is just wrong.

Objective: Destroy enemy forces.

#22 Foxfire

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Posted 14 September 2013 - 06:18 AM

Because it is assault and not death match?

#23 Gremlich Johns

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Posted 14 September 2013 - 06:49 AM

Actually, if you read the "directions" at the beginning of the two match loading screens, the win requirements/conditions are: destroy all enemy mechs AND capture the enemy base.

the terms used are "requirements" and "conditions", not "options", which indicate a choice between the two.

PGI's poor grammar QC on what will secure a win indicates that BOTH requirements/conditions are necessary to secure a win.

Not one or the other, but BOTH.

It does not say win "options" are: destroy all enemy mechs OR capture the enemy base. It says "requirements" which anybody who has completed elementary English grammar will tell you all points must be met. Using the term "options" would give them an out.

I say just make both two of three options required for a win. The third option - most points, to account for that dork who will hide to make sure the mech destruction requirement is not met.

So either: all enemy mechs destroyed/most points, or base captured/mechs destroyed, or base captured/most points. Time stays ticking until two options are met

Edited by Gremlich Johns, 14 September 2013 - 06:55 AM.


#24 thefinn

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Posted 14 September 2013 - 05:10 PM

How can you not think of "Put a flag in the middle, both teams must capture it." The End.

A downed dropship.
A pre-wars Research Facility.
etc...

It's really not that hard or exotic to have something everyone has to fight for.

Edited by thefinn, 14 September 2013 - 06:44 PM.


#25 Kazairl

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Posted 14 September 2013 - 07:44 PM

I think the situation feels too contrived. There is no way that a single drilling platform that is suspiciously placed 1500m away from the enemy is worth losing 12 Battlemechs over. And why does standing next to it capture it? By the end of a capped match, even if you won, you are still in the same situation you were before. A drilling platform with enemy mechs close by. It is only going be safe once the enemy has been routed.

If these objects really are worth capping, then the team that is losing would choose to deny the enemy access by blowing their own up. There is no sense of the reality of war in any of these maps.

#26 -Natural Selection-

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Posted 14 September 2013 - 08:50 PM

Basically (actually) we need/want more game modes. KOTH would make waaay more sense than this "assault" concept.

#27 Stormwolf

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Posted 15 September 2013 - 04:48 AM

I say that we ditch the quake style modes entirely and turn it all into missions.

Seriously, modes like conquest are horribly out of place in the BT universe.

I'd like to see the following Era Report 3052 missions adapted into MWO missions:

Mission: Recon
Mission: Defend
Mission: Assault
Mission: Fighting Withdrawal
Mission: Recon-in-Force
Mission: Probe
Mission: Beachhead
Mission: Pursuit
Mission: Strike
Mission: Flank
Mission: Hold-in-Place
Mission: Trial of Position
Mission: Trial of Possession
Mission: Trial of Grievance
Touchpoint: Damian
Touchpoint: Icar
Touchpoint: Turtle Bay
Touchpoint: Trell I
Touchpoint: Rasalhague
Touchpoint: Sudeten
Touchpoint: Twycross
Touchpoint: Tamar
Touchpoint: Satalice
Touchpoint: Alshain
Touchpoint: Luthien
Touchpoint: Tukayyid

Throw in some extra secondary and tertiary objectives along with some mission based rewards and we're done.

#28 MILESPARVUS

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Posted 16 September 2013 - 02:14 AM

Now I don't hate assault, but I'm not a hug fan of how it's implemented currently. I would agree with Kazairl that assault as it stands feels rather contrived, defending some nondescript drill-thingy.

King of the Hill makes more sense as a scenario, or having attackers and defenders being the point of assault. I would like just a straight team deathmatch mode, though the last mech shutting down is a way to abuse that game mode and waste everyone's time.

I have been giving assault a bit of thought though, on how it could be made more interesting. This is what I've come with so far:

The 'bases' the teams are defending are dropships. These dropships perform a couple functions. They can rearm mechs, and do minor repairs (repair weapons in damaged torso sections for instance. They cannot replace armour or sections that have been destroyed) and they serve as an escape point for mechs too damaged to continue to fight, so player can leave the match without having to suicide or something (and denying the enemy a kill).

The dropships can be destroyed, and that means game over (and kills anyone who had left the match by getting in the dropship). But they'll have a decent amount of HP and some defensive weapons, so some punk in an ECM Spider can't sneak past and just destroy the base.

Another thing I thought of would be if a team goes below some threshold, say 25% of the total HP present, a retreat order is given and they have a certain amount of time to break contact and get back to the dropship before it leaves and strands them there, ending the game.

Edited by Kiskatona, 16 September 2013 - 02:15 AM.


#29 Macbrea

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Posted 16 September 2013 - 07:24 AM

Death Match on Terra Therma will be fun in my Raven 4x. I can jump up to the top of the central vulcano and shut down and go eat dinner. By the Time I come back, I should have won the match for the team without a single shot fired. I will have to have something tap my screen every now and then to keep myself from disconnecting. This assumes my team can kill all my opponents with jump jets.

#30 Navy Sixes

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Posted 16 September 2013 - 01:45 PM

If they put in a deathmatch option, I'd probably check it out like everyone else. Then I'd probably get really bored after about a week and go back to assault, along with many others, I think.

Deathmatch would be the game for <40kph assaults in a death ball, who know the other deathball has to find them or the game doesn't end...

Jesus, I got sleepy just typing that.





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