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Ppc Are Now Unplayable.


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#201 Joseph Mallan

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Posted 13 September 2013 - 08:44 AM

View PostJohnnyWayne, on 13 September 2013 - 08:31 AM, said:


Oh I already have my K - Orion^^. Hey... Your Marauder is missing an ac... Insert an ac2 for a real ac (and endo steel such as 19 DHS).

Btw, that heat sim tool is bugged.^^

Random means: If you loose control of your actions ingame.

Trust me, My Marauders have never missed the AC... :D

To Quote Col Fury,

Quote

You ever been in a war, Councilman? In a firefight? Did you feel an over abundance of control?

Edited by Joseph Mallan, 13 September 2013 - 08:45 AM.


#202 Dimento Graven

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Posted 13 September 2013 - 09:02 AM

View PostJohnnyWayne, on 13 September 2013 - 08:31 AM, said:

Random means: If you loose control of your actions ingame.
And you don't believe there's any reason, at all ever, that you should lose control of your 'mech, say like you're sitting in a tin can that has been 150 degrees for the past 5 minutes, you believe that you should have complete and total control of everything you do and that is happening inside this tin can, where most of the rest of it has been sitting at several hundred degrees for the same amount of time... Computers, pneumatics, relays, wiring, et al, will be just okeydokey for extended periods of time in that heat?

Hmm, man I can't even get some of my computers to run reliably if my home's air conditioning is turned off and the ambient temperature of the house gets to 90 degrees, I think it's a bit unreasonable to have that sort of expectation, even in a big stompy robot game.

#203 JohnnyWayne

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Posted 13 September 2013 - 09:27 AM

I'm sitting on top of a fusion reactor - a freaking sun. 150 degree should be the least of my problems. XD

I'm not saying it makes no sense, I'm rather saying they stopped making a sim and started making a competetive multiplayer title.... -.-

#204 Joseph Mallan

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Posted 13 September 2013 - 09:29 AM

They need to go back to the sim...

#205 Dimento Graven

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Posted 13 September 2013 - 09:32 AM

View PostJohnnyWayne, on 13 September 2013 - 09:27 AM, said:

I'm sitting on top of a fusion reactor - a freaking sun. 150 degree should be the least of my problems. XD
Well... I can't argue the logic there at all.

Quote

I'm not saying it makes no sense, I'm rather saying they stopped making a sim and started making a competetive multiplayer title.... -.-
Ok, I see what you're saying, however, my point is without a comprehensive heat affects table, there's no significant tactical risk vs. reward consideration for how often you're firing your alpha's or for how you build your 'boats'.

PGI "kind of" half-assedly addressed it with the ghost heat, increasing the potential that you'd overheat, but so what? Overheating shouldn't be the 'end all-be all' of heat affects, and never was historically in any iteration of BT/MW that I've played computer based or otherwise.

#206 Jonathan Paine

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Posted 13 September 2013 - 09:43 AM

*sigh* So PGI once again wields the nerf sledgehammer with all the lack of insightfulness of a drunken five-year.

PPC 1: Another heat increase from 9 to 10
- Not a problem in itself, the PPC is still viable

ERPPC1: Heat increased from 13 to 15
- What happened to small increases? This and ghost heat.... I dunno.

PPC 2: No damage at < 90.
- Holy f**k nerfman, that is quite the killer nerf. PPC a lot less viable!

ER/PPC 3: Projectile slowed down by 500 m/s.
- What??? What??? What??? The mind boggles! Time for large lasers!


Seriously, the heat nerf would have made PPCs a lot less viable on its own. Slowing down the particles supposedly projected at near-light speed is just dumb.

#207 SteelPaladin

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Posted 13 September 2013 - 09:45 AM

Random heat effects are not required for there to be heat effects. They can apply fixed performance degradation. We're not married to the TT implementation in any sense (the current way heat and weapons work should be more than enough evidence of that).

That said, I have no idea how football maintains it's status as a preeminent competitive sport when it is full of uncontrollable factors. Based on the attitude of the e-sports crowd, nothing that isn't 100% deterministic can be a serious competitive event.

Edited by SteelPaladin, 13 September 2013 - 09:49 AM.


#208 C E Dwyer

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Posted 13 September 2013 - 09:51 AM

View PostJohnnyWayne, on 13 September 2013 - 09:27 AM, said:

I'm sitting on top of a fusion reactor - a freaking sun. 150 degree should be the least of my problems. XD

I'm not saying it makes no sense, I'm rather saying they stopped making a sim and started making a competetive multiplayer title.... -.-

I thought Mech reactors use cold fusion, they certainly use protium and not full hydrogen

#209 Dimento Graven

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Posted 13 September 2013 - 10:43 AM

View PostCathy, on 13 September 2013 - 09:51 AM, said:

I thought Mech reactors use cold fusion, they certainly use protium and not full hydrogen
I'd read they were mini-tokomak reactors...

#210 Stomp

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Posted 13 September 2013 - 10:47 AM

View PostKhobai, on 10 September 2013 - 06:22 AM, said:


Except the skillcap on them hasnt changed at all. All that changed was the rate you could fire them.

PPCs are pretty useless now because other energy weapons, specifically large lasers, are outright better.

For the PPC to be a worthwhile weapon it needs to be able to do something that no other weapon can, which it currently doesnt.


High damage at long range, frontloaded on a single component. But what do I know.

#211 JohnnyWayne

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Posted 13 September 2013 - 10:48 AM

Quote

It functions by harnessing the power of a fusion reaction, as occurs in the core of the Sun. A BattleMech's fusion engine can usually last for decades on a few kilograms of hydrogen. Unlike the research reactors of the real world, a Battlemech's fusion engine runs on "light" hydrogen, protium, rather than hydrogen's heavier isotopes deuterium and/or tritium. [1]
A great deal of heat is released by the engine, which can negatively affect the vehicle's pilot or even the vehicle itself. Simply moving the vehicle creates heat, though this is often a small amount. The greatest source of heat comes from firing the vehicles weapons, especially energy weapons.


#212 Morikuro

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Posted 13 September 2013 - 11:02 AM

Heat scale effects would be neat. Also, I bet too hard for PGI to implement to be worth their trouble from their PoV.





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