There are three very simple things PGI could provide, cheaply and quickly that would allow the community to make almost anything they could imagine:
1) A Web Service/API to MWO match results data.
2) A way to ID a specific game. Either a) a unique ID provided at the end of the game that participants could enter in a tournament website or b) the game allows a unique ID to be entered before a match that was given to participants by the tournament.
3) A way to set up private games.
I know 1 and 2 are simple. And while I do not know about 3 specifically for MWO, since I do not know how their match making system was developed, I can imagine that since nearly every multiplayer game in history has had a lobby / private game system, it can't be too difficult. I know I could develop one myself rapidly.
With these 3 simple things, the MWO community could make nearly anything imaginable from a simple ladder, to tournaments, to pro leagues, to turn based metagames, to a full blown RPG, to who-knows-what people would come up with.
Because of the cheap and quick nature of these items - items that would allow an entire community to leverage MWO, making it more popular, giving it more options, a broader range of play-styles, greater appeal, greater purpose and a greater lifespan - I cannot conceive of why this is not being done.
Give your community the tools to create community warfare PGI! You will not be disappointed!
Edited by Morchaint, 09 September 2013 - 01:15 PM.