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How To Make Amazing Community Warfare Cheaply And Quickly


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#1 Morchaint

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Posted 09 September 2013 - 01:06 PM

The answer to amazing community warfare is to let your community make it. The battletech community has been doing this successfully for decades.

There are three very simple things PGI could provide, cheaply and quickly that would allow the community to make almost anything they could imagine:

1) A Web Service/API to MWO match results data.

2) A way to ID a specific game. Either a) a unique ID provided at the end of the game that participants could enter in a tournament website or b) the game allows a unique ID to be entered before a match that was given to participants by the tournament.

3) A way to set up private games.

I know 1 and 2 are simple. And while I do not know about 3 specifically for MWO, since I do not know how their match making system was developed, I can imagine that since nearly every multiplayer game in history has had a lobby / private game system, it can't be too difficult. I know I could develop one myself rapidly.

With these 3 simple things, the MWO community could make nearly anything imaginable from a simple ladder, to tournaments, to pro leagues, to turn based metagames, to a full blown RPG, to who-knows-what people would come up with.

Because of the cheap and quick nature of these items - items that would allow an entire community to leverage MWO, making it more popular, giving it more options, a broader range of play-styles, greater appeal, greater purpose and a greater lifespan - I cannot conceive of why this is not being done.

Give your community the tools to create community warfare PGI! You will not be disappointed!

Edited by Morchaint, 09 September 2013 - 01:15 PM.


#2 Firewuff

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Posted 10 September 2013 - 04:54 PM

...... um the problem is it completely removed PGi from control and therfore removes them from potential revenue streams.

Also API's are not all that quick and easy depending on what is needed on the back end.

Also i dont want my data being publically available without my permission to ANYONE at random. you dont get to query an API to find out when I've been playing MWO based on my user name





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