

Orion With Lrm20 In Arm
#21
Posted 10 September 2013 - 03:47 PM
#22
Posted 10 September 2013 - 04:38 PM
#23
Posted 10 September 2013 - 06:42 PM
#25
Posted 10 September 2013 - 07:24 PM
I'm not a huge fan of Artemis on my SRM's and don't like having to equip it to hit things with my Orion.
#26
Posted 10 September 2013 - 07:39 PM
Carrioncrows, on 10 September 2013 - 07:24 PM, said:
I'm not a huge fan of Artemis on my SRM's and don't like having to equip it to hit things with my Orion.
Good to know - thanks!
#27
Posted 10 September 2013 - 07:46 PM
Carrioncrows, on 10 September 2013 - 07:24 PM, said:
I'm not a huge fan of Artemis on my SRM's and don't like having to equip it to hit things with my Orion.
huh and i thought spread was standardized
#28
Posted 10 September 2013 - 08:04 PM
Jin Ma, on 10 September 2013 - 07:46 PM, said:
huh and i thought spread was standardized
Of course not. It's why some mechs are better at SRM's than others.
For instance the Catapult C4 is notoriously bad with SRM's. Why? Because it has 20 launch tubes and seemly launches those SRM's from the 4 corners and 2 in the middle. It starts at maximum spread for basically all 6 missiles with only the 2 in the mid hitting where you want. So 4 missiles at max spread and 2 at normal.
Just so we understand each other the actual Missile spread size isn't any bigger or smaller on any mechs. It's just that depending on your launcher more missles start at maximum spread as oppossed to more missles being in a tigher spread.
Lets take the Kintaro with an SRM6.
They are tight and compact that launch missiles where you only get 2 missiles at maximum spread and 4 normal ones in the middle.
The spread size is the same, but more missiles are deviated to the middle as opposed to the C4 where most of the missiles are deviated to the outside.
See what I am saying?
I don't much like Artemis on SRM's I think it is a major waste and I resent the whole dumbfire SRM's. But that being said there are cases where it helps improve your spread by normalizing it a bit which translates into more missiles in less locations. Most mechs don't need it, but in the case of the Orion with it's Missile hands it does.
Now my favorite SRM tube launcher is hands down the X5.
I think the X5 missile tubes are amazing and I run SRM6's in mine and though most people don't like having their SRM's come out in waves I absolutely love it!. Why? Because they have the same spread but both missiles are dead center allowing me to fire them almost like rapid fire autocannons hitting the same location with all 12 missiles.
Another reason why the Pretty Baby is pretty bad. The SRM4's in the arm doesn't need Artemis. With SRM4's you typically get 3 mid and 1 far outside straggler, but the Pretty baby arm keeps most of those pretty packed in and then followed up by 2 more if you have a SRM6 in there. But put a SRM in the torso where it has a 15 tube and it gets pretty bad with 2-3 stragglers outside with the rest normalized. So you are forced to pay 2 tons and slots on Artemis on the arm (which is fine) to just normalize the torso.
See how i am not a fan of Artemis.
Food for thought.
Edited by Carrioncrows, 10 September 2013 - 08:37 PM.
#29
Posted 11 September 2013 - 04:37 AM
Also, as you see the texture has its detailed and dented look back.. so only the Protector had the highly-polished Parade look.
#30
Posted 11 September 2013 - 06:32 AM
#31
Posted 11 September 2013 - 06:48 AM
#32
Posted 11 September 2013 - 07:11 AM
#33
Posted 11 September 2013 - 07:22 AM
Arm of Macross Missile Massacre.
#34
Posted 11 September 2013 - 09:35 AM
cdlord, on 11 September 2013 - 06:48 AM, said:
Though [rpg] I don't like the Steiners[/rpg], they do need their Iconic mech Makes more sense than them getting the Commando (which is also iconic for them however)
#35
Posted 11 September 2013 - 09:53 AM

But i'd like to see the VA with 4 missile slots... how many tubes are there per hardpoint?
#36
Posted 11 September 2013 - 11:07 AM
However, it isn't that noticeable. An SRM-6 makes 4 heat. The math says when you fire 4 of them you get an extra 1.3 heat. So instead of making 16 heat points, you actually make 17.3 heat with a quad launch.
I tried the build, and didn't notice that I was actually making a bit more heat than normal. You actually make more heat by moving at full throttle than that.
#37
Posted 11 September 2013 - 11:16 AM
Pictures of that?
#38
Posted 11 September 2013 - 01:30 PM
627, on 11 September 2013 - 09:53 AM, said:

But i'd like to see the VA with 4 missile slots... how many tubes are there per hardpoint?
The second PPC looks rather feeble compared, confused me why they have the lenses at different sizes; I'd love to have four GIANT cannons on the arms, to obviously make up for my lack in the NARC department...
The first LRM slot only goes up to 15 tubes but the second slot only goes up to 10 tubes.
With SRMs, you can get 12 tubes on each arm so they all fire simultaneously.

Edited by GizmoGecko, 11 September 2013 - 01:33 PM.
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