So, after the last patch my Atlas with 3xLLs seem to have been nerfed some how. Damage per round went from recent 600-800ish down to less than 500, and nobody seems to be going down from solid hits that used to do huge damage.
At first I thought this was because of HSR issues or maybe that I started being dropped against more skilled opponents, but then last night I played a few rounds with an Atlas build having 2 ER LLs. The difference in performance was very noticeable. People were going down left and right in the late game to single hits to CT or cockpit, and I got up to 3 kills per game again even though I wasn't doing all that much damage.
So I find it weird that the 2x ER LLs felt so much more effective than 3x LLs, even though most of the time I was shooting withing 475 m (ie within the optimum range of both sets of lasers).
This can't be HSR related or else why would ER LLs behave differently than regular LLs?
I guess it could just be my imagination or a streak of bad/good matches, but maybe something broke with the damage scaling on the LLs with the latest patch?
Issue With Lls?
Started by JigglyMoobs, Sep 10 2013 02:05 PM
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