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Hit calculation in testing grounds is done on your computer, is it not?
That would be a totally different network mechanic than having hit calculation done on their servers.
Every time I see someone talk about "Hit registration is fine in testing grounds" I just want to ask them why they think that is even an issue.
Is it? It's kind of important to know isn't it....you have a link to the page/document stating it is? You want to ask why they think it might be an issue, when you imply you don't 'know' how it works...I can see a few reasons why it might be local, on the same hand I can also, see why it would not. The forum is littered with post about hit box locations, and until last patch damage was not chaining correctly... ie: destroy a left leg, damage would transfer to the right torso, instead of the left. If you had improper and/or overlapped hit locations it could be one potential source or contributing factors to the 'issue'.
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And just so you know, yes it's gotten a lot worse. Convergence breaking at close range is one factor that adds to the problem, but it's not the same issue.
The issue shows up most often within 90m, point blank range. It's most noticeable on mechs standing absolutely still, but it happens with moving mechs more often.
At this point, this is anecdotal... since the patch, it's been 'less' for myself (which also is anectdotal). I tend to agree with Xandre, there's something netside that's playing into this... unfortunately until the darn CW is implanted, I don't see a good way to try to organize/test it.