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Thanks For Borking Hit Reg Yet Again....


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#21 Mehlan

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Posted 12 September 2013 - 09:51 AM

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Hit calculation in testing grounds is done on your computer, is it not?

That would be a totally different network mechanic than having hit calculation done on their servers.

Every time I see someone talk about "Hit registration is fine in testing grounds" I just want to ask them why they think that is even an issue.
Is it? It's kind of important to know isn't it....you have a link to the page/document stating it is? You want to ask why they think it might be an issue, when you imply you don't 'know' how it works...I can see a few reasons why it might be local, on the same hand I can also, see why it would not. The forum is littered with post about hit box locations, and until last patch damage was not chaining correctly... ie: destroy a left leg, damage would transfer to the right torso, instead of the left. If you had improper and/or overlapped hit locations it could be one potential source or contributing factors to the 'issue'.

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And just so you know, yes it's gotten a lot worse. Convergence breaking at close range is one factor that adds to the problem, but it's not the same issue.

The issue shows up most often within 90m, point blank range. It's most noticeable on mechs standing absolutely still, but it happens with moving mechs more often.
At this point, this is anecdotal... since the patch, it's been 'less' for myself (which also is anectdotal). I tend to agree with Xandre, there's something netside that's playing into this... unfortunately until the darn CW is implanted, I don't see a good way to try to organize/test it.

#22 Corvus Antaka

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Posted 12 September 2013 - 09:52 AM

View PostAlistair Winter, on 10 September 2013 - 10:44 PM, said:

It works both ways. Yesterday, I was playing my Raven 4X with 2 ER LLs and got engaged in a sniping match against a Stalker with LLs. After two alphas to my face, the guy cores my Raven... from behind. I'm not a scientist, I don't understand how lasers work. But I'm pretty sure they're not supposed to work by reflecting off nearby terrain and destroying their target from behind.

It's a pity they can't deal with this problem, but on a positive note, they are releasing a lot of new mechs.


I too have seen this occur oddly sometimes when i never turned my back to the guy.

#23 Sasha Volkova

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Posted 12 September 2013 - 10:13 AM

View PostDaZur, on 10 September 2013 - 08:35 PM, said:

In "my" game hit reg has been outstanding...

Rumor has it PGI's been secretly nerfing malcontent accounts in hope they quit out of frustration.

You on the naughty list there DPD? :rolleyes:

Hahahahahahahahahaha
In that case why is my game then working excellently? xD
I have recieved several short term forum bans for my - less than productive behavior over the time.
Not saying im bad - but im bad.

Please dont start rumors like the above... for all you know, some poor soul might believe it and let it spread like wildfire xD

As for HSR - its due to still existing ping issues and dsyncs.
What you see is not always what the other players see.
Its server sided and HSR has (imo) not really helped with anything :b atleast before HSR you could lead your targets - now I see people all over the place crying that their hits dont register.

#24 AnarchyBurger

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Posted 12 September 2013 - 10:36 AM

Yea I had a raven the other day that I was able to get only to orange while he cored me. He had 2lglaz and I had 7 med laz cycling. When I commented he stated "you keep missing". PGI balance for you.

#25 Roland

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Posted 12 September 2013 - 10:54 AM

View PostDie Primate Die, on 10 September 2013 - 04:14 PM, said:

2 LB10's

LBX10 is bad, and you should feel bad for using it.

#26 Xandre Blackheart

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Posted 13 September 2013 - 09:30 AM

View PostMehlan, on 12 September 2013 - 09:51 AM, said:

Is it? It's kind of important to know isn't it....you have a link to the page/document stating it is?


Have you noticed that you can launch into the test grounds with a mech that is "in game"? That would tend to support the idea that hits are calculated locally, since there is no connection to the online servers.

#27 -Muta-

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Posted 13 September 2013 - 09:42 AM

lag maybe?

#28 Xandre Blackheart

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Posted 13 September 2013 - 09:54 AM

View PostMehlan, on 12 September 2013 - 09:51 AM, said:

At this point, this is anecdotal... since the patch, it's been 'less' for myself (which also is anectdotal).


The primary difference between anecdotal evidence and a survey is that someone sat down and counted the anecdotes. Anecdotal evidence shouldn't be ignored, but it does have to be quantified.

#29 Mehlan

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Posted 13 September 2013 - 09:57 AM

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Have you noticed that you can launch into the test grounds with a mech that is "in game"? That would tend to support the idea that hits are calculated locally, since there is no connection to the online servers.
Have you tried to access it w/o a network connection? You're basing the assumption that it's 'local' because you can access your mech when it's in a match... it could just mean a copy of your mech is loaded, as you'll note it does not gain your bonus's. This does not tell us anything of where the actual calculations are being done... though since the relevance, or context was hitboxes it really does not matter, provided as the system does update the target mech profiles with the normal updates (as evidenced with damage transfer changes)(.

#30 Mehlan

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Posted 13 September 2013 - 10:01 AM

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The primary difference between anecdotal evidence and a survey is that someone sat down and counted the anecdotes. Anecdotal evidence shouldn't be ignored, but it does have to be quantified.
I'm not saying anecdotal is completely useless, but as evidenced most often theres not even attempt to quantify it. When possible it be best to actually try to use scientific method...





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