Thanks For Borking Hit Reg Yet Again....
#1
Posted 10 September 2013 - 04:14 PM
Glad to see at Launch, as usual, the "fixes" make things worse. Great job guys. Game isn't even playable now on Ilya with any ballistic weapon.
#2
Posted 10 September 2013 - 04:59 PM
#3
Posted 10 September 2013 - 05:06 PM
Die Primate Die, on 10 September 2013 - 04:14 PM, said:
Glad to see at Launch, as usual, the "fixes" make things worse. Great job guys. Game isn't even playable now on Ilya with any ballistic weapon.
I'd suggest something else happend or is going on...or it's your aim. No problems tagging the jenner on testing grounds.
#4
Posted 10 September 2013 - 05:09 PM
Die Primate Die, on 10 September 2013 - 04:14 PM, said:
FWIW an Ilya with 3 UAC/5's cored my Jenner out in 3 seconds while I was circling him at 138kmh.
But yeah hit detection is a mess. 3 ERPPC shots against the same target, he explodes with the particle effect that signifies a hit, no damage. This really needs to be ironed out by launch.
#5
Posted 10 September 2013 - 06:30 PM
Before the patch, recent fixes had improved this for me, but now it's worse than I've ever personally experienced before. It's making me not want to bother dropping if my valid shots do no harm to my opponents...and this thing is about to lose the beta tag, seriously?
#7
Posted 10 September 2013 - 08:30 PM
Edited by Splitpin, 10 September 2013 - 08:33 PM.
#8
Posted 10 September 2013 - 08:35 PM
Rumor has it PGI's been secretly nerfing malcontent accounts in hope they quit out of frustration.
You on the naughty list there DPD?
#9
Posted 10 September 2013 - 09:11 PM
#10
Posted 10 September 2013 - 09:13 PM
Your Ping will change the experiences you have in the game. This is true of any online component to a game.
#11
Posted 10 September 2013 - 09:16 PM
Maybe its still wack for high ping people i don't know.
#12
Posted 10 September 2013 - 10:44 PM
It's a pity they can't deal with this problem, but on a positive note, they are releasing a lot of new mechs.
#13
Posted 10 September 2013 - 10:53 PM
Mehlan, on 10 September 2013 - 05:06 PM, said:
I'd suggest something else happend or is going on...or it's your aim. No problems tagging the jenner on testing grounds.
The "Testing Ground" is an incomplete playground to move around and shot stuff with different "rules" than the online game bcs of incorrect Missile damage and bcs Pilot stats, ping and whatever else not working in the testing grounds.
Testing Ground is a good tool to setup your "Weapon Groups" though.
#14
Posted 11 September 2013 - 04:33 AM
gavilatius, on 10 September 2013 - 06:33 PM, said:
because that's totally the same as a match with 23 other flesh-and-blood players on the internet with a ping of over 100
gavilatius, on 10 September 2013 - 06:33 PM, said:
because that's totally the same as a match with 23 other flesh-and-blood players on the internet with a ping of over 100
because genius, if you'd used your head you'd realize I was pointing out 1 'system' that could NOT be the cause of it. Do you think all of a sudden, because you add more bodies that the hit locations change? While I'm at it though, what actual TESTING have you done so far to try to figure out what's happening/going on?
Quote
Testing Ground is a good tool to setup your "Weapon Groups" though.
Edited by Mehlan, 11 September 2013 - 04:35 AM.
#15
Posted 11 September 2013 - 04:45 AM
But what does it matter everything about this game is wacky. It seems a core of die hard battletech fans are propping up this farce. Weapons are limited to "whatever is strongest" so if you arent lugging around the strongest weapons youll likely be worthless. Think a whole bunch of lasers etc are going to hurt the enemy? Hardly cause theyre going to plug you once with an ac20 and thats the fight.
Wouldnt even be the worst part of the game if anything else was balanced, tonnage limits anyone? Why attempt to balance 25 ton mechs vs 100 ton mechs. It shouldnt be a contest. 25 ton mechs should lose unless wolf packing singled out assaults.
Yet every match one teams made up of lights and meds vs team ATLAS CATAPULT LRM RAIN ac20 to you mouf. You have a matchmaking system, you cant tell it to pair up games based on a certain weight makeup? Give each team certain mechs? I guess that would stop the pre mades from being able to bring all assaults eh? Wouldnt want to upset the people spending money EH!?
The list goes on and on ECM machines being more relevant to winning than their ecmless counterparts. Games fun but not going to make it like it couldve. that and things like 80 bucks fro 3 months of playtime and a bunch of sprites? Kids are crazy.. so crazy.
#16
Posted 12 September 2013 - 07:24 AM
Hit Registry issues (most visuably evident with lights when they overheat+shut down and are standing still)
And players knowingly exploiting hit-registry issues
Whether the issue is purposely caused by PGI to aid new players whom ONLY have light mechs, or is their indirect method to reduce the instance of "AssaultWarrior On-Line", the current mechanics are not fair to all.
#17
Posted 12 September 2013 - 07:34 AM
On another note...I run a spider from time to time trying to level it up. I have no fear engaging multiple heavier mechs unless they are packing a {Scrap} load of streaks/lasers. This must be what the 3L used to feel like. It feels kindof dirty but I've got to level it.
S
#18
Posted 12 September 2013 - 07:46 AM
That would be a totally different network mechanic than having hit calculation done on their servers.
Every time I see someone talk about "Hit registration is fine in testing grounds" I just want to ask them why they think that is even an issue.
And just so you know, yes it's gotten a lot worse. Convergence breaking at close range is one factor that adds to the problem, but it's not the same issue.
The issue shows up most often within 90m, point blank range. It's most noticeable on mechs standing absolutely still, but it happens with moving mechs more often.
#19
Posted 12 September 2013 - 08:05 AM
#20
Posted 12 September 2013 - 08:10 AM
If it was "hitboxes" you could replicate it on the test grounds.
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