Pgi, You Must Have A Clue How Totally Overpowered Light Mechs Are, Why Are You Promoting The Light Mech's Role In Role Warfare To Be Assault Hunter?
#1
Posted 10 September 2013 - 08:28 PM
#2
Posted 10 September 2013 - 08:37 PM
Sept Wolfke, on 10 September 2013 - 08:28 PM, said:
The reason why 90% of the time its a light mech is because he is doing what he/she is supposed to be doing... Thats recon. if you are recon you aren't supposed to get shot. I can honestly say that I am hitting these lights much better now with the hit detection changes
Edited by Saxie, 10 September 2013 - 08:37 PM.
#3
Posted 10 September 2013 - 08:46 PM
Sept Wolfke, on 10 September 2013 - 08:28 PM, said:
The lights are in fact doing what they are supposed to be doing recon and fringe fighting a few lights like the spider have such small hitboxes and maneuver so fast there almost impossible to kill in a assault or heavy. The problem is Mediums-Heavies-and assaults maneuver much to slow to kill lights so they need a maneuver buff to speed up there right to left turning and acceleration.
#4
Posted 10 September 2013 - 09:07 PM
Edited by Sept Wolfke, 10 September 2013 - 09:11 PM.
#5
Posted 10 September 2013 - 09:11 PM
#6
Posted 10 September 2013 - 09:14 PM
if you have issues killing a light - maybe theres your aim that need a buff?
i mean really? lights are kept down to slow speeds there are mediums and heavys coming close or matching thiere speed.
In a light its easy to kill a isolated player, especialy if your on a map with a bit of cover/buildings - cause there speed and agility can be used to the max. But killing someone in a light who stays in a group (3 mechs are just plenty) requiers a lot of skill (in evading and aiming)
On the other side of the game, when i am in a stalker/atlas or even AWS you simply know you cant outmanuver a light (would be ridiciulus if you could) so insteat of following thery circles around me i turn the opposite direction and alpha them down.
Sorry but because IS mechs in MWO are nearly omnimechs its clear that lights supposed to take even an attacking role rather than just recon, speed is a great weapon against the unexpirienced.
#7
Posted 11 September 2013 - 06:02 AM
#8
Posted 11 September 2013 - 06:28 AM
#9
Posted 11 September 2013 - 06:33 AM
Even light pilots hate fighting other lights. I really think it boils down mostly to hit detection. You have to throw a lot more at a light to take it down, because weapons are doing damage in weird spots or not at all.
And if your ping is over 200? Better hope the pilot gets bored of picking you apart and goes to cap something.
#10
Posted 11 September 2013 - 06:47 AM
#11
Posted 11 September 2013 - 07:44 AM
As others have pointed out, your arguments make zero sense. Those Lights aren't the last man standing because they've survived the brawl - it's because they've avoided the fighting (probably because they were busy capping a single point in conquest for like, five freakin' minutes - or because they're returning to base because fools like you refuse to play defense and count on your team's Lights to do everything for you).
Because I'm a nice guy, though, here's a few tips:
Try some friggin teamwork. In an Assault and a Light gets on your back? Have a buddy in a 5 SSRM Kintaro watching your back and those Lights will leave you right the hell alone.
Having trouble hitting Lights in your Assault? Throw your throttle in reverse so that you'll turn tighter, which will help keep the Light in front of you, and maybe try making a loadout that grants you some firepower that's effective against Lights (Like SSRMs and lasers - even an AC20 can be effective against circle strafing Lights and it doesn't take too many hits to put 'em down).
Lights sneaking up behind you and coring you? Take a Seismic Sensor module and you'll see 'em coming before they get to you.
Sept Wolfke, on 10 September 2013 - 09:07 PM, said:
I'll tell ya what man. You go buy that Jenner, and then come back and tell me how easy it is to play with its gargantuan CT.
Edited by DEMAX51, 11 September 2013 - 11:39 AM.
#12
Posted 11 September 2013 - 11:24 AM
Protips:
Jenner and Raven: Aim for the leg to slow them down before taking the kill. Even if they manage to kill you they become an easier target for everyone else.
Commando and Spider: With their slim profile and tiny legs you may as well try for the torso shot. Even if you're slightly off it will likely hit their arms and thus potentially removing a good chunk of their arsenal.
#13
Posted 11 September 2013 - 01:33 PM
If the light is circling you, full reverse, you will see how easy is to target him.
If he sneaks behind, try to regroup (not too far from team), or go full reverse while turning, that again, will give you more LOS on the target.
Lights are not OverPowered, I, as a light, can tell you that, it all comes when you get in battle, if it is too soon, you will be dead really fast, if it is too late, your team will be dead, so, very good luck on 1 v 7 (or worse).
I've cored too many mechs with my 6Mlas because they were not paying attention to me, it takes few seconds to shot 2 or 3 alphas and fly away (the heat dude the heat), that is 60 yo 90 damage on the back, now tell me, how many mechs can endure that many damage with the current armor meta (almost every armor on front)?...
I hate engaging other lights, it is all reduces to who has the best luck with the HSR.
If you are alone, you are good as death (unless you can keep up with the maneuvers) a light is meant to be really agile and fast, so if you can't aim it, and he can, he will surely kill you, that's obvious.
Commandoes, I haven't seen them in match, really, they are thin armour almost 2hit KO.
Spiders, only good at surviving because of broken hitboxes and lagshield (broken HSR)
Jenners, high damage, but very easy to hit CT, so, I don't think it is very difficult to kill one of those (that if you are not alone and you are good enough to aim at him)
ravens, I think they are a joke currently, I don't like them, they are too big, easy to hit them, but mid to high damage.
If you have 3 or more SSRM, no light will come after you, if you hit them twice or thrice, they will likely will fly away.
Stay with your team, that will be a safe way to keep them off you, they will not engage 1v3 or 1v4.
#14
Posted 11 September 2013 - 04:29 PM
I don't think the lights are necessarily overpowered, so much as the ECM is a little too good, and lights are financially encouraged to brawl right along with everyone else.
#15
Posted 13 September 2013 - 05:09 AM
Assault vs. Light = Light
Assault vs. Medium = potential tossup (probably assault)
Assault vs. heavy = Assault
Heavy vs. medium = Heavy
Heavy vs. light = potential tossup (probably heavy)
Medium vs. light = Medium
This way it's like rock paper scissors and is a hell of a lot more interesting than what we have right now (which is not too far off). Right now mediums need a buff, and a number of lights seriously need a buff (I'm looking at the "other" raven variants).
Light piloting takes way more skill than assault piloting, so bitching about the fact that lights can sometimes kill you when you've done such a bad job as an assault that you're all alone is really just sad, because it probably still took them way too much effort.
#16
Posted 13 September 2013 - 05:14 AM
Edited by Colonel Pada Vinson, 13 September 2013 - 05:14 AM.
#17
Posted 13 September 2013 - 05:48 AM
#18
Posted 13 September 2013 - 06:12 AM
Of which there are many.
#19
Posted 13 September 2013 - 06:26 AM
#20
Posted 13 September 2013 - 09:59 AM
Fast firing autocannons, lasers, streak SRM's, if you're good at predicting their movement, PPC/ERPPC/Gauss/AC20/AC10 will work rather well too. LRMs are bad against them because they outrun the missiles (partly because they wouldn't survive the hit anyways, tracking weapons one shotting lights when boated in significant number = no fun for the light pilot, and yes, his experience is as important as yours). SRMs/LBX/MGs are mediocre.
When all else fails back up against a wall, and try to stick with the team.
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