Jonathan Paine, on 13 September 2013 - 09:32 AM, said:
Suprentus:
1. Apart from the weird ghost heat penalty applying randomly to weapons, only the gauss had complicated mechanic added to it.
2. UAC5: Dislike your solution, apart from one thing. Yes, players should be in control of when the weapon double fires, and only then should the jamming penalty be applied. Keep the UAC5 different from AC5 in tonnage and crits, or the AC5 becomes POINTLESS and I DONT WANT LESS WEAPONS.
3. Ghost heat - fine, but your solution of random weird effects do not seem like a simpler solution. A simpler solution would be to stop alpha strikes from having perfect convergence, while letting chain fired weapons with at least 0.5 seconds between each shot retain accuracy.
4. Gauss rifle needs a charge time. It also needs a shorter recycling time to compensate, and should be able to retain its charged state much longer. Only in its charged state should the gauss rifle explode if critically hit.
5. ECM is still ridiculous.
6. Why ever use single heat sinks?
7. Most weapons that becomes supremely popular do so because they are op. Unfortunately, PGI seems to have no concept on how to tune weapons gradually. This has led to LRM armageddon (several times) as well as the rise and fall of the PPC. (Not to mention low heat SL/ML and unrestricted engines back in pre-history....).
TL;DR:
Suprentus suggests MWO changes that combine complicated coding with un-attractive changes to weapons, dumbing down the game. I disagree.
1. ECM and Double Heat Sinks are still more complicated than they need to be. It's not just Gauss and ghost heat, although those are plenty complicated on their own.
2. Um...my idea is exactly what you want, so what's the problem? I didn't mean make the UAC/5 identical to the AC/5 in tonnage and crits, if that's what you're thinking. I don't want them to change the tonnage and crits. I meant make them identical in function, except UAC/5 gets a double tap mechanic. In fact, if I understand correctly, that's exactly what PGI is going to do.
3. Why not? If I overstress the engine of my car, I know it's going to stall. If I draw too much power from my wall with an appliance, the circuit breaker will trip. It's a pretty easy to understand concept, I think. I think we've all seen the Starship Enterprise's systems go a little haywire when Scotty's yelling "I'm givin it all she's got, cap'n!" I'm not sure how I feel about the convergence idea, though. I've heard it in many iterations before, from cone of fire (which I don't agree with at all), to a simple non-convergence mechanic.
4. Why? Why does it need a charge time? It was never OP. Those that believed it to be OP have obviously never used a simple AC/10 to great effect. In fact, it was often debatable whether to choose an AC/20 or a Gauss Rifle, as they had very similar tonnages, but different properties. I liked that dynamic, and found it to be a fair and balanced system. Choosing one over the other was entirely dependent on what you wanted to get out of the 'Mech. A charge time isn't necessary whatsoever.
5. Maybe. It should have never been an Angel ECM to begin with, IMO. It's not as bad as it once was, though. It can be combated.
6. I wasn't talking about Single Heat Sinks...
7. No, most weapons that become supremely popular do so because they are either easy to use, or have the most obviously apparent perks. I mean, sure, some weapons are genuinely OP at certain points, but for the large part, very few were. If you want to see OP LRMs, recall back in closed beta when they were fire-and-forget. Now, you can avoid LRMs. What I loved about the game, despite PGI's total lack of vision and ambition, was that I had about 20 or so 'Mechs in my Mechbay, all mastered, and all built differently, despite whatever the current meta was at the time. That's gone now. The recent Gauss and ghost heat changes render at least 1/3 of them either useless, or just way bigger pain in the ***** than they need to be.
I think some of the things you disagree with are misunderstandings on your part. Also, I don't see how any of what I suggested dumbs anything down.
Edited by Suprentus, 13 September 2013 - 11:06 AM.