Jump to content

Why Did Pgi Make Golden Boy So Bad?


18 replies to this topic

#1 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 10 September 2013 - 03:21 AM

http://mwo.smurfy-ne..._medium_kintaro


Compared to other Kintaros, Golden Boys engine is very restricted, also torso and arm yawn angles are not as good as other Kintaros.
Hardpoints are about same as Kintaro-18. Kintaro-18 has just 1 less energy hardpoint but missile hardpoints/tubes are better.

and why I QQ about engine....
TDK has same max engine as other Commandos
X-5 has same max engine as other Cicadas
YLW has better max engine as other Centurions, except CN9-D
Flame & Fang has same max engine as other Dragons
Firebrand has better max engine as other Jagermechs
ILYA has same max engine as other Cataphract
PROTECTOR has same max engine as other Orions
PRETTY BABY has better max engine as other Awesomes
DRAGON SLAYER has better max engine as other Victors
MISERY has same max engine as other Stalkers
HEAVY METAL has better max engine as other Highlanders

So GOLDEN BOY is the only hero mech in the game with worse max engine rating compared to standard variants. Why???

edit: typos

Edited by Curccu, 10 September 2013 - 03:23 AM.


#2 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,443 posts
  • LocationCharging my Gauss Rifle

Posted 10 September 2013 - 04:22 AM

The engine should at least be the same. Agreed! Alas I will still never pilot a Kintaro, I already have Trebs. Similar, worse and better. :ph34r:

#3 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 10 September 2013 - 04:58 AM

I have my GB with 3x MLs and 5x SRM4s split between two different firing buttons (split along torso/arm mounts). It does pretty good....

I do think it's a bit large for a Medium, but then again, most Mediums have that curse and for a brawler build, it melts pretty fast. When playing a KTO... Hit, run, hide, the Highland way..... :ph34r:

#4 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 10 September 2013 - 06:11 AM

View Postcdlord, on 10 September 2013 - 04:58 AM, said:

I have my GB with 3x MLs and 5x SRM4s split between two different firing buttons (split along torso/arm mounts). It does pretty good....

I do think it's a bit large for a Medium, but then again, most Mediums have that curse and for a brawler build, it melts pretty fast. When playing a KTO... Hit, run, hide, the Highland way..... :ph34r:

And how awesome that would be if it would be able to go 100+ KPH?

#5 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 10 September 2013 - 02:19 PM

View PostCurccu, on 10 September 2013 - 06:11 AM, said:

And how awesome that would be if it would be able to go 100+ KPH?



It doesn't need to go 100+ kph. My KTO-18 only goes 76.6 kph and the last match I played with it I managed 3 kills, 6 assists. I am not sure why people seem to think Speed is greater than anything else. I find it comical when people take something like a Victor and totally compromise its damage dealing capability just to get it to run 10 kph faster and think they have a great build.

#6 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 10 September 2013 - 02:30 PM

The logic is for Medium Mechs - "introduce brawler medium"

"make sure its size is assault size, and hits hitboxes are gigantic, for balance even though it can not mount the same armor as an assault mech"

Posted Image

#7 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 10 September 2013 - 11:31 PM

View PostViktor Drake, on 10 September 2013 - 02:19 PM, said:



It doesn't need to go 100+ kph. My KTO-18 only goes 76.6 kph and the last match I played with it I managed 3 kills, 6 assists. I am not sure why people seem to think Speed is greater than anything else. I find it comical when people take something like a Victor and totally compromise its damage dealing capability just to get it to run 10 kph faster and think they have a great build.

Well my Kintaro-18 goes 110.2 kph and has 60 dmg alpha with decent heat efficiency, it will get into enemys face or backside really and stays there while tearing that enemy down.
And yes I agree with you that assault/heavy mechs don't have that same need to go fast, they have plenty more armor but mediums do... specially if they are designed to have loads of SRMs without Artemis

#8 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 10 September 2013 - 11:39 PM

They did it to see how much they can charge for early access to new mechs, regardless of their usability vs free variants. The entire Sabre package is basically the same thing.

#9 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 11 September 2013 - 02:21 AM

View PostCurccu, on 10 September 2013 - 11:31 PM, said:

Well my Kintaro-18 goes 110.2 kph and has 60 dmg alpha with decent heat efficiency, it will get into enemys face or backside really and stays there while tearing that enemy down.
And yes I agree with you that assault/heavy mechs don't have that same need to go fast, they have plenty more armor but mediums do... specially if they are designed to have loads of SRMs without Artemis


Again, while I agree that it doesn't hurt to go faster, needing to go faster is not the case. I have ran Centurions on the stock 200 std engine and performed extremely well in them at 64 kph.

Also lets discuss the KTO-18 a minute. Me personally, I like to use Artemis with my SRMs simply because with Artemis I can punch the full spread of SRMs into the Center or Side Toros of a mech at 250m rather than having my SRMs scatter damage over every inch of the enemy mechs. Sure you can get in closer to around 100m and get pretty much the same effect without Artemis but I don't have to so I can be a bit slower. So maybe I drop my engine down to a 280XL and can only punch out 90 kph to get the added accuracy but 90 kph is still very quick and like I said, I can effective engage out to max range and get better concentrated damage than you can at 150m. Also by staying at longer ranges, the enemy return fire gets less accurate which in turn increases my survivability.

The point is, the Goldenboy really doesn't need a big engine and the ability to run 100+ kph to be viable. It works for you build, great but there is no NEED for extreme speed to be successful.

#10 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 11 September 2013 - 03:01 AM

View PostViktor Drake, on 11 September 2013 - 02:21 AM, said:


Again, while I agree that it doesn't hurt to go faster, needing to go faster is not the case. I have ran Centurions on the stock 200 std engine and performed extremely well in them at 64 kph.

Also lets discuss the KTO-18 a minute. Me personally, I like to use Artemis with my SRMs simply because with Artemis I can punch the full spread of SRMs into the Center or Side Toros of a mech at 250m rather than having my SRMs scatter damage over every inch of the enemy mechs. Sure you can get in closer to around 100m and get pretty much the same effect without Artemis but I don't have to so I can be a bit slower. So maybe I drop my engine down to a 280XL and can only punch out 90 kph to get the added accuracy but 90 kph is still very quick and like I said, I can effective engage out to max range and get better concentrated damage than you can at 150m. Also by staying at longer ranges, the enemy return fire gets less accurate which in turn increases my survivability.

The point is, the Goldenboy really doesn't need a big engine and the ability to run 100+ kph to be viable. It works for you build, great but there is no NEED for extreme speed to be successful.

Golden Boy can't really use Artemis because there are two of its total five missile hardpoints in CT, so it can use 2xSRM4 without artemis or 1xSRM4 with artemis or 1xSRM6 without artemis. KTO-18 have realistic option to use artemis without nerfing potential max SRM loadout, Golden Boy doesn't.

#11 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 11 September 2013 - 03:08 AM

And my whole point in this thread is Golden Boys just IS the worst Kintaro chassis in the game IMO, Hero variant shouldn't be the worst one.

#12 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 11 September 2013 - 04:43 AM

Quote

Why Did Pgi Make Golden Boy So Bad?
So they could laugh at all the people who paid real money for it.

#13 Fishbrane

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 90 posts

Posted 11 September 2013 - 05:11 AM

Rumors of the Golden Boy's ineptitude have been grossly overstated.

Don't believe the hype.

Posted Image

#14 hashinshin

    Member

  • PipPipPipPipPipPipPip
  • 624 posts

Posted 11 September 2013 - 05:14 AM

Because it was literally just two different Variants of Kintaro with an additional weapon slot.

PGI has had a hard stance against pay2win, it's the one thing they do good.

#15 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 11 September 2013 - 06:18 AM

View PostAtomicoxen, on 11 September 2013 - 05:11 AM, said:

Rumors of the Golden Boy's ineptitude have been grossly overstated.

Don't believe the hype.

Posted Image

Most people can do awesomely ONCE even with shittiest mech in game if they play enough, do you have 10+ more screenshots of awesome GB games?

View Posthashinshin, on 11 September 2013 - 05:14 AM, said:

Because it was literally just two different Variants of Kintaro with an additional weapon slot.

PGI has had a hard stance against pay2win, it's the one thing they do good.

1 additional weapon slot is pretty irrelevant if you have already have 7 of those in other variants also (specially when 2 of those are in CT that can't be used with full potential.

That's fine but pay2lose is kinda stupid also, and I'm referring to GB not Kintaros.
Also as listed below, some of those unique hardpoints could/can be called pay2win.

Also _most_ heromechs have something really unique hardpoint vice
TDK most energy hardpoints
X-5 missile hardpoints
YLW being able to wield AC/20
Fang isn't really unique but it can still go as fast as other dragons...
Flame only one with energy hardpoints in both arms
Firebrand only one with energy hardpoints in arms / most energy hardpoints
Ilya only one being able to wield 3 large(5 slots or bigger) ballistic weapons
Protector isn't really unique but it can still go as fast as other Orions...
Pretty Baby has the best engine rating of all Awesomes
Dragon Slayer has the best engine rating of all Victors
Misery only Stalker with ballistic hardpoint
Heavy Metal only Highlander with left arm energy hardpoints

#16 Fishbrane

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 90 posts

Posted 11 September 2013 - 07:01 AM

View PostCurccu, on 11 September 2013 - 06:18 AM, said:

Most people can do awesomely ONCE even with shittiest mech in game if they play enoug.


Actually no I don't have 10 screen shots. Typically I only make a pic if I top 1k damage. My average game with the golden boy is 300-600.

I have a few load outs I use but the best role I've found for the mech is anti light duty. Try this if you own the mech: load 5 steaks with 3 medium lasers and an xl-295. Add ams with 1t ammo and 4tons of streak ammo. Fill the rest with heat sinks. Endo and double hs. Edit: DON'T FORGET BEAGLE ACTIVE PROBE! !!

Put the three lasers in one group and the streaks in another group. Set both groups to chain fire. Aim you Lasers carefully and hold down the missile key when targets are in range.

Your priority targets are fast lights that want to harass your slower friends. Spiders melt like butter if they do not run immediately. Aim the lasers at legs.

Cap monkeys that try to steal the base early are your free kills. Enjoy.

This is only one of the three builds I have great golden success with but the present meta's prevalence of fast lights makes this my current go to build.

Edited by Atomicoxen, 11 September 2013 - 07:05 AM.


#17 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 11 September 2013 - 07:59 AM

That works, that's what I used before normal standard Kintaros came out but currently I'm running my Kintaro-18 with similar build Smurfy's link with way bigger engine than GB can fit = better against lights because they have hard time shake off this babe.
and we get to my original point that standard variants of Kintaro are better than Golden Boy :D

Personally I have been using my GB as Medium LRM platform.

#18 Fishbrane

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 90 posts

Posted 11 September 2013 - 09:27 AM

View PostCurccu, on 11 September 2013 - 07:59 AM, said:

That works, that's what I used before normal standard Kintaros came out but currently I'm running my Kintaro-18 with similar build Smurfy's link with way bigger engine than GB can fit = better against lights because they have hard time shake off this babe.
and we get to my original point that standard variants of Kintaro are better than Golden Boy :D

Personally I have been using my GB as Medium LRM platform.


The other KTO variants are certainly nice with the extra speed. I wouldn't complain of the golden boy got salittle bigger motor.

That said, I like the extra laser hard point and the mech still rolls 94 kph after tweak so it's not exactly sluggish. One of my other builds replaced my old favorite cn9-a. The cent ran mid 90s with 3 aSrm6 and 2mlas. My gb uses 3asrm6 with 3mplas and ams at 94kph.

I certainly can't say that you are wrong about the gb vs reg variant thing, but those reg variants don't bling-bling or give me an extra 30% cash. Plus I get s little joy beating people down in a mech they believe to be inferior. What could be better than hearing your enemies blood choked screams, "... but the golden boy is trash! " as I stroll past another smoking pile of busted *** mech.

#19 LastPaladin

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 596 posts

Posted 11 September 2013 - 11:00 AM

I like a 5 LRM-5 build on the GB, with TAG and a couple m lasers to round it out. If the enemy is grouped together and under AMS, you have to fire the LRMs together to do any damage, but if they have no AMS and get separated, you can fire a constant stream of LRMs on chain fire. I call it my "Golden Showers" build.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users