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Scouting For Real


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#41 Joseph Mallan

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Posted 26 September 2013 - 08:51 AM

View PostEpic Fail, on 11 September 2013 - 08:13 AM, said:

Is there any thoughts on revisiting scouting?

The way I see it now, scouting is in terms of spot target. Which again, as far as I know, revolves around spotting a mech, holding the lock until indirect fire-support hits and then you get the tick.

I believe that this is leading to mechs like the AC/10 spider... or the ac/20 cicada.

Would the ability to gain a targets data be used to garner XP for scouts rather than the indirect support be more efficient for those of us that actually like to scout?

From a lance standpoint, as a scout it is far more important to me and my lance mates to know what is actually coming rather than being able to put a couple hits of LRM onto the target and then bugging out. Or building a mini assault mech to try and take on stragglers. Thile I understand the balance of light mechs being able to take on an assault by skilled pilots, but that shouldn't be the primary role for a scout in an assault map.

Scouting works best with Comms. Its hard to run for your life while trying to type out 4 Assaults in G4 and listing their direction of travel and primary weapons

#42 Funkadelic Mayhem

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Posted 26 September 2013 - 11:44 AM

Really?

Who needs scouts when everyone ALWAYS go's to the same spots on the maps every..... singe.... time......
If the teams do happen to go different routs and miss each other. It just truns into a cap fest anyways ;)

Edited by Funkadelic Mayhem, 26 September 2013 - 11:47 AM.






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