Epic Fail, on 11 September 2013 - 08:13 AM, said:
Is there any thoughts on revisiting scouting?
The way I see it now, scouting is in terms of spot target. Which again, as far as I know, revolves around spotting a mech, holding the lock until indirect fire-support hits and then you get the tick.
I believe that this is leading to mechs like the AC/10 spider... or the ac/20 cicada.
Would the ability to gain a targets data be used to garner XP for scouts rather than the indirect support be more efficient for those of us that actually like to scout?
From a lance standpoint, as a scout it is far more important to me and my lance mates to know what is actually coming rather than being able to put a couple hits of LRM onto the target and then bugging out. Or building a mini assault mech to try and take on stragglers. Thile I understand the balance of light mechs being able to take on an assault by skilled pilots, but that shouldn't be the primary role for a scout in an assault map.
The way I see it now, scouting is in terms of spot target. Which again, as far as I know, revolves around spotting a mech, holding the lock until indirect fire-support hits and then you get the tick.
I believe that this is leading to mechs like the AC/10 spider... or the ac/20 cicada.
Would the ability to gain a targets data be used to garner XP for scouts rather than the indirect support be more efficient for those of us that actually like to scout?
From a lance standpoint, as a scout it is far more important to me and my lance mates to know what is actually coming rather than being able to put a couple hits of LRM onto the target and then bugging out. Or building a mini assault mech to try and take on stragglers. Thile I understand the balance of light mechs being able to take on an assault by skilled pilots, but that shouldn't be the primary role for a scout in an assault map.
Scouting works best with Comms. Its hard to run for your life while trying to type out 4 Assaults in G4 and listing their direction of travel and primary weapons