1) First off, uacs would be able to fire on a partial charge.
UAC cooldown normal, 1.10 seconds. A partial charge of .50 seconds fires would act as a normal shot.
2) The Longer you charge, the more bullets fire out.
charging for 2.20 seconds fires 2 bullets in a short succession. Charging for 6.60 seconds fires a stream of 6 bullets in a short succession. There is 0% possibility to jam.
3) The Longer you charge, the longer you have to wait proportionally for its cooldown.
Due to there being 0% possibility to jam, if you held the weapon charge for 6.60 seconds, you now must wait 6.60 seconds for the weapon to cooldown before you can use it again.
The end result is you will still have stream fire, just it wont be nonstop while still being 100% predictable making it skill based.
Expanding this idea into future UACs
UAC 20 -- Normal cooldown 2.93 seconds -- charge 6-7 seconds = 2 shots in short succession (40) damage
- 14 heat
UAC 10 -- Normal cooldown 1.8 seconds -- charge 6-7 seconds = 3 shots in short succession (30) damage
- 12 heat
UAC 5 -- Normal cooldown 1.10 seconds -- charge 6-7 seconds = 6 shots in short succession (30) damage
- 6 heat
UAC 2 -- Normal cooldown .36 seconds -- charge 6-7 seconds = 17 shots in short succession (34) damage is - 17 heat
Implement my idea DAMNIT!
Edited by ManDaisy, 11 September 2013 - 09:46 AM.