Also I don't understand why they made such a complicated "fix" for Gauss Rifles especially.
Why not run the cool down for Gauss and PPC's to 10 seconds? That would put them firmly in the sniper/support role without the need for firing delays for the Gauss. A 10 second cool down would definitely force me to have other weapons on board for those inevitable times when those nasty lights get in my face. Also with that cool down time, I'd better make sure that my shots count cause it's going to be a long time, relatively, before I get another one.
And on the PPC front, well I hate them now. Not because of the heat either. Keep the heat and I'd be fine with that. What bugs me to no end is that PPC's have flight time.
PPC's are near light speed weapons. At the ranges we have in MW:O that means there is effectively no flight time between when the weapon fires and when damage impacts your target.
I guess Mechwarrior 2 is the culprit for this. Remember the slow moving "Balls-O-Death"?
Whereas the first Mechwarrior, as primitive as it was, had properly functioning PPC's.
I guess what it boils down to, is I want more SIM back in MW:O.
P.S.
I do like that they buffed the velocity of the Gauss. Cause that makes sense from a Sim point of view. Speed kills.
