But that 'charge' time doesn't lend itself to firing at moving targets - no problems with stationary ones.
It's too much weight and with an average of 4 tons of ammo that's almost 19 tons in total invested for a dedicated sniper role.
And contrary to what most believe - there is room and an important role for snipers.
In organized 12 v 12 - I use snipers to great effect (I'm talking one or two at most) by robbing my opponents of momentum, by making them stay at the spot I want them to stay while my flankers move in etc.
PGI has touted this as a thinking man's game where tactics and teamwork are exalted.
It's currently not IMHO.
We now see the rise of Ultra AC5s (sometimes 2 or 3 of them on a mech - next to be nerf I bet) or AC 10 instead of a gauss(a poor substitute I would not recommend due to its poor ballistic velocity).
It's current implementation is counter intuitive.
Please fix or come up with another solution other than nerfing what I thought was a balance weapon.
It's abused with PPCs requires some sort of an elegant solution which I do not claim to have any expertise on. But maybe people smarter than me at PGI can come up with one.
AGAIN it's counter intuitive in it's current implementation.
I would also like to know some sort of statistical data if possible as to how many people are currently using the Gauss at the moment?
Thank you.
Edited by Delas Ting Usee, 10 September 2013 - 01:50 AM.