TOGSolid, on 12 September 2013 - 12:54 PM, said:
What you just described is a Rotary Autocannon, not an Ultra. I'd love to see a source for that "sliding jam" mechanic you claim exists.
Perhaps. Also, there is no sliding jam mechanic in any TT source I can assure you, the sliding jam mechanic was made up by PGI for UACs.
In TT, RACs and UACs operate exactly the same, the difference being is that RACs can put more rounds down range then UACs but at the cost of increase jam rate.
Just so you and every one else know that I do understand...
When you double shot a UAC weapon, it has a 10% chance to jam.
RACs, unlike UACs, have several burst fire modes. There is the single shot just like a regular AC, there is the double shot just like a UAC, there is a quadruple shot, and there is a sextuple shot burst. Each higher level burst increasing jam rate.
If you don't like that idea then fine. Then how about we make it so that UACs can fire the double shot once which restarts the UAC cycle time but have to wait for the weapon to fully cycle again, because as it stands right now UAC are working like RACs, and if your using macros, or are just very very very skilled in your timing, then the UACs are RACs that don't jam.
Edited by Coralld, 12 September 2013 - 01:40 PM.