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Urbie Request (Yet Again)


45 replies to this topic

Poll: Do you and an Urban Mech (66 member(s) have cast votes)

Do you want the Urbie? If, so would you pay MC for it?

  1. Yes (40 votes [35.40%] - View)

    Percentage of vote: 35.40%

  2. No (12 votes [10.62%] - View)

    Percentage of vote: 10.62%

  3. If yes, no MC (22 votes [19.47%] - View)

    Percentage of vote: 19.47%

  4. If yes, MC is fine (16 votes [14.16%] - View)

    Percentage of vote: 14.16%

  5. If yes, I want it just take my money! (23 votes [20.35%] - View)

    Percentage of vote: 20.35%

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#21 HammerSwarm

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Posted 12 September 2013 - 06:04 AM

I want the urbie and the imp. Similar styling and all.

#22 Lord Ikka

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Posted 12 September 2013 - 06:24 AM

The Urbie is a great fan-favorite Mech, so it will most likely be in the game sometime. Besides, we're missing a Light and an Assault after the Kintaro/Orion coming out so maybe soon....

#23 General Taskeen

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Posted 12 September 2013 - 06:35 AM

I want one.

But current mechanics of jumpjets in this game would make evasion with that thing a pitiful experience. That and we need a sprawling city map with hidden, dark alleyways, mech hangers, and other ambush spots for the UrbanMech (and King Crab) to reign terror with Guerilla Mech Warfare.

#24 Arete

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Posted 12 September 2013 - 06:37 AM

I will not deem this game complete until we have the almighty Urbanmech! Hail and glory to the mighty Urbie! May it's AC have mercy upon your soul!

#25 3rdworld

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Posted 12 September 2013 - 06:46 AM

It mounts a std 60 engine. Unless they wanted to add in engines smaller than 100, this is probably a major hurdle. Also because of MWO construction rules, a STD 60 engine would have a negative weight.

My excel mechlab has the urban R60 and R60L if you want to play around with the urbie using MWO construction rules.

#26 Ngamok

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Posted 12 September 2013 - 07:21 AM

View PostThe Boz, on 12 September 2013 - 04:11 AM, said:

How would you balance a light mech that is slower than most assaults?


Just because. Just give it a higher rating cap, larger torso twist, maybe like a Hunchback where it can literally fire 360 (albeit HBK arms do it) and R2D2 gadgets :rolleyes:

#27 MeiSooHaityu

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Posted 12 September 2013 - 08:10 AM

View Poststjobe, on 12 September 2013 - 04:57 AM, said:


Edit 2: I just remembered I already have one. In a top hat with a cigar, no less:

Posted Image

Pride of my Centurion cockpit, that one :rolleyes:



I was just going to say. I have an Urbie and I bought it with MCs...It is sitting on my Ilya's dashboard LOL.

The bobble head is good enough. I can't see how this mech fits into this game. Sorry fans ;)

#28 BadgerWI

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Posted 12 September 2013 - 08:47 AM

View PostArete, on 12 September 2013 - 06:37 AM, said:

I will not deem this game complete until we have the almighty Urbanmech! Hail and glory to the mighty Urbie! May it's AC have mercy upon your soul!

LIES!!! The Urbanmech knows no mercy.

#29 General Taskeen

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Posted 12 September 2013 - 08:49 AM

View PostThe Boz, on 12 September 2013 - 04:11 AM, said:

How would you balance a light mech that is slower than most assaults?


It depends on a few factors - If PGI further enhances jumpjet functionality and gives the Urban Mech a useful map to play on. But picking maps apparently won't happen until lobbies.

I don't know if you played MW4, but the UrbanMech in that game is actually balanced to use even though it is super slow. People used it in Solaris matches and actually won with it. JJ's are also better at evasion in that game compared to MWO, which helps, and streaks/missiles aren't auto-bots.

#30 Arete

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Posted 12 September 2013 - 09:41 AM

View PostBadgerWI, on 12 September 2013 - 08:47 AM, said:

LIES!!! The Urbanmech knows no mercy.


Ah, my son! Thou art mistaken! The almight Urbanmech might seem to show no mercy upon mechwarriors and battlemechs, but it mercifully delivers their souls to heaven, where they may gaze upon the perfection of an endless array of Urbanmechs and work their way to be reborn in the grace of Urbie!

#31 Utilyan

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Posted 12 September 2013 - 09:46 AM

Urbie could do just fine on every map out right now. :rolleyes:

Frozen city.....its a city
river city....city
Forest colony is a city of boulders and lil canyons .
Alpine has ridges and cover everywhere.....gamma is a city
tourmaline.....the whole map is a bunker.
Caustic.......mountains...ridges.....industrial urban areas.....
Terra Therma......City.......got volcanos everywhere wich might as well been buildings.....

#32 Bishop Steiner

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Posted 12 September 2013 - 10:05 AM

Posted Image

#33 Bishop Steiner

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Posted 12 September 2013 - 10:15 AM

The Heavy Metal can mount 5JJ. Canon should only have 3 max.
VTR-9K mounts up to 6, when it should only be able to mount 4.
The GRF-1N(P) is listed with 7 JJ when cannon it should not be able to exceed 5
and the Spider has a variant with 12 JJ, when it should not be able to exceed 8.

What am I getting at? (Aside from a need to make the JJs more useful and at least have directional thrust) is that while it's top speed on the ground will be slow, in, crowded environs, there is no reason it should not be able to leap similar to a Jenner. EXCEPT that much of the horizontal range seems predicated on speed, currently.

Give it the ability to go hogwild on JJs, and a nice 180 torso direction both ways (different from 360, which is what the MW4 Raven had..... if people have trouble centering legs already.... yeah, 360 would melt their little brains), but would allow it to face directly behind itself.

wHILE that range of torso swivel may seem a tad unprecented, it woudl hardly be game breaking, and the JJs, as noted are already WITH precedent.

Just those 2 features would help immensely. And giving the AC10 versions lateral arm reflex on top? (After all, they will almost certainly include the lower arm actuator, even if it's silly too, like they did the non AC20 Victors)

View PostDawnstealer, on 12 September 2013 - 04:45 AM, said:

Isn't the base version of the Urbie rocking an AC10 and not an AC20? I know there was a version that had an AC20, but that's not the standard.

Oh man, I just hope they implement the Urbie so I can rack up tons of kills. Do it, PGI! I need to bump up my KDR!

And I hope they do it, so I can revel in the tears of those who think my Urbie will be easy prey. I will so leg hump you to death! (At least until your 48 kph stalker or Atlas outruns me! Or simply steps on me)

#34 Ngamok

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Posted 12 September 2013 - 10:26 AM

I also give you:



#35 The Silent Protagonist

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Posted 12 September 2013 - 10:44 AM

View PostNgamok, on 12 September 2013 - 10:26 AM, said:

I also give you:



I have seen this probably more times than there are seconds since the beginning of time itself, and it never gets old.
Also, this is the most important topic on the forums right now. Screw the gauss changes and cries for UAC5 balance; the lack of Urbanmech needs fixing! PGI FIX NAO!!!!!

#36 Der BruzZzler von Wiesndoof

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Posted 12 September 2013 - 11:04 AM

No!
It's iconic, but in fact it's slow, fugly and useless!

Trashcan < Firestarter

#37 Bishop Steiner

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Posted 12 September 2013 - 11:25 AM

View PostThe Birdeater, on 12 September 2013 - 11:04 AM, said:

No!
It's iconic, but in fact it's slow, fugly and useless!

Trashcan < Firestarter

Posted Image

#38 General Taskeen

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Posted 12 September 2013 - 11:45 AM

Mebe the next Light Mech after Flea and Locust is teh Urbans. Releasing a hero urban, and mc variants of urbans would basically fund this game for maybe 2 years alone (rough estimate).

Edited by General Taskeen, 12 September 2013 - 11:46 AM.


#39 CarnifexMaximus

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Posted 12 September 2013 - 04:39 PM

I seriously would like the firestarter as the next light. But I really want the Urbie in game.... And the Flashman.... And the Imp... Trash can lance online.

#40 tucsonspeed6

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Posted 12 September 2013 - 07:42 PM

An MC only Urbie? I guess that would make it a rarely seen "Pay to Lose" FTP model.





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