General Taskeen, on 12 September 2013 - 02:28 PM, said:
It is definitely obvious which Mechs are more at risk of XL and which are not. Jenners, for instance, are only power houses due to the incredibly huge XL's they fit and the tiny as heck Side Torso's. Using a smaller standard engine is guaranteed suicide, not because of the slow speed, but because of that easy to hit CT, even when twisting. Going fast and equipping an XL is the only way to mitigate that. I think that's pretty silly from a hitbox balancing perspective. Conversely, a Commando is actually very decent with a standard engine (going slow 97.2) and when I play it, it can easily end up a little walking zombie with damage spread everywhere, where as XL is actually a risk on a Commando.
Its understandable that some Mechs are going to have weirder hitboxes due to their odd-shapes, but those types of Mechs can also be carefully crafted regarding the hitboxes.
They did say they would look at some hitboxes, but I really think from now on more care needs to be taken when designing the CT area of any Mech introduced. That's all that we ask. Its just more work later anyways - the most recent example, the Kintaro, which took a month before fixed.
I actually think the Jenner would be even better with slightly larger side torsi, contrary to what you say. On the Raven, for example, you can stuff in an equally large XL engine, and the fact that the side torsi are vulnerable (but not too vulnerable) makes the mech significantly better, disregarding the Raven's stupid leg hitboxes. It means instead of 100% of the damage going to the CT, it gets spread at about 25-50-25 for left center right, which in turn means that while you can die to a blown out side torso, it's rare, and it also takes much longer to actually destroy the center because of the damage spread.
Think about if every mech had Centurion-style hitboxes. Seems broken at first blush, but it's only a disproportionate advantage when just one mech has it. While the Cent's CT is small, it's not so small that good pilots can't still core it. But it is for sure small enough that just splashing damage across the chest won't guarantee that most of the damage hits where you need it, in the center. If everything were laid out the same way as the cent, that would solve all the complaints about convergence and the speed at which engagements end simultaneously; convergence is only a problem because right now it's so easy to land all your damage on an important area like the CT so easily.
One of the main complaints I hear underpinning the whole game right now is that it just doesn't feel like Battletech or the older mechwarrior games where arms fall off, side torsi get blown out, critical hits take place and every mech takes a massive beating before finally going down. You know what would solve that problem without requiring that the weapons be turned into nerf guns and super soakers? Centurion hitboxes for all mechs. Your AC20 still hits just as hard, PPCs are still devastating, but instead of instantly coring and killing mechs, you're more likely to take off parts first. Hitboxes are so so so so so important- the Awesome and Stalker are only five tons apart and both carry nothing but missiles and energy, but the Stalker has arguably the best hitboxes in the game, and the Awesome has arguably the worst. And you know what? Even though the mechs are almost the same when you exclude hitboxes, the Stalker is considered to be one of the best mechs in the game, and the Awesome the worst.
tl;dr Refactoring all the hitboxes to make shoulders count as the arm, making the side torsi a little broader and the ct a little narrower as well as returning the pelvis to count as the legs would probably fix most of what ails this game.