Agent 0 Fortune, on 12 September 2013 - 08:26 AM, said:
FYI the buff to UAC5 was to make it less "macro intensive" this way you didn't need a macro to have a stupidly powerful weapon.
The thing I find rediculous about the whole senario is PGI (Garth I believe) has posted multiple times that the UAC5 is a powerful and severly underrated weapon. So PGI was obviously aware of the potential for abuse, and decided to buff it anyway.
I would like to point out that if you round a corner and get double AC20's in your chest, thats 40 damage, and it will hurt but wont kill you. In respons you open up with your 3 UAC5 on the offending Jaegermech, and before he can fire his second AC40 shot he has taken 3 UAC5 x 2 shots/1.1sec x5 damage x 4 seconds = 109 damage to his Center Torso.
And we are talking about going toe to toe with an AC40 Jager in his wheelhouse, not what would happen to it if it had to travel several hundred meters to get into range.
If you don't think the UAC5 needs heavily nerfed you need to get back on your meds, because you have lost touch with reality.
What he said. A mech has sacrificed range and committed to heavy tonnage and high limitations for burst damage. The UAC5, by comparison, is lower tonnage, and higher dps.
In classic battletech, the UAC5 fired 1 or 2 shots, maximum, over a ten second window. One shot was .5 dps (5 damage/10 seconds) 2 shots was at best, 1dps. In comparison, a single AC20 was 2 DPS. Dual AC20s is 4 DPS. So, 3 UACs should be 1.5 to 3 DPS. The Jaeger who's committed to running 2 AC20s should outgun the 3x UAC5 variant everytime. Especially at close range. That's just not how it goes down though. I've faced UAC5 Jaegers in my Highlander, with maximum armor and token back armor, and I've gone down like a sack of potatos in an instant before I could move to cover or before I could even reload.
On top of this, the ghost heat system makes weapons like ERPPCS virtually useless.