

Worst Loadouts Ever
#1
Posted 08 September 2013 - 10:49 AM
#2
Posted 08 September 2013 - 11:35 AM
He should also fit two SSRM2s and ANOTHER Medium Laser.
Oz
#3
Posted 08 September 2013 - 12:24 PM
Worst actually playable loadout, the flamer only hunchback.. This was before the flamer buff. It did do some good as it was a pure hell to try and see or target anything else. But on the flip side that was all it did.
#4
Posted 08 September 2013 - 12:56 PM
BTW everytime I see ppl like this I am not sure that ELO works as intended or worse...
#5
Posted 08 September 2013 - 03:41 PM
JudgeDeathCZ, on 08 September 2013 - 12:56 PM, said:
BTW everytime I see ppl like this I am not sure that ELO works as intended or worse...
Most likely they were just playing around in the mechlab and forgot to save the final build. I've done it a few times.
#6
Posted 08 September 2013 - 07:37 PM
Some of the worst I've seen are LRM boats with little to no short range firepower. They are deceptive because they can work, but it can go bad so damn easily it isn't even funny.
One of my personal misfavorites was the guy that put a 225 in an Atlas. It doesn't matter what his guns were, he wasn't closing with the enemy fast enough to support the team. I could get out and walk faster.
#7
Posted 08 September 2013 - 08:36 PM
Escef, on 08 September 2013 - 07:37 PM, said:
This is getting to be problematic when your team starts to go. I've been on the winning side when I run into LRM40+ Catapults or LRM50+ Stalkers, or sometimes when I get sneaky and get into their backfield. It gets so lopsided it's not even funny. I do play LRM boats, and I've been taught in the school of hard knocks one big lesson: Always have a Plan B.
Bad builds... abound. It gets stomach-churning, after a while you've to ignore it or your blood pressure will go through the roof.
#8
Posted 08 September 2013 - 08:48 PM
I was not crazy about Total Biscuit's build for his Heavy Metal. He had two AC-5's, three medium lasers, and a single SRM-6.
It wasn't terrible, but he had so much ammo, and he had it all in his arms and torsos that I think he could have dropped some of that for another SRM-6.
There was another time I saw a JeagerMech that had no armor at all, and all of it's weight was in long range weapons. I guess he was going for the fire support role, but even fire support guys get shot at eventually.
Edited by Hans Von Lohman, 08 September 2013 - 08:49 PM.
#9
Posted 09 September 2013 - 04:53 AM
#10
Posted 09 September 2013 - 06:14 AM
#11
Posted 09 September 2013 - 06:21 AM
Escef, on 08 September 2013 - 07:37 PM, said:
Some of the worst I've seen are LRM boats with little to no short range firepower. They are deceptive because they can work, but it can go bad so damn easily it isn't even funny.
One of my personal misfavorites was the guy that put a 225 in an Atlas. It doesn't matter what his guns were, he wasn't closing with the enemy fast enough to support the team. I could get out and walk faster.
OMG I think that guy belonged to US. We spent weeks talking him out of that build. If your top speed can't break 40 just stay on cap. We left him there most fights. He changed his load out after about a week of not seeing any fighting.
#12
Posted 09 September 2013 - 08:05 AM
Wimp Atlas / aka "All I need are PPC's!" = An Atlas with 2 PPC's total. That's it. I have a terrible feeling the rest of the tonnage was spent on single heatsinks.
AC40 Cicada = Yep, saw one in a match once. Did nothing the whole game until the end, then did a whopping 40 damage before dying. Had he simply put in 1 AC 20 vs. 2, he would have had 14 more tons to play with and still had a funny mech.
AWS 8T of Fail = An Awesome 8T with 2 LRM 20's. That's it. It fails on so many levels. The 8T isn't really designed for full-on LRM boating, the LRM 20's don't fire all at once (you get 15 + 5) and despite the mech having FIVE energy slots, he couldn't find the tonnage to fit a single medium laser on it. The enemy got under his minimum range and then slowly killed him, taking every component off his mech before blowing him to pieces.
#13
Posted 09 September 2013 - 08:14 AM
Arctourus, on 08 September 2013 - 10:49 AM, said:
I got you beat. Last night I saw an Atlas with 2 MLs and an SRM6 + Artemis. They did have AMS though. Doing some math, even if they were running a Standard 360, they were probably like 10 tons light...either that or they had like 20 single heat sinks in there.
As for ELO, it's possible that it was someone who was letting their kid play on their account or something.
#14
Posted 09 September 2013 - 08:19 AM
#15
Posted 09 September 2013 - 08:59 AM
Rizzwind, on 09 September 2013 - 06:21 AM, said:
OMG I think that guy belonged to US. We spent weeks talking him out of that build. If your top speed can't break 40 just stay on cap. We left him there most fights. He changed his load out after about a week of not seeing any fighting.
I'm not going to name names. I'll just say that the guy exemplified the combination of useless Founder in a useless mech.
#16
Posted 09 September 2013 - 10:30 AM

#17
Posted 09 September 2013 - 08:17 PM
#18
Posted 10 September 2013 - 08:03 AM
You might see one really bad match where an LRM boat doesn't get a kill and is torn up by a light at short range, but you probaby weren't there last match when he survived and killed 3 mechs.
Since LRMs are long range only, the builds are very specialized and therefore performance can be inconsistent. The pilot with an LRM boat might have a 2+ KDR with it, but his performance from match to match will be across the board.
Again, I don't consider those builds bad, it's just a bummer when the enemy negates it's effectiveness.
#19
Posted 10 September 2013 - 08:06 AM
Fierostetz, on 09 September 2013 - 10:30 AM, said:

LOL, had something similar happen. On Caustic I spotted a Cicada sneaking in the back way to our base. When I closed in and started firing, he didn't fire back. He ran to our base and shut down. I proceeded to destroy him. He messages something like..."Hope you enjoyed the free kill...no ammo" I simply responded..."I did".
It was a dual Ultra A/C5 Cicada, I'm guessing he forgot the ammo or more likely picked standard A/C5 ammo by mistake.
Edited by MeiSooHaityu, 10 September 2013 - 08:06 AM.
#20
Posted 10 September 2013 - 08:09 AM
MeiSooHaityu, on 10 September 2013 - 08:03 AM, said:
You might see one really bad match where an LRM boat doesn't get a kill and is torn up by a light at short range, but you probaby weren't there last match when he survived and killed 3 mechs.
Since LRMs are long range only, the builds are very specialized and therefore performance can be inconsistent. The pilot with an LRM boat might have a 2+ KDR with it, but his performance from match to match will be across the board.
Again, I don't consider those builds bad, it's just a bummer when the enemy negates it's effectiveness.
True, except if you put no point-defense weapons on your LRM boat that work under LRM range, you're just asking to die... and there's no LRM boat in the game (Catapult A1 excluded) that can't stick on a few medium lasers to provide some deterrent against a Spider just walking up next to you and happily stripping your armor off bit by bit. That's my complaint - the dead-weights on teams who managed to lose an 80+ ton LRM boat to a light mech that just stood next to them because they had no defense whatsoever. The moment any enemy with any speed sees that you are defenseless under LRM range, you're basically dead since they will close fast and swarm you.
Edited by oldradagast, 10 September 2013 - 08:10 AM.
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