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Which Assault To Get....help Me Decide


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#21 Autobot9000

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Posted 18 September 2013 - 10:47 AM

View PostEl Death Smurf, on 18 September 2013 - 09:46 AM, said:

when brawling you need to be able to control the engagement. it doesn't do you any good to have 300m weapons if everything can just run away before you can kill them, assuming you managed to get the drop on them un-noticed. For that reason Assaults can be fragile brawlers when facing faster(everything) long range enemies. So your options are Atlas D-DC/ ECM for the sneak attack. Stalker, for the pure damage absorbtion it is capable of (but its still slow moving and turning, so not suited for PURE brawling, but I can fair well with 2 ERPPC and then lasers and SRMS for when they get with in range.) or the victors and highlanders for JJ to aid in closing the gap via shortcuts (very useful on Canyon network and Forest colony) as well as better brawling abilities. LAST NOTE: if you go XL, make it BIG, because a slow XL engine is just a quick and easy death, and NEVER PUT AN XL ON A STALKER>>>EVER!!!! (for now)


There is a lot of nonesense in your post.

#22 Autobot9000

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Posted 18 September 2013 - 11:00 AM

View PostWVAnonymous, on 18 September 2013 - 09:50 AM, said:

Look at my signature. I can assure you it took me less time (and was more fun) to level to master in 3 Victors than in any other build.


How can you master a Jenner, if you only have the variant JR7-D?

How can you master the Hunchback, if you only did 2 variants?

How can you master just the Yen-Lo-Wang?

Something in your signature isn't quite right.

#23 Bront

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Posted 18 September 2013 - 11:45 AM

View PostWVAnonymous, on 18 September 2013 - 09:50 AM, said:

Why? I get CT'ed 95% of the time in a Stalker, so XL doesn't add too much risk.
Really? I've been cored twice in nearly 100 matches.

#24 Johnny Reb

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Posted 18 September 2013 - 12:18 PM

View PostAutobot9000, on 18 September 2013 - 11:00 AM, said:


How can you master a Jenner, if you only have the variant JR7-D?

How can you master the Hunchback, if you only did 2 variants?

How can you master just the Yen-Lo-Wang?

Something in your signature isn't quite right.

He probably sold the variants he didn't want to keep. That's what I do.

#25 Autobot9000

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Posted 18 September 2013 - 12:32 PM

View PostJohnny Reb, on 18 September 2013 - 12:18 PM, said:

He probably sold the variants he didn't want to keep. That's what I do.

Sounds logical, but the nuance is in the wording.

#26 WVAnonymous

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Posted 18 September 2013 - 01:01 PM

View PostAutobot9000, on 18 September 2013 - 11:00 AM, said:


How can you master a Jenner, if you only have the variant JR7-D?

How can you master the Hunchback, if you only did 2 variants?

How can you master just the Yen-Lo-Wang?

Something in your signature isn't quite right.


I own 42 mechs. I have in my possession 3 variants of Jenner, Hunchback, Centurion, Catapult, Cataphract, Atlas, Victor, Highlander, Jagermech, Dragon, Awesome, and Stalker. I have singles of Commando, Raven, Blackjack, Cicada.

I don't put it on the roster until it gets the extra module slot. I'm also not purchasing GXP to do it.

#27 WVAnonymous

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Posted 18 September 2013 - 01:05 PM

View PostBront, on 18 September 2013 - 11:45 AM, said:

Really? I've been cored twice in nearly 100 matches.


"When I get killed in a Stalker, 95% of the time it is from destruction of the CT"

#28 Bront

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Posted 18 September 2013 - 01:20 PM

View PostWVAnonymous, on 18 September 2013 - 01:05 PM, said:


"When I get killed in a Stalker, 95% of the time it is from destruction of the CT"

True, but being cored means both Torsi are still there, which is what you said earlier.
By that, I've been cored twice and never legged.

#29 WVAnonymous

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Posted 18 September 2013 - 01:47 PM

View PostBront, on 18 September 2013 - 01:20 PM, said:

True, but being cored means both Torsi are still there, which is what you said earlier.
By that, I've been cored twice and never legged.


I think we may be agreeing. CT'ed means "center torso destroyed" to me. Stalkers die by having their center torso destroyed, at least mine does. SInce my side torsos are generally intact upon death, the XL engine did not contribute to the death.

And like you, I also don't think I've ever been legged in a Stalker.

#30 Aym

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Posted 18 September 2013 - 01:55 PM

Everything dies by having it's CT destroyed, it's just how much damage you can soak or do after losing a side torso once in a while. My stalkers tend to lose a side torso first, so I have to weigh the potential build advantage of an XL engine against the extra damage I can take/tank/dish with one side missing. For me, in Stalkers and Atlai, the price is too high and I avoid XL's because of how frequently I lose one side. Highlanders however tend to ONLY lose their CT and therefore are worth the XL risk IMO.

#31 NRP

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Posted 18 September 2013 - 02:23 PM

Well, the only point the OP should take away from this thread is to stay away from Awesomes. All other Assaults are fair game, depending on your preferred play style.

#32 Autobot9000

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Posted 18 September 2013 - 03:39 PM

Fixed for you:

View PostWVAnonymous, on 18 September 2013 - 01:05 PM, said:


"When I get killed in a Stalker, 95% of the time it is from destruction of the CT after they blew one of my side torsos away."


#33 Bront

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Posted 19 September 2013 - 09:16 AM

View PostNRP, on 18 September 2013 - 02:23 PM, said:

Well, the only point the OP should take away from this thread is to stay away from Awesomes. All other Assaults are fair game, depending on your preferred play style.

Yup.

Fast and maneuverable you want a Victor. Simply maneuverable you want a Highlander. Stalker is the best weapons platform in the game for non-balistic loadouts (Lots of hard points), and the Atlas is an armored monster that brings heavy weapons to the table. They play fairly different (though Stalker/Atlas play somewhat similar, as do Highlander/Victor).

Awesomes also aren't horid if you want to stay back and do fire support, but they're squishy, and you can do better with several heavies or other assaults quite often.

#34 Claive

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Posted 19 September 2013 - 09:20 AM

View PostThe Boz, on 13 September 2013 - 05:35 PM, said:

Atlas. D-DC. Brawl-compatible, snipe-capable, LRM-boatable. Also, an assault with an ECM, what's not to like?


Insufficient missile tubes?

#35 wikkedj

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Posted 19 September 2013 - 09:32 AM

Thanks for all the replies. Lots to think about here, that's for sure! I think for now I'm leaning towards the Victor.

As far as what I mean by mid range brawling....I guess my terminology is a bit off. :D What I mean is being able to contribute to a fight at mid range 4-500m (usually with mlas) and then upping the damage as the fight gets closer to optimal weapons range for mlas and srms. So...not actually brawling AT mid range.

Anyways, thanks again for all the feedback.

#36 Autobot9000

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Posted 19 September 2013 - 11:18 AM

View Postwikkedj, on 19 September 2013 - 09:32 AM, said:

Thanks for all the replies. Lots to think about here, that's for sure! I think for now I'm leaning towards the Victor.

As far as what I mean by mid range brawling....I guess my terminology is a bit off. :D What I mean is being able to contribute to a fight at mid range 4-500m (usually with mlas) and then upping the damage as the fight gets closer to optimal weapons range for mlas and srms. So...not actually brawling AT mid range.

Anyways, thanks again for all the feedback.


Glad we could help. Consider the following mech for your build:

Highlander 732; endosteel, 300 STD engine, 14 double heat sinks, 1 jump jet
AC5 (arm mount, 90 ammo)
LRM20 /Artemis (540 ammo)
SRM6 /Artemis (arm mount, 200 ammo)
SRM6 /Artemis (arm mount)
3x ML (torso mount)

You can engage pretty much anything with this mech. In brawls you can direct the artemis SRM6s together with the AC5 on enemy CTs while jumping. The LRM20 and AC5 can be used at long ranges effectively. The medium lasers are a solid add on backup for all "mid range brawling". In fact even the LRM20s can be used in most situations, where you're not strictly face hugging your opponents. This guy is running pretty cool, runs fast enough, can jump, is highly reliable (high armor, no XL) - it's my personal favorite build at the moment. I can only do as much to recommend it to you. The victor is certainly faster than this guy, but this Highlander can do the job on every map in all situations, where the victor will be a specialist and can not bring this kind of versatility.

#37 80sGlamRockSensation David Bowie

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Posted 19 September 2013 - 11:21 AM

View PostAutobot9000, on 18 September 2013 - 11:00 AM, said:


How can you master a Jenner, if you only have the variant JR7-D?

How can you master the Hunchback, if you only did 2 variants?

How can you master just the Yen-Lo-Wang?

Something in your signature isn't quite right.


The same way I have the commandos, Cents, catapults and trebby's mastered but don't own them.


I sold them.

#38 wikkedj

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Posted 21 September 2013 - 01:11 PM

View PostAutobot9000, on 19 September 2013 - 11:18 AM, said:


Glad we could help. Consider the following mech for your build:

Highlander 732; endosteel, 300 STD engine, 14 double heat sinks, 1 jump jet
AC5 (arm mount, 90 ammo)
LRM20 /Artemis (540 ammo)
SRM6 /Artemis (arm mount, 200 ammo)
SRM6 /Artemis (arm mount)
3x ML (torso mount)

You can engage pretty much anything with this mech. In brawls you can direct the artemis SRM6s together with the AC5 on enemy CTs while jumping. The LRM20 and AC5 can be used at long ranges effectively. The medium lasers are a solid add on backup for all "mid range brawling". In fact even the LRM20s can be used in most situations, where you're not strictly face hugging your opponents. This guy is running pretty cool, runs fast enough, can jump, is highly reliable (high armor, no XL) - it's my personal favorite build at the moment. I can only do as much to recommend it to you. The victor is certainly faster than this guy, but this Highlander can do the job on every map in all situations, where the victor will be a specialist and can not bring this kind of versatility.



So....something like this? I'm not sure if I got the ammo placement right...that's a lot of ammo lol.

http://mwo.smurfy-ne...0f6d117ee42bce3

#39 Diamond Jim

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Posted 21 September 2013 - 04:06 PM

OP, for your first assault, I recommend the Victor.

#40 SethAbercromby

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Posted 24 September 2013 - 02:09 AM

View Postwikkedj, on 12 September 2013 - 11:31 AM, said:

I love the way stalkers look, but do they make an acceptable frontline brawler?

No. The Stalker is not designed for pure brawling, instead it is a highly capable all-range fire support 'Mech that doesn't need to be afraid of brawling range. With a setup of 2 LRM10 launchers, 2 Large Lasers, 4 Medium Lasers and 2 SRM6s the Stalker can pick a fight at any range, using the overlapping ranges to increase the damage output the closer the enemy gets. If you really wish for a brawling 'Mech, the Stalker won't e the best choice but if you wish for something more balanced, it might be something for you.





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