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Modules


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#1 ecued

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Posted 14 September 2013 - 04:07 AM

How many times have you jumped into a game and said, "I forgot my modules." Most of the time I'm in game,I am too busy scanning the landscape, looking at the map, and checking for siesmic activity to really notice the buffs the modules bring to my mech. Out of curiousity, i tried testing them out on where? Thats right, you guessed it - Training Ground. Give yourself a big round of applause if you got that question right.
Much to my suprise, i discovered that; a) modules don't work on testing ground., :( modules don't work. Does any one know, now when i say know, i don't mean think, if a) is true? Since we're all here, don't you think that while in testing grounds, we should have access to change weapons and mechs and modules with out leaving the session?
the smile face was a b with " ) " after it, for some strange reason that key combination=smiley face

Edited by ecued, 14 September 2013 - 04:10 AM.


#2 Redshift2k5

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Posted 14 September 2013 - 04:40 AM

Changing weapons, modules, etc while inside a training grounds session is a reasonable suggestion, but you have to realize you're talking about adding new UI elements and whole new game systems for a relatively little gain.

Modules really do work, just not on the testing grounds. Your pilot lab skills also don't work on testing grounds.

#3 MortVent

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Posted 14 September 2013 - 05:11 AM

Which sucks, for the non-consumables.

Hard to judge how fast or effective some are till you get into a match then it's like wtf time for some.





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