Ymirok, on 13 September 2013 - 07:55 AM, said:
From the few videos I've watched, mechs seem to be near-immortal. Is the guy I'm watching just bad at the game or is it as I feared it would be?
Depends on a lot of things, but most of all it depends on the pilot and the mechs involved. "Knowledge is half the battle". If you stuck a great pilot in a very crappy mech loadout and had them 1v1 a noob who is just not very good in a 100 ton Atlas that can't overheat and moves at 70 KPH, I'd still bet on the veteran pilot. Every little technique you accumulate over time makes increases your survivability. Obviously, its much easier to take down a mech with less armour, but ultimately I'd say that the biggest factor is the pilot. There are excellent pilots who can rack up over 600 damage in a light, and there are poor pilots who couldn't do that in an Assault mech if half of the enemy team stood still while fighting back.
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Is everything too durable? Are weapons too weak? Can you one-shot people? Are LRMs even worth it?
a) Doesn't seem so to me. The better you are as a pilot, the less durable enemies seem to be.
There's always a lot of whining about weapons, just like every other multiplayer game, but from my view, I don't really see any "weak" or "useless" weapons. Some are obsolete in most playstyles, such as the Small Pulse Laser, but I don't think I'd call any weapon weak or useless. Most of it depends on the weapon-platform, the mech the weapons are attached to, more than the weapons themselves. Some light mechs will do little damage but they just don't have much damage potential, its not their strength. Equipping an Atlas with long-range weaponry is stupid, just like equipping a light mech to be a brawler. Putting small lasers on a slow mech is a bad idea, and fitting two AC20s onto a Cicada is a waste of a mech, since it can't really do anything.
c) Yeah, but unless you headshot them or the enemy is in a light mech and you're using a high damage weapon like the AC20, its not gonna happen. Light mechs are the most vulnerable due to their low armour and the fact that most are equipped with XL engines (means that if either side torso is destroyed, the whole mech goes), but its not common, and if you were killed in one shot, you were probably doing something wrong.
d) Opinions vary. AMS seems to make any salvo of five missiles useless, you if you're going to use them, you're better in bulk. Sticking a LRM5 onto the sole rocket-pod your mech has probably isn't a very good use of it the hardpoint. Sticking 30+ LRMs and Artemis onto a missile-oriented chassis with a TAG laser - much better use of missiles.
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On a side note, where is the Mad Cat, Owens, Puma, Bushwacker and Strider?
If a Mech isn't here its because of at least one of the following:
a) They just don't exist or aren't present in the Inner Sphere yet (the year the game takes place in is 3050 of the Battletech universe)
Difficulties obtaining the license are preventing its introduction
c) Not enough demand for the mech to be introduced into the game
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Oh and are there PPCs in the game?
PPCs and ER PPCs.
Edited by MarsAtlas, 13 September 2013 - 08:27 AM.