Please consider tweaking SHSs and DHSs to make them both useful but different.
Example:
DHS - 0.2H/s dissipation, 0.2 heat capacity increase
SHS - 0.1H/s dissipation, 0.4 heat capacity increase
This gives SHS an actual purpose as opposed to making them complete newb-bait that are immediately upgraded.
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Tweak Dhs Vs. Shs Balance...
Started by HRR Insanity, Sep 14 2013 03:18 PM
3 replies to this topic
#1
Posted 14 September 2013 - 03:18 PM
#2
Posted 14 September 2013 - 04:01 PM
Additional heat capacity would be nice - as it would help to encourage better heat efficient builds...
#3
Posted 14 September 2013 - 04:04 PM
Increasing heat capacity encourages more alpha strikes.
And DHS are supposed to be an upgrade, that's why they cost 1.5million C-Bills.
SHS would work as intended if PGI hadn't screwed up the heat generation of weapons.
And DHS are supposed to be an upgrade, that's why they cost 1.5million C-Bills.
SHS would work as intended if PGI hadn't screwed up the heat generation of weapons.
Edited by Wolfways, 14 September 2013 - 04:06 PM.
#4
Posted 14 September 2013 - 04:06 PM
The best idea I've seen is to allow heat sinks to give a heat bonus to weapons placed in the same location. Since DHS are so much larger, this creates a niche SHS to fill.
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