RandomLurker, on 15 September 2013 - 12:04 PM, said:
Convergence fix, with no RNG and no cones of fire:
http://mwomercs.com/...-with-no-cones/
Yes, I'm self plugging, but this forum gets more traffic and double posting is rude.
So, as I pointed out somewhere else, the pinpoint aim, massed direct-fire weapons has been the Mechwarrior metagame for
15 years. 6 games have all tried to fix it by rebalancing the weapon stats, and it has never worked. The aiming method itself must be addressed.
Pretty sure that MW2 had convergence, and the arms were always the very first thing to go in that game, followed by the side torsi and then the center. Seemed to work out pretty well there. Know why? Because the arms had large hitboxes, the side torsi did as well, and the center was a small area mostly covered by the previous. Parts come off, mechs take damage without dying immediately, time to kill is fairly lengthy, and all with convergence implemented in-game. Sounds like MWO has a hitbox issue to me.
Do you really want to play a game where if you are larger than your opponent and aim at his centre, every shot makes a crater in the wall just behind them? Can you imagine how ungodly complicated it would be to design a system that shows on your hud where each of the torso mounted weapons is going to hit? There are mechs 6-8 torso hardpoints; and that's to say nothing of including missile tubes. Removing convergence is going to result in nothing except legions of upset people on the forums wondering why their weapons won't hit what they're shooting at, and a hemorrhage of players.