On the one hand, you have those who rage at the thought of anything compromising "pure skill", which is sorta laughable, because one is simply holding a pixel and clicking. Mad skills.
Then you got the folks who point out how most other FPS use it. Thing is, most other FPS aren't in giant war machines with targeting computers to help compensate.
Both have points, and both overlook factors from the other's argument. That said, I do think that a limited usage of CoF would actually make a lot of sense in MW:O. Here are the scenarios, and why, IMO it would make sense, and actually enhance the skill needed.
1) When moving over 3/4 of you maximum throttle. A CoF that gets worse the faster you go make sense here. For one thing, there are limits to how fast a compensator from a targeting computer can adjust. Also, there is a reason that few combat vehicles IRL achieve high hit rates while going maximum speed. One could still move at reasonable speed without any "penalty" but this nonsense of full throttle head shots at 1000 meters because someone is using a big screen monitor and a low dps sensitivity mouse is handled in a fair manner.
2) Jumping. When jumping, you are using raw thrust to overcome lifting a 50-100 ton mech with the aerodynamic quality of a brick. One advantage is that introducing a mild cone of fire when jumping would eliminate the need for "cockpit shake" when jumping, and calm the complaints of those who "got sick watching it". IF that is the real reason for the complaint. (In some cases it was legit I am sure. But lets be honest, mostly it's people who don't like their favorite tactic being made more difficult)
3)When outside a weapons "Optimal Range".
MW:O has changed the range dynamic of Btech and MW. Weapons have ranges that are twice (energy) to thrice (ballistic) the range in TT. You do have damage drop off of course. But with the limitation of targeting systems being the oft quoted fluff reason for the maximum range being laughable, it makes sense that outside of this "Optimal" range, the Targeting System would have trouble compensating for variables, and thus, accuracy would suffer. Having an increasing CoF starting at the end of the "Optimal" range for a weapon still keeps skill the relevant factor, while in the weapons "actua;" range, but still make them usable at etreme range, as the likelihood of a missed shot would be small except at the furthest edge of the range bubble. Which is how it is IRL. An Abrams does not have a guaranteed hit rate at it's "Maximum effective range" as it does on a target parked 100 meters away. Deal with it.
4) When using UACs at full auto.
An idea that popped up when discussing if UACs were OP or not. The concept of the jam mechanic has long been that recoil and such of the heightened rate of fire along wit other factors, compromised reload reliability. In TT, this was made worse by the fact that once a UAC jammed, it was USELESS the rest of the game. Also, it could fire exactly 2 shots per cycle, not go full auto like our version. Instead of changing this or going to the ever popular "Ghost Heat" or such as a way to tone down the current meta-abuse with UACs (FotMtm), introducing a CoF that got worse with each subsequent shot would allow the Mech to still go full-auto psycho, but by spreading the damage similar to the way the lowly MG does, would make it less likely to core out an Atlas in 5 seconds flat.
5) Allows for a simple sensible Mechanic for Clan Targeting Computers.
How? Simple It removes the CoF out to double range, and then at the triple range bracket for ballistics, introduces the smaller CoF that Mechs would usually experience at Double range (aka past "optimal range"). Add in "lead suggestions" like the MW3 version had and you have a fully viable Clan Targeting Computer mechanic.
Anyhow, just a few thoughts I have on ways CoF Could be intelligently applied to the game without wrecking the "skill" the game is based on, by by simply reigning in the more extreme areas where the game mechanics have been serial abused.
I am sure many will take exception to these ideas, and that is fine. Your arguments will carry much more weight if presented in concise, mature ways. But by all means, debate is good.
Edited by Bishop Steiner, 14 September 2013 - 01:48 PM.