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Calmquit Over Use Of Uac5S...?!


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#21 Modo44

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Posted 14 September 2013 - 09:54 PM

View PostBishop Steiner, on 14 September 2013 - 01:08 PM, said:

no one ever said P2W with any legitimacy until the reduced the jam rate on the UAC. And since the 4X and the Jager can both carry triple UAC, that's kinda funny. (And Inaccurate)

You can technically put 3xUAC5 or 4xUAC5 on a Jager, but with very limited ammo and/or no support weapons and/or paper-thin armor. It only works as a very cheesy (high-risk, high-reward) build. With the Ilya, you pack enough ammo, lasers, and nearly full armor. That is the pay to win definition -- an in-game advantage available only for real money.

View PostGrey Ghost, on 14 September 2013 - 02:30 PM, said:

Is there a reason to use Macros with UAC/5's right now?

No jams while retaining the UAC5 recycle rate.

#22 slayerkdm

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Posted 14 September 2013 - 10:07 PM

I find three Ultras OP, 2 are acceptable really, 1 is a bit weak. I am playing with Ultra/AC2 on my HBK and it feels pretty good, but not OP. I really haven't played my Ilya after trying 3 Ultras again, its obviously better than it should be. The funny thing is, with ghost heat, double AC2's will overheat, where I can fire AC2/Ultra and never overheat.

#23 Tomman

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Posted 14 September 2013 - 10:27 PM

View PostModo44, on 14 September 2013 - 09:54 PM, said:

You can technically put 3xUAC5 or 4xUAC5 on a Jager, but with very limited ammo and/or no support weapons and/or paper-thin armor. It only works as a very cheesy (high-risk, high-reward) build. With the Ilya, you pack enough ammo, lasers, and nearly full armor. That is the pay to win definition -- an in-game advantage available only for real money.


You can quite easily put 3xUAC5 on a Jagger with max armor and 8 tons of ammo or 6 tons of ammo and 2 MLs without sacrificing on iota on armor... plus it has the advantage of all 3 being on the arms where the Ilya has one of its ACs in the torso. Technically this would make the Jagger a better build due to having the ability to aim up and down where the Ilya can not. P2W is a falsehood.

#24 Bishop Steiner

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Posted 14 September 2013 - 10:47 PM

View PostModo44, on 14 September 2013 - 09:54 PM, said:

You can technically put 3xUAC5 or 4xUAC5 on a Jager, but with very limited ammo and/or no support weapons and/or paper-thin armor. It only works as a very cheesy (high-risk, high-reward) build. With the Ilya, you pack enough ammo, lasers, and nearly full armor. That is the pay to win definition -- an in-game advantage available only for real money.


No jams while retaining the UAC5 recycle rate.

did you bother to read the entire post? Until the jam mechanic got reduced, no on eever bitched about the mech.

HENCE, they mech is not P2W, the UAC is currently OP, and the mech HAPPENS to take advantage o that. No one remotely bitched about it when Poptarting was all the rage. And since they are nerfing the UAC soon, the issue goes away again.

w

#25 TB Freelancer

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Posted 14 September 2013 - 10:55 PM

Meh....buff a stat on one weapon that was OK to begin with, a few weeks later drastically alter the two most popular long range weapons and well...the balance whack-a-mole wheel goes round and round....

Personally I'd sooner see the jam rate go from 15% to 20% and see how that works, since 25% was apparently too high. See how that goes and either raise, lower it by 2% increments from there and maybe make very slight adjustments to no more than one other stat at a time until they reach an acceptable balance....

....incremental changes, one stat at a time are what's needed now. Not wild changes to multiple stats on a single weapon....

...unfortunately I suspect we'll see some new mechanic, along with at least 3 other changes to a single weapon (say hello nerf sledge hammer UAC5) and yet another wild swing in the meta game.

#26 Appogee

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Posted 15 September 2013 - 10:05 AM

I was using UAC5s on my Ilya when the jam rate was 25%, without complaint. Yes, they jammed more, but it didn't seem unreasonable. I guess it's when you're using them singly that 25% seems a lot.

#27 Alpha087

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Posted 15 September 2013 - 10:08 AM

Don't see how UAC/5s are anymore OP than they were before... They'll still never jam if you have a macro to fire them just like before.

#28 Shadow 101

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Posted 15 September 2013 - 10:45 AM

Yeah there does seem to be a lot more mechs using UAC's in there builds atm, a lot more than usual, macro'd right they can be pretty devastating

#29 Effectz

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Posted 15 September 2013 - 10:51 AM

View PostAlpha087, on 15 September 2013 - 10:08 AM, said:

Don't see how UAC/5s are anymore OP than they were before... They'll still never jam if you have a macro to fire them just like before.


They won't jam but you lose out on DPS firing them like that.

#30 Bagheera

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Posted 15 September 2013 - 10:53 AM

View PostAppogee, on 14 September 2013 - 01:33 PM, said:

I might make a 4xUAC5 Jager for fun though, just to see what it's like.


It's a briefly fun, essentially stationary turret that dies a swift and embarrassing death at the hand of most anything that can actually move.

Or it runs out of ammo 2 minutes into a match. Pick your poison. :)

#31 Bishop Steiner

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Posted 15 September 2013 - 12:08 PM

View PostAlpha087, on 15 September 2013 - 10:08 AM, said:

Don't see how UAC/5s are anymore OP than they were before... They'll still never jam if you have a macro to fire them just like before.

and macro'd they are dangerous.

But not able to core a fully armored Atlas in 5 seconds flat. Now, with a 15% jam rate, one can spam with their macro at range, then switch to full auto up close, with a reasonable chance of killing ANYTHING on the field before they jam. I've done it, and been the recipient of it, A LOT since the Gauss/PCC nerf. Before, virtually never, and absolutely never in a fresh Assault.

THAT, is an issue.

Easiest way to find what's OP, is find what the new FotM is. The unwashed masses don't flock to what takes skill, but to what gets the win easiest. (And even much of the washed masses will gravitate to it to remain competitive in the Meta). It's not rocket science.





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