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Gauss Hp Increase


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#1 Kazma

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Posted 14 September 2013 - 11:19 AM

First of all, I like the new changes to the Gauss.
My problem is that since this patch the Gauss should have more HP than before,
but somehow the Gauss explodes almost everytime the armor is opened.
Now all my Gauss mechs are glass cannons

#2 Xenok

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Posted 14 September 2013 - 12:06 PM

They were glass cannons before. You just recognize it more because it now takes a minimum (likely longer) of 4.75 seconds to take a shot, verses 4 seconds before. If you miss the timing add another 2 seconds for the 1.25 seconds you wasted and the .75 seconds you have to charge up again. All that time equals more stuff hitting you. This equates to more damage to the Gauss before you get your shots off, even if you start firing at 1200 meters. Best case scenario is that it takes you 2.25 seconds longer to kill a heavy mech than it did before nurf. AC2 (to hot to use right now) will get about 16 damage on you in that time. SRM6 will get another salvo off, thats 12 points. UAC5 will get about 14-16 damage on you in that time.

Effectively the gauss loss about 25% of its effectiveness at any range in comparison to other weapons. Add in the 20 point explosion and its really not a wise weapon to run, unless you run two of them on a dedicated sniper, and even then a pair of UAC5s will out damage it, even a pair of AC10s will snipe better (with lead time) because they have enough range and low enough heat without near the wait time.

You may like the changes, but anyone who has done a weapons comparison can see that with the exception of a dedicated Gauss platform they suck now. Even with that boat, against any other ballistic save a machine gun, the guass will loose. Pilots can overcome this with some good playing, taking advantage of the 30 point hit, while only taking a 10 or 20 point hit back. In the days of sniper verses sniper that was true, but today you going to get a Ilya with three UAC5s on you and your Gauss will blow up before you recycle enough to get another shot off. That .75 seconds is 30 points more damage before you can shoot again from the tripple UAC5 Illia. Its 15 from the AC5, and 30 from the LBX10 ilya. Even more from a SRM brawler. Those thirty points are often enough to blow the Guass before you can get another shot in. Even with the 3 to 5 internal hit point increase.

The changes suck mostly for this exact reason. You may like them, but that's because you have not thought it through and done the math. They are lousy changes that make the weapon unplayable and this is one of several reasons why. If they are going to keep the firing mechanism as it is, the 20 point internal explosion needs to be removed and the Gauss given 15 hit points rather than the 5 it has now. That would be about equal to what it was before and it was a very well balanced weapon before this last nurf.

The reason it was used so much was because the AC10 was not up to par as a brawler weapon. The AC10 should be good enough that people use it for short to mid range over the Gauss, not nurf the guass down. They took the wrong approach to the problem, drop one point of heat, increase the fire rate and range slightly on the AC10 and people would have switched in brawlers to the AC10. Doing things the wrong direction seems to be par for the course with PGI of late. Thats OK, I can adjust to what works, but I would much rather see the AC2s come back (after Ghost heat is eliminated from them), the UACs toned down slightly (they were to weak at 25%, perhaps 18-20%), the LBXs are fairly good now, and the AC10 buffed with the Guass returned to how it was. This would have people playing every different ballistic for a wide range of uses. As it is now, if you loading a ballistic slot with something that is not a UAC5, or LBX10 your not using the slot to the best of its ability. The gauss nurf is a major factor in why you see so many UAC5s now, and the UAC5 combined with the guass nurf will expose the glass cannon much better than it was ever exposed before.

Edited by Xenok, 14 September 2013 - 12:16 PM.


#3 Kazma

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Posted 17 September 2013 - 02:23 AM

I didn't expect such a long answer, especially such a bad one despite its size.
Seriously, if your thinkig of the Gauss changes being a nerf instead of a buff youre doing something wrong.
Its not always about maths and the only bad thing about the Gauss is the explosion.

View PostXenok, on 14 September 2013 - 12:06 PM, said:

You just recognize it more because it now takes a minimum (likely longer) of 4.75 seconds to take a shot, verses 4 seconds before. If you miss the timing add another 2 seconds for the 1.25 seconds you wasted and the .75 seconds you have to charge up again.

I charge up before I aim at the target, therefore not showing my front sides longer than before and its gotten much easier to aim now with the 2000 projectile speed. I also never miss the timing, only with light mechs.
Your long post about maths don't count for me then.

For me, the Gauss is a peekaboo sniper weapon and DPS builds aren't a thread if its used like that.

#4 Modo44

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Posted 17 September 2013 - 02:46 AM

It has more HP, so it will survive a couple more hits. However, it will still go boom when crit. If that did not happen, the Gauss Rifle would remain too good vs the AC10 and AC20. As it is, you really do not want it in a brawl. I would think keeping a downside to an otherwise buffed weapon would be a good thing. What am I missing?

Edited by Modo44, 17 September 2013 - 04:03 AM.


#5 Kazma

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Posted 17 September 2013 - 04:01 AM

View PostModo44, on 17 September 2013 - 02:46 AM, said:

What am I missing?

Nothing. You're right, I was just wondering because I've had much more Ammo explosions from my Gauss than before

Edited by Kazma, 17 September 2013 - 04:02 AM.






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