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Instant Convergence Seems Too Arcade-Y


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#21 hashinshin

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Posted 15 September 2013 - 01:25 PM

View PostJestun, on 14 September 2013 - 11:19 PM, said:


What it's simulating it is a very dated view of a sci-fi universe. Lacking many technologies we have today because they didn't have then when the lore was created and they didn't think of them. So there's a nugget of truth in your post.

But lets face it... we have arm lock & throttle decay to simplify, 3PV to allow looking over / around cover and they are currently working on the planned respawn mechanic. Simulation is not the way they are going.

throttle decay and arm lock I'd hope would be in a multi gazillion dollar war machine. "Hey I find it's sometimes hard to hit my target, can you put in something to the software where I can lock all my aiming together?" As for 3PV, that's a drone behind you. I'd hope that your multi gazillion dollar war machine would take the 50k it takes to buy an unmanned drone with a camera. Throttle decay? .. ever drive a car?

View PostNicholas Carlyle, on 15 September 2013 - 01:03 PM, said:


Aiming is not fine, if we didn't have instant convergence Ultra AC/5's wouldn't be a problem right now. Once they nerf them in the next patch (after they tricked a bunch of suckers to buy Ilya's and whatever the hell the Jaeger is), large lasers will be the go to boat weapon.

The problem is, we are encouraged by the system to use similar weapon types. It leads to obscenely boring gameplay.

It's point and click.

Instead of getting a target lock with LRM's and firing, then following up with a well aimed PPC shot as you close into to use your SRM's and medium lasers. Which requires you to reaim as you move through the weapon systems.

What we have now is point at spot, click once (or once then .5 seconds later again to circumvent ghost heat) rinse and repeat (unless you are using the broken Ultra AC/5's).

Uh. Yeah. You want us to use different weapon systems? You're gonna have to go b ack to the 80's and stop them from writing a faulty bible rule book that heavily encourages any custom made mech to spam one range.

Until then you're basically asking people to play stupid. Hey I know you got these LRMs and PPCs but hear me out. Instead of adding more heat sinks to power them, or more ammo, or more long ranged weapon... why not throw in a short ranged weapon just cause?

#22 TOGSolid

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Posted 15 September 2013 - 03:18 PM

View Postvv3k70r, on 15 September 2013 - 01:20 PM, said:


Mechs have extreme powerfull servosystems (they walk). They have powerfull gyroscope (they dont fall). So the issue with high speed, powerfull, precise actuators dosent exist in this universe.

Oh... and this does not need computers.

Naw man. Our mechs aren't digital, they're analogue. Nuclear!

#23 Murphy7

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Posted 15 September 2013 - 03:53 PM

View Postvv3k70r, on 15 September 2013 - 01:20 PM, said:


Mechs have extreme powerfull servosystems (they walk). They have powerfull gyroscope (they dont fall). So the issue with high speed, powerfull, precise actuators dosent exist in this universe.

Oh... and this does not need computers.

View PostTOGSolid, on 15 September 2013 - 03:18 PM, said:

Naw man. Our mechs aren't digital, they're analogue. Nuclear!


@vv3k70r. And the balance processing is done via neurohelmet, because computer processing for balance was out of reach for Battletechnology. So machining isn't problem, the futuristic robots running on punch cards, requiring multiton Eniac clones for their artillery ranges is.

@TOGSolid. Nice quote, and accurate to Btech fluff too! :)

#24 RandomLurker

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Posted 15 September 2013 - 05:44 PM

http://www.sarna.net...geting_Computer

Quote

The Targeting Computer was introduced by Clan Mongoose in 2860.[1] Targeting Computers are sophisticated pieces of electronics that, unlike normal targeting systems, physically help MechWarriors target their opponents. Recoil compensators and gyroscopic stabilizers are used to prevent normal weapon drift from factors such as recoil and movement while the computer accounts for atmospheric and other conditions to present an accurate "lead" on the target. This allows for more surgical precision of weapons fire, especially with naturally accurate systems, allowing for the user to hit specific parts on the target vehicle.

The Inner Sphere finally caught up to Clan technology with the Federated Suns' development of their own targeting computer in 3062.

Quote

Clan Targeting Computers weigh one ton and occupy one critical slot for every five tons of equipment they control (rounded up), while a comparable Inner Sphere version weighs one ton and occupies one critical slot for every four tons it controls (also rounded up).


Yes you read that right. Multiple ton, Volkswagen sized computers, just to adjust for the motion of the target. Wing Commander was doing that in 1995 on a machine that makes your smartphone look like a supercomputer mainframe. Btech computers are TERRIBLE. Go ahead and keep bringing modern targeting technology into this. It's funny.

#25 Fabe

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Posted 15 September 2013 - 06:49 PM

View PostRandomLurker, on 15 September 2013 - 05:44 PM, said:

http://www.sarna.net...geting_Computer




Yes you read that right. Multiple ton, Volkswagen sized computers, just to adjust for the motion of the target. Wing Commander was doing that in 1995 on a machine that makes your smartphone look like a supercomputer mainframe. Btech computers are TERRIBLE. Go ahead and keep bringing modern targeting technology into this. It's funny.

All that extra tons isn't just for the computer,its for all the recoil compensators and gyroscopic stabilizers as well. Thats why targeting computer are so heavy.

#26 vv3k70r

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Posted 16 September 2013 - 12:37 AM

But to adjust servo no computer is needed. It is completly analouge device adjusted by moving conector along the coil. It is as simple as radio from the end of XIX century. The name 'radio' itself came from this round adjuster.
To build somethin that keep stable on gyroscope foloving by pilots view dosent need electronic att all.

Surelly mechs can target for 1 or 2 km without the problem, larger distances could be an issue and it is why we dont shoot larger distances.

#27 Gallowglas

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Posted 16 September 2013 - 08:18 AM

View Postgavilatius, on 14 September 2013 - 03:24 PM, said:

BattleTechnology is basically 80's Technology in a Scifi setting (that means 100 times larger and with 50% more blinking lights).


BT/MW technology is actually inferior to even 1980's technology. Engagement range beyond visual range by a smaller vehicle that can take out its target in one hit versus a huge robot that can only target what it can see...hmmm, I wonder which wins?





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