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#1
Posted 14 September 2013 - 06:49 PM
That's a bad balance because it gets old very fast. The AC5/Uac-5 cluster mechs are limited to a few chassis, so no reason to own a variety of mechs right now. Even LRMs are beaten easily by some AC5/Uac5 at close range on the long range maps. That's nothing new of course, that's same old thing.
A few weeks ago MWO had very diverse gameplay, the AC5/UAC5 was countered by Gauss and PPCs on long range maps, but not at short range. So battles ranged over the entire map. The current Gauss nerf makes it unusable in actual gameplay. I have watched players carry one around and never fire it even when it's the only weapon in range. The ammo counter stays at 30, so they never fired it at all.
So there is nothing stopping players from rushing in and brawling with superior brawl weapons now and that's how 90% of my battles play out since the Gauss desync was added.
#2
Posted 15 September 2013 - 08:46 AM
Edited by DDM PLAGUE, 15 September 2013 - 08:51 AM.
#3
Posted 15 September 2013 - 02:59 PM
repair and rearm does balance weapons of very high value
but at this time its not the answer
solving the weapon balance issues with out coin involved is much easier AND it improves the core gameplay experience
since the removal of repairs (something that upset me alot) we have seen the game improve by a massive margin
yeah sometimes its a 2 steps forward 3 steps backward type thing
but thats just balance
look at DICE, over 10 years they have been at it and they still dont get it right
repair and rearm should be another layer of balance that is purely there for flavor to make rare items stay rare, not to control who gets the OP toys
with out the upkeep costs people are more willing to exploit things based on the "will this work" method
that experimentation shows up alot less with Repairs
ppcs are fine by the way
i use ppc more now than i ever have before
many of my mechs carry 1-2 (much inline with BT lore/feel) not the 4-6 that many people were carrying
its much better this way
#4
Posted 15 September 2013 - 03:25 PM
People don't run PPC + Gauss anymore because they don't want to. As simple as that. They don't wanna think too much. Just press the button and "hey, i killed you! gg"
The fact that Light ACs are now more common means that people are fighting in close range more often, making it harder to play with Dual Gauss or PPC+Gauss. The fact that you have more free tons implies in spending it with other weapons, such as large lasers and medium lasers (or SRMs)
So, now people can use PPC+Gauss, Light ACs and backup weapons, or they can just boat LRMs (i see a lot of those). Seems pretty balanced to me
#5
Posted 15 September 2013 - 03:34 PM
I think now PPC/Gauss are no longer overpowered, all the exploiter have to learn more tactics than alphastrike the hell out of any mech. I know guys, its complicate, but you will just do it
Edited by Galen Crayn, 15 September 2013 - 03:37 PM.
#6
Posted 15 September 2013 - 11:44 PM
#7
Posted 16 September 2013 - 01:18 AM
PGI should continue making ALL weapons viable and stomping any one that is OP in each new meta. It will keep the game fresh and interesting.
Right now, for example, everyone and their mother is using UAC5. Would you call this fun if PGI stopped making weapon changes or as whiners call it "nerfing the fun out of the game"? Well, some will say it's fun simply because their definition of fun is stomping around with their macro-enabled net-copied Cataphract build with 3xUAC5's, winning not with skill but with OP stats. Well, news flash this is NOT fun for everyone. It's fun for YOU. YOU are not a majority. Deal with it or learn to play with a balanced build and not the OP one.
That is all.
#8
Posted 16 September 2013 - 01:57 AM
It's still an excellent sniper weapon.
#9
Posted 16 September 2013 - 04:10 AM
For now UAC/AC weapons dont have them.
Possible solutions: heat penality like with other weapons. ammo shortage. increased center torso on every mech by x2(need to be done, because every 3/4 kill is done by a center torso disabling and the rest of teh mech is untuched and thats **** and not a intresting firefight)
#10
Posted 16 September 2013 - 05:06 AM
The reason for this is that short range will always defeat long range weapons on a short range map. That much is hardwired into the weaponstats by Battletech. So, if long range weapons no longer work better than short range on a long range map like Alpine or Caustic Valley, players will only take the short range weapons and use short range tactics. And this is what is happening. Yes, you can use AC5 and UAC5 at 600 meters, but no one does. No one does because there is no longer anything to stop them from just rushing into brawling range. It's the same playstyle we had in July 2012- November? And MWO LRMs are only support, they do not control open ground by killing mechs.
By the way, some Light Mechs carry one or two PPCs/ERPPCs in their stock mech primary configurations, so it has always been a viable tactic for Light mechs. Should MWO be outlawing it as some of you think? Do you think Light mechs should only brawl and that's it? I would like it if Light mechs had more multi-role ability really.
#11
Posted 16 September 2013 - 05:28 AM
#12
Posted 16 September 2013 - 05:46 AM
September 9, 2013
This guy dealt 1648 damage with PPC + Gauss: build link
Quit complaining.
Edited by Sneaky B, 16 September 2013 - 05:46 AM.
#13
Posted 16 September 2013 - 05:48 AM
#14
Posted 16 September 2013 - 06:13 AM
#15
Posted 16 September 2013 - 09:41 AM
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