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Theorycrafting - Thunderbolt Brawler


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#1 Brenden

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Posted 14 September 2013 - 10:14 PM

I was in the mood to make a Brawler, and now with more experience under my belt for Mech-making, I thought I'd try with this.
http://mwo.smurfy-ne...16ce72415cf8cc8
What do you think?

I also made a version of the TDR-5sbr for Long-Range support.
http://mwo.smurfy-ne...0a94133bf9e32a1

Edited by Brenden, 14 September 2013 - 10:21 PM.


#2 NoXHeart

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Posted 14 September 2013 - 10:38 PM

Well first of all from personal experience in using an SRM6, you don't need more then 2-3 tons of ammo for just one. Three tons of ammo equals fifty volleys, which should be enough. Heck for me even with two SRM6s 25 volleys is still enough.

The case isn't very much worth it even with it only costing half a ton if you're only going to case a single ton of ammo, and being that you're a close range mech with no lock on weapons the BAP won't be all that helpful to you.


TDR-5S

This is my build, coincidentally pretty similar to yours, you can take off the machine guns if you want for a slightly better engine or more SRM ammo, again 25 volleys is enough for me though.

No comment on the long range build, since that's not my forte.

Edited by NoXHeart, 14 September 2013 - 11:05 PM.


#3 Hex Pallett

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Posted 14 September 2013 - 10:49 PM

Utterly useless.

First, it's gonna take a thousand year to deplete all those SRM ammo with that single SRM6.

How about this.

#4 Brenden

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Posted 14 September 2013 - 11:06 PM

I have taken both of yours into consideration and came out with this.
http://mwo.smurfy-ne...69487122db22aa6

#5 NoXHeart

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Posted 14 September 2013 - 11:07 PM

View PostHelmstif, on 14 September 2013 - 10:49 PM, said:

Utterly useless.

First, it's gonna take a thousand year to deplete all those SRM ammo with that single SRM6.

How about this.



I'd disagree with the use of the ERPPC in place of the large laser. While the ability to pick off a few pot shots is nice, its not worth the extra heat and two tons, as a brawler he'll be focusing on getting in close anyway.

To each their own though.

Edited by NoXHeart, 14 September 2013 - 11:07 PM.


#6 fierymountain

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Posted 15 September 2013 - 12:08 AM

View PostBrenden, on 14 September 2013 - 11:06 PM, said:

I have taken both of yours into consideration and came out with this.
http://mwo.smurfy-ne...69487122db22aa6


I think if you replace the large pulse laser with a standard large laser (better range, less heat), replace the small laser with a medium laser, reduce the SRM ammo from 3 tons to 2 tons, replace ferro-fibrous armor with standard armor, add 1 more heat sinks, you might be able to handle heat better as well as 0.4 higher damage and a slightly longer ranger damage capability.

your initial build is pretty much a 500 meter mech, the suggest build is good for almost 900 meter as well as you don't have to set a separate firing key for the small laser, you can group all 3 medium lasers together...

you could set just 3 keys, 1 key for the large laser, 1 key for all the lasers, and 1 key for the SRMs...

#7 fierymountain

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Posted 15 September 2013 - 12:17 AM

View PostNoXHeart, on 14 September 2013 - 11:07 PM, said:



I'd disagree with the use of the ERPPC in place of the large laser. While the ability to pick off a few pot shots is nice, its not worth the extra heat and two tons, as a brawler he'll be focusing on getting in close anyway.

To each their own though.


yeah, the original build required like 4 keys for firing (1/ppc, 1/lasers, 1/srms, 1/MG), imho, a bit complicated, and the heat is insane.... unless one is discipline enough not to use the ppc at close range, even then the heat level is still a pain. I can see this build shutting down a lot in the volcano map or the desert map....

3 tons of SRM ammo is, I think too many. I think chances are unless you are extremely sneaky, your mech will get destroyed before you reach the 2nd ton of ammo. and if you hide trying to use that single ppcs, chances are your team will get destroyed before you can do enough damage to offset your missing presence. I am not saying the ppc sniping won't help, I am just saying because you are not there to absorb some of the hits, your team will be destroy that much faster....

but it's all up to your play style

Edited by Shenshan, 15 September 2013 - 12:19 AM.


#8 Asyres

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Posted 16 September 2013 - 06:18 AM

View PostBrenden, on 14 September 2013 - 11:06 PM, said:

I have taken both of yours into consideration and came out with this.
http://mwo.smurfy-ne...69487122db22aa6


Ammo does not belong in the center torso. Ever. Fill the legs, then use arms if you still need more.

#9 Sovngarde Awaits

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Posted 16 September 2013 - 06:05 PM

View PostBrenden, on 14 September 2013 - 10:14 PM, said:

I was in the mood to make a Brawler, and now with more experience under my belt for Mech-making, I thought I'd try with this.
http://mwo.smurfy-ne...16ce72415cf8cc8
What do you think?

I also made a version of the TDR-5sbr for Long-Range support.
http://mwo.smurfy-ne...0a94133bf9e32a1



Here's my take on your first build, I like where you're going.

http://mwo.smurfy-ne...4435fbc72776761

Or better yet, this:

http://mwo.smurfy-ne...46300d718a7e002

But THIS is what I will be building!

http://mwo.smurfy-ne...1b2bcca16270483

Edited by Sabbath Bloody Sabbath, 16 September 2013 - 06:22 PM.


#10 Brenden

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Posted 16 September 2013 - 06:16 PM

View PostSabbath Bloody Sabbath, on 16 September 2013 - 06:05 PM, said:



Here's my take on your first build, I like where you're going.

http://mwo.smurfy-ne...4435fbc72776761

Or better yet, this:

http://mwo.smurfy-ne...46300d718a7e002

Although I enjoy PPCs, I don't think that will really help when close up - my idea of brawling is at first ramming the target from the real and then opening up with my LPL, followed by a synchronized assault with each Medium Laser on a chain-fire so that I have a continuous (sort of) stream of lasers, then use my SRM when I've softened up the armor and to crit. I like what you did in adding another one.

#11 Johnny Reb

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Posted 16 September 2013 - 06:39 PM

If I was doing your build I would do something like this:
http://mwo.smurfy-ne...4ee9b723f354339
snip with the erLL, then use the med and srms6 close, also don't really need bap as your missiles are dumb fire.

#12 Spheroid

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Posted 16 September 2013 - 07:13 PM

I would dump the Large Pulse for an ER Large(or standard Large), reduce and relocate the SRM6 ammo, add a second ASRM6 and remove the CASE and BAP. The remaining mass would all go to heatsinks.

Edited by Spheroid, 16 September 2013 - 07:18 PM.


#13 TripleEhBeef

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Posted 21 September 2013 - 06:22 AM

I came up with a variation of Helmstif's build.

http://mwo.smurfy-ne...11482840cb49955

No Artemis and an LL instead of a PPC let me shove in more heat sinks and an extra ton of SRM ammo.

#14 Bront

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Posted 22 September 2013 - 10:22 AM

View PostBrenden, on 14 September 2013 - 11:06 PM, said:

I have taken both of yours into consideration and came out with this.
http://mwo.smurfy-ne...69487122db22aa6

Try This: TDR-5S. Not as much pure damage, but a much longer range.

Otherwise, on your build, I'd drop the LPL for a LL, upgrade the SL to an ML, and not go FF to save money and retain flexability (since you're out of slots). personally, I'd consider dropping the Artemis and throwing in 2 more DHS (better sustained fire) or 2 MGs (extra crit power). Then again, I'm not huge on relying on SRMs at the moment.

Edited by Bront, 22 September 2013 - 10:24 AM.


#15 Phlinger

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Posted 03 October 2013 - 08:42 AM

I know I'm a bit late in the conversation, but, this one looks pretty good for what you are intending as a brawler. The Large laser allows for some damage as you close, then the MPL's, MG's and SRM allows you to peel armor pretty efficiently.

TDR-5S

This is one I plan on trying.

AC-10Version

#16 Bront

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Posted 03 October 2013 - 10:43 AM

View PostRonyn, on 03 October 2013 - 08:42 AM, said:

This is one I plan on trying.

AC-10Version
If you drop down to a UAC5, you can get 300 standard in there, and the extra 5 KPH might be worth it.

#17 IllCaesar

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Posted 06 October 2013 - 11:10 AM

I have this one, which I may downgrade the UAC5 to the AC5 after seeing the mech in practice.

http://mwo.smurfy-ne...6aa3929c09d2cd9

View PostSabbath Bloody Sabbath, on 16 September 2013 - 06:05 PM, said:

But THIS is what I will be building!

http://mwo.smurfy-ne...1b2bcca16270483


Mine is similar to this, although I swap FF for ES (more free weight), and drop Artemis. With the free slot and weight, I go from one SRM6 to two SRM4s and add a ton of LBX ammo as well as putting more armour on it.

http://mwo.smurfy-ne...973dfbc9c4ddac2

Of course, I can't decide how important that Artemis is for you. With my experience with brawling in MWO, I think I'd do better with eight standard SRMs than six ASRMs.

#18 tib3r

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Posted 06 October 2013 - 10:18 PM

TDR-5S

This is what I am going with.

I am nuts in the sense that I do brawl with an XL engine, as I learned playing my Orion if you are brawling and you lose a side of your torso anyways, the arm thats there is usually gone too, and your about to die anyhow, so I would rather pack more of a punch then live an extra second.

No offense, but OP, that build was horrible.
I have no idea why you had as much ammo as you did, a BAP, an no ballistics. Ballistics>Missiles>Lasers in my book. I also see no point in the Artermis system either.

#19 Truesight

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Posted 06 October 2013 - 10:29 PM

You guys know, that there will be 1 version of the Thunderbolt, that comes with jjs stock?

This is going to be my dedicated brawler. Granted it is not on Smurfy at the moment.

#20 tib3r

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Posted 06 October 2013 - 11:27 PM

Me gusta.

I am glad that the Battlemaster is also basically a victor from hell.





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