

Sound Distortion/popping/crackling
#61
Posted 20 October 2013 - 08:00 AM
#62
Posted 01 November 2013 - 05:50 PM
Edited by japes, 01 November 2013 - 05:50 PM.
#63
Posted 01 November 2013 - 06:56 PM
I've kinda white-noised it, I hardly notice it anymore, guess I just tune it out. Until I think "oh, they've fixed the popping!" Then I start noticing it again like crazy.
Fix it, damnit!
#64
Posted 06 November 2013 - 09:37 AM
#65
Posted 06 November 2013 - 04:09 PM
#66
Posted 08 November 2013 - 12:58 PM
Rig 1:
I7 3770k 4.2 OC 64bit
32 Gig Ballistic Tracer
MSI MPower Z77
Vertex II OS
Caviar Black HD game
MSI GTX 670 OC
Onboard Realtek HD audio w/THX add-on running.
2.1 Speakers. Boston acoustic 5.1 pared down not center.
Rig2 :
Q6600 x64
Asus P755d MB
4 gb Corsair
GTX 570
Onbord Sound.
Yamaha 2.0 spk
Rig 3.
i7 - 860 64bit
Intel 975x
8 gb corsair
onboard sound
gtx 560i
bose Companion 2.0
I have been having this cracking/popping on all 3 boxes for about 1 1/2 months.
Primary like everyone said at the start and most noticeably at the end of matches in the overview page where at the end when most have dc'ed it turns into high pitch feedback. I too thought it initially was my OB sound dying but it works perfectly on all 3 pcs in video, Blu-ray, MPEG, and all other games I play.
Maps where it is most noticeable:
Tourmaline
River City
Caustic
When it happened:
At beginning with lots of heavies and assaults moving out.
At the end of every match in the post match stats the longer I sit on that page.
I even played with the hertz setting in THX to no avail.
This is definitely an encoding issue with their sound and frankly I'm really tired of it.
Edited by Kali Rinpoche, 11 November 2013 - 08:44 AM.
#67
Posted 08 November 2013 - 01:13 PM
#68
Posted 08 November 2013 - 02:53 PM
#69
Posted 09 November 2013 - 01:22 AM
#70
Posted 09 November 2013 - 02:18 PM

This is in addition to the general lackluster state of audio which is on top of the ongoing crackling/popping/etc. I reiterate: bad audio electrons cost just as much as good ones and it's just a matter of having someone that knows what they are doing and has a lick of taste and possibly even some experience focus some attention here.
Please put me in touch with the guy that thinks that distorted 60Hz rumble = awesome bass or is helping; I need to have a word with him. If it's just a matter of dumbing it down for people's typical awful audio playback system specs (does not really apply to headphones...) , can we please have a 'quality slider' kinda like we have adjustments for gfx? 80's arcade cabinet sounds should be left where they came from...
#71
Posted 10 November 2013 - 08:27 AM
1) launch the game. If I crank up the volume, I can hear the same noise you would hear on a dead AM station on an analogue radio. But no crackling, etc.
2) on the second launch screen, the noise picks up a bit, I start to hear the crackling, etc throughout the match until the game dumps me back to the "lobby/mechlab" after the mact.
#72
Posted 13 November 2013 - 05:08 AM
#73
Posted 14 November 2013 - 10:16 AM
#74
Posted 14 November 2013 - 11:06 AM
#75
Posted 14 November 2013 - 12:32 PM
#76
Posted 14 November 2013 - 02:06 PM
#77
Posted 14 November 2013 - 04:04 PM
The crackling noise has something to do with being close to a live 'Mech whose player has disconnected. It will happen if somebody disconnects before the match, during the match, and especially when people start disconnecting at the End of Round screen after looking at their scores. It was introduced two patches ago. They are aware of the problem, and already working on a fix.
For those who have had other random crackling and stuff, I don't know what to tell you.
#78
Posted 15 November 2013 - 04:22 PM
Durant Carlyle, on 14 November 2013 - 04:04 PM, said:
Really?
I hope Niko's entry in "Known Issues" is not what your were thinking about:
Posted 27 November 2012 - 04:27 PM
Repeated audio will crackle and pop with distortion.
Steps to Reproduce
1. Boot the game.
2. Login to the game.
3. Launch a match.
4. Observe audio when the same sfx is triggered several times at once.
Notes
None Known
Workarounds
None Known (Niko says: Try different weapons to mix up the beat!)
#79
Posted 15 November 2013 - 09:58 PM
#80
Posted 16 November 2013 - 07:24 AM
Durant Carlyle, on 15 November 2013 - 09:58 PM, said:
This issue has been going for many players since BEFORE the last couple of patches so this has been a persistent issue for some time. The details you are citing are new ones affecting even more players now.
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