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Sound Distortion/popping/crackling


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#61 japes

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Posted 20 October 2013 - 08:00 AM

Unbearable for recording in certain chassis like my Victor or anything that can't get away from the pack of stomping roads quickly at the start of every round.

#62 japes

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Posted 01 November 2013 - 05:50 PM

So we get a technical update detailing upcoming engine changes and still nothing regarding this horridly performing audio engine. Still absolutely zero acknowledgement from the development team that this issue is still occurring.

Edited by japes, 01 November 2013 - 05:50 PM.


#63 Smitti

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Posted 01 November 2013 - 06:56 PM

Feel your pain, brother mechwarrior.

I've kinda white-noised it, I hardly notice it anymore, guess I just tune it out. Until I think "oh, they've fixed the popping!" Then I start noticing it again like crazy.

Fix it, damnit!

#64 Endarius

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Posted 06 November 2013 - 09:37 AM

Yeah I had this issue way back, it stopped for a long time, and then the recent two patches seem to have brought it back. Not to mention game freezes. Hadn't had an issue with that in a long while either. Something is has been de-stabilized by the recent patch.

#65 Gremlich Johns

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Posted 06 November 2013 - 04:09 PM

After the patch before last, I've started hearing the issue as well. Once I log out of the game, it ceases.

#66 Kali Rinpoche

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Posted 08 November 2013 - 12:58 PM

So happy I found this thread. I've been having the same problem on all three of my PCs.

Rig 1:
I7 3770k 4.2 OC 64bit
32 Gig Ballistic Tracer
MSI MPower Z77
Vertex II OS
Caviar Black HD game
MSI GTX 670 OC
Onboard Realtek HD audio w/THX add-on running.
2.1 Speakers. Boston acoustic 5.1 pared down not center.

Rig2 :
Q6600 x64
Asus P755d MB
4 gb Corsair
GTX 570
Onbord Sound.
Yamaha 2.0 spk

Rig 3.
i7 - 860 64bit
Intel 975x
8 gb corsair
onboard sound
gtx 560i
bose Companion 2.0

I have been having this cracking/popping on all 3 boxes for about 1 1/2 months.

Primary like everyone said at the start and most noticeably at the end of matches in the overview page where at the end when most have dc'ed it turns into high pitch feedback. I too thought it initially was my OB sound dying but it works perfectly on all 3 pcs in video, Blu-ray, MPEG, and all other games I play.

Maps where it is most noticeable:
Tourmaline
River City
Caustic

When it happened:
At beginning with lots of heavies and assaults moving out.
At the end of every match in the post match stats the longer I sit on that page.

I even played with the hertz setting in THX to no avail.

This is definitely an encoding issue with their sound and frankly I'm really tired of it.

Edited by Kali Rinpoche, 11 November 2013 - 08:44 AM.


#67 Modo44

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Posted 08 November 2013 - 01:13 PM

Given how many people with different configs experience sound issues, we can safely assume it is the game. Crackling, clipping, missing sounds, boring generic sounds -- all there. I really hope PGI can hire a sound designer and a sound engineer at some point.

#68 Form

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Posted 08 November 2013 - 02:53 PM

I've noticed this as well (for a while now actually) and I can confirm that it typically happens in the beginning of a match when many heavies and assaults are moving.

#69 NARC BAIT

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Posted 09 November 2013 - 01:22 AM

yes yes we all know theres an issue ... but no one seems to know why .... I can say another factor that makes it a lot worse, and hits at the problem, disconnected players do not touch the ground properly, they have a collision bounce, when you go close to a disconnected player you will hear it get louder, and emanate from that player, but it is not the only source ... its probably a side effect of the 'mech stacking' updates a while back ....

#70 Loc Nar

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Posted 09 November 2013 - 02:18 PM

I've been getting new audio bugs ever since dx11 tests last thursday -sometimes a match begins or ends with what sounds like strings of glitch music. :ph34r: I often listen to stuff like this as I explore oddball nooks and crannies of audio, and had to do a double-take to make sure it was coming from the MWO client and not one of my glitch albums to be sure...

This is in addition to the general lackluster state of audio which is on top of the ongoing crackling/popping/etc. I reiterate: bad audio electrons cost just as much as good ones and it's just a matter of having someone that knows what they are doing and has a lick of taste and possibly even some experience focus some attention here.

Please put me in touch with the guy that thinks that distorted 60Hz rumble = awesome bass or is helping; I need to have a word with him. If it's just a matter of dumbing it down for people's typical awful audio playback system specs (does not really apply to headphones...) , can we please have a 'quality slider' kinda like we have adjustments for gfx? 80's arcade cabinet sounds should be left where they came from...

#71 Gremlich Johns

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Posted 10 November 2013 - 08:27 AM

Juts checked to see when, where and what I am hearing.

1) launch the game. If I crank up the volume, I can hear the same noise you would hear on a dead AM station on an analogue radio. But no crackling, etc.

2) on the second launch screen, the noise picks up a bit, I start to hear the crackling, etc throughout the match until the game dumps me back to the "lobby/mechlab" after the mact.

#72 japes

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Posted 13 November 2013 - 05:08 AM

Response from PGI regarding this issue would be much appreciated.

#73 Besterino

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Posted 14 November 2013 - 10:16 AM

I gave up on ever reading something from PGI in this regard. I mean, what's sound compared to visual issues or content or Interface, that they also have to commit ressources to.

#74 Smitti

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Posted 14 November 2013 - 11:06 AM

Since last patch I get the dodgy-radio-hiss at the end game screen, starts about 10 seconds after the end of match, and gets stronger and stronger until it returns to mechlab. But only ever out of one (random) channel.

#75 Jonathan Paine

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Posted 14 November 2013 - 12:32 PM

I'm also experiencing random sound artifacts similar to those mentioned in this thread - in particular during the start of a round and during the end of round stats. Also, sometimes there is no audio feedback from being hit by weapons. Hope PGI decides to have a look at audio issues soon!

#76 Cyberiad

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Posted 14 November 2013 - 02:06 PM

I have the same problem. Using the onboard sound from my Asus M4A79XTD EVO. I am using the optical output which is not affected by electronic interference, which means the clipping is comming from the game. I would guess that the problem is straight up additive sound mixing. If this is the case a dynamic range limiter should do the trick.

#77 Durant Carlyle

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Posted 14 November 2013 - 04:04 PM

For those who are having the problem just from the last couple of patches...
The crackling noise has something to do with being close to a live 'Mech whose player has disconnected. It will happen if somebody disconnects before the match, during the match, and especially when people start disconnecting at the End of Round screen after looking at their scores. It was introduced two patches ago. They are aware of the problem, and already working on a fix.

For those who have had other random crackling and stuff, I don't know what to tell you.

#78 Gremlich Johns

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Posted 15 November 2013 - 04:22 PM

View PostDurant Carlyle, on 14 November 2013 - 04:04 PM, said:

They are aware of the problem, and already working on a fix.


Really?

I hope Niko's entry in "Known Issues" is not what your were thinking about:
Posted 27 November 2012 - 04:27 PM

Repeated audio will crackle and pop with distortion.

Steps to Reproduce
1. Boot the game.
2. Login to the game.
3. Launch a match.
4. Observe audio when the same sfx is triggered several times at once.

Notes
None Known

Workarounds
None Known (Niko says: Try different weapons to mix up the beat!)

#79 Durant Carlyle

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Posted 15 November 2013 - 09:58 PM

As I said in my last post (please re-read the first line), the problem that I'm talking about just started in the last two or three patches. This has nothing at all to do with "repeated audio." So no, it's not that problem.

#80 Gremlich Johns

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Posted 16 November 2013 - 07:24 AM

View PostDurant Carlyle, on 15 November 2013 - 09:58 PM, said:

As I said in my last post (please re-read the first line), the problem that I'm talking about just started in the last two or three patches. This has nothing at all to do with "repeated audio." So no, it's not that problem.

This issue has been going for many players since BEFORE the last couple of patches so this has been a persistent issue for some time. The details you are citing are new ones affecting even more players now.





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