Livewyr, on 15 September 2013 - 05:07 AM, said:
however since this is an armor game that is intended to have engagements last more than a few seconds, you should probably consider the balance between armor and firepower and not just what enables you to kill the fastest. this is not CoD HC Mode
I must disagree. As you know weapon fire rate was increased 2.5 X but damage wasn't adjusted down to compensate:huge mistake. Later armor is increased to 2x to compensate but alters intra weapon balance. Over all damage output is higher relative to TT with no RNG hit location. On top of that, armor values dont take into consideration the interaction between size and speed. Armor is over all fundamental weaker and why spiders and jenners can go 1-1 with an atlas and have a good chance of winning, lag shield not withstanding. this is PGI vision for the game. more armor is always better, but lights receive far more protection per tone then the atlas. Armor is massively nerfed relative to TT so a COD comparison is ok.
MWO has skill based targeting, basically its COD without the COF. with armor as week as it is you would never take the weaker weapons. it's all about killing asap in the 30-90 seconds you have to live. just like COD. you live by not trading damage.
If people want weapon diversity the OP is correct and weaker weapons need to be buffed. otherwise its all gonna be the same FOTM.
The game designers have a FPS background and i think want to tap into that crowd. MWO is morphing into a FPS amalgamation of MW,CS and such. just give it time. in fact currently they think weapon diversity is ok cause PGI does in fact make comparisons with CS and think 4 weapons are used competitively in CS vs.12 in MWO is good.