Just as title says, what if mech speed increased slightly as you expended ammo. So if you run out of ammo at least you've lightened your mech and will go slightly faster. Or say you lose an arm, it musta had weight... go faster? I'm not talking about a double movement speed boost or anything, let's say you're a walking stick and out of ammo, perhaps 10% faster?


Variable Mech Speed Based On Ammo Expended/damage Taken
Started by Indoorsman, Sep 15 2013 07:57 AM
2 replies to this topic
#1
Posted 15 September 2013 - 07:57 AM
#2
Posted 15 September 2013 - 08:15 AM
A good idea that comes back every now and then. In addition to spent ammo, lost limbs should also improve the mech's speed slightly. The maximum speed can be limited to whatever the chassis allows to prevent exploits (treating the legs+gyro assembly as a limiting factor).
#3
Posted 15 September 2013 - 08:16 AM
I suspect that the issue will be the amount of calculations that would be needed to run such a system.
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