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Match Starting/ending Screen Suggestions


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#1 Akillius

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Posted 28 July 2017 - 12:28 PM

Team/Solo Quick Match starting and ending screen suggestions


Starting/Voting screen:

Now that MWO has more then 2 or 3 modes... it's time to update that pick a mode screen.
We now require 3 modes to choose from. Also needed because incursion and escort mode appear together all too often now and (imo) those are almost as bad as no choice at all.

And since Map Roulette was removed last year... it's high time PGI monopolize the voting.
Suggest a person can purchase and use up to 2 extra votes. Each MC vote can be used to vote for either a map or a mode. Buying a vote (or 2) will stay with a player until used.

Also because we have not had a new map in over a year and a lot of players grumbling about that and some about how unbelievably-fantastic the old maps were. Suggest adding a few of the old maps into the map-pool and clearly brand them as Retro/Old. However since PGI can obviously control how often individual maps appear I'd suggest making these retro maps only appear very rarely, like 1 in 12 drops (or perhaps even more rare).
For scoring seen in forum profile just keep old and new maps stats together since the stats didn't get wiped with new maps anyways.

Attached a concept art version of these changes. (I rushed the vote purchase section and it looks ugly.)

Posted Image






Ending/Match Score screen:

These ending screens have 2 sections, both should have the auto-exit countdown showing.

The 2nd tab Players stats should have MC purchase option to increase CBills for that match.

NOTE: None of my concept art images have defined values, only quick amounts typed in for demonstration purposes. Although the MC amount should be low for buying extra votes.


Posted Image

Edited by Max Rickson, 28 July 2017 - 12:32 PM.


#2 BTGbullseye

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Posted 28 July 2017 - 04:55 PM

I like everything except being able to purchase extra votes. The multiplier is enough to allow people to get the map/mode they want eventually, but still allow people who hate those maps/modes to veto them for the greater good. It should just be a larger selection overall of 5 different maps, and 3 modes IMO.

Also, throw Siege mode into the QP lineup.

Edited by BTGbullseye, 28 July 2017 - 04:56 PM.


#3 Akillius

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Posted 29 July 2017 - 08:47 AM

I'm against blocking/vetoing map modes since it means much longer wait times and at some point i'd be that player who vetos all maps except terra meltya and caustic just to see more randomness and to delay the match making process even more.
Yes we do need a lot more maps since many new players get bored of same maps and leave within a month or two.
Also because theres a few long time players that only play a couple days a month because for example after last weeks big update "another update and same boring maps".

Extra votes are a way to monetize it via micropayment type system, and would also let PGI get back some of the free MC that they give out through supply cache keys, events, etc. But limiting up to 2 extra votes per match voting screen is a decent option for those Willing to Pay. Remember some long time players get bored with same maps and mode choices and hence map/mode roulette still lives on. Viva Map Roulette!!!

I'd argue to bring back the unlimited voting system at least that way we played random maps and modes far more often then today and that chaotic randomness at least made the same boring few maps/modes more interesting and forced some players to get good regardless of map.

I too like the idea of 5 maps and 3 modes to choose from.
But I figured my ideas here were probably already far to radical for PGI.
Assuming the far off chance that any of their employees look at this thread. :/





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